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Broken Souls
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A 1.10/1.11 compat-layer port of the open source mod Lost Souls
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
Adds or enhances hostile creatures and enemies.
A modified or ported version of an existing mod.
Adds extra features or content to an existing mod.
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Description
About
This mod is a 1.10 / 1.11 port of Lost Souls (https://minecraft.curseforge.com/projects/lost-souls), an addon mod to "The Lost Cities (https://minecraft.curseforge.com/projects/the-lost-cities).
Description
This mod makes buildings a lot more challenging by spawning additional and stronger mobs in them. There is a big chance that a building is 'haunted'. If it is haunted then there very strong vanilla mobs will spawn (boosted for damage and health) until the player manages to kill a specific number of them at which point the building is considered 'cleared'. The mobs spawn when the player is in the building but regardless of lighting level so it doesn't help to light up the building (can be disabled with config).
Configuration
This mod is very configurable. You can control what kind of mobs can spawn this way, how many can spawn, the kind of armor and weapons they get and their general strength.
Please note that depending on your Minecraft version you have to use either entity names (1.10, Example: "Zombie") or entity resource locations (1.11, Example: "minecraft:zombie"). If you use the wrong format your game will crash.
All credits go to McJty for creating this mod, I merely compiled it for versions below 1.12
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