Mod
Cataclysm Dimensions
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Place each structure from the L_Ender 's Cataclysm mod into different dimensions
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Features strange, extraterrestrial environments and creatures, often with unique biomes and resources.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new dimensions with unique biomes, resources, and challenges.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds extra features or content to an existing mod.
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Are you annoying by searching cataclysm structures?
This mod place each structure from the Cataclysm mod into different dimensions, with epic terrain. The structure will spawn at (0, 0) in the dimension and only one structure will spawn.
If you want to spawn more structures, you can replace the placement type by datapack or enable the "random_spead" config
If you want to keep the original generation, you need to enable the "keep structures" config

Add a default way to enter the dimension.

You can disable it and choose your own way to enter dimension if you are a modpack author.

NOTE: the reset dimension if no player is experimental. It's very difficult to delete chunk immediately...
there dimension id:

If you are using shader, find the dimension.properties then add "cataclysm_dimension:cataclysm_bastion_lost" into the end, add "cataclysm_dimension:cataclysm_infernos_maw", "cataclysm_dimension:cataclysm_souls_anvil" into the nether.

#--------------------------------------------------------------------------------------------------------------------- #--------------------------------------------------------------------------------------------------------------------- dimension.world0=* dimension.world-1=minecraft:the_nether minecraft:nether cataclysm_dimension:cataclysm_infernos_maw cataclysm_dimension:cataclysm_souls_anvil dimension.world1=minecraft:the_end minecraft:end cataclysm_dimension:cataclysm_bastion_lost
You can also use Global Shaderpack Properties
add a new placement type : "cataclysm_dimension:spawn_pos_placement".
This will make structure spawn at (0, 0).

Are you annoying by searching cataclysm structures?
This mod place each structure from the Cataclysm mod into different dimensions, with epic terrain. The structure will spawn at (0, 0) in the dimension and only one structure will spawn.
If you want to spawn more structures, you can replace the placement type by datapack or enable the "random_spead" config
If you want to keep the original generation, you need to enable the "keep structures" config

Add a default way to enter the dimension.

You can disable it and choose your own way to enter dimension if you are a modpack author.

there dimension id:

If you are using shader, find the dimension.properties then add "cataclysm_dimension:cataclysm_bastion_lost" into the end, add "cataclysm_dimension:cataclysm_infernos_maw", "cataclysm_dimension:cataclysm_souls_anvil" into the nether.

#--------------------------------------------------------------------------------------------------------------------- #--------------------------------------------------------------------------------------------------------------------- dimension.world0=* dimension.world-1=minecraft:the_nether minecraft:nether cataclysm_dimension:cataclysm_infernos_maw cataclysm_dimension:cataclysm_souls_anvil dimension.world1=minecraft:the_end minecraft:end cataclysm_dimension:cataclysm_bastion_lost
add a new placement type : "cataclysm_dimension:spawn_pos_placement".
This will make structure spawn at (0, 0).

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