Mod
Cinematic Cataclysm
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Adds intro cutscenes to some L_Ender's Cataclysm bosses
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Used for mods with little to no gameplay elements.
Includes a structured narrative with plot progression and story-driven gameplay elements.
Adds or overhauls bosses to the game.
Adds extra features or content to an existing mod.
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About:
This mod adds one-time-per-dungeon intro cutscenes to L_Ender's Cataclysm bosses.
Players are invlulnerable and untargetable when cutscene is playing.
Cutscenes will activate for every player nearby, but only the ones in survival mode will be teleported.
Bosses that currently have intro cutscenes:
Scylla, Maledictus, Leviathan, Ancient Remnant, Ignis
Imprortant!
- This mod heavily relies on some internal code of Cataclysm, if this code changes - cutscenes may break.
Current mod version should work well with Cataclysm 3.16, if something stops working in versions above, i will update the mod, just let me know.
Cinematic Cataclysm 1.0.1 is made for Cataclysm 3.17+.
2. If you are using EntityCulling mod, add these to entity tick culling whitelist:
- cinematiccataclysm:maledictus_cutscene
- cinematiccataclysm:scylla_cutscene
- cinematiccataclysm:ignis_cutscene
- cinematiccataclysm:ancient_remnant_cutscene
- cinematiccataclysm:leviathan_cutscene
Not doing that may result in serious desyncrhonization between server and client, leading to cutscenes working incorrectly!
3. For modpack makers: Cutscenes will work well only with Cataclysm structures, they won't work in your own structures, unless you design them with the cutscenes in mind
About:
This mod adds one-time-per-dungeon intro cutscenes to L_Ender's Cataclysm bosses.
Players are invlulnerable and untargetable when cutscene is playing.
Cutscenes will activate for every player nearby, but only the ones in survival mode will be teleported.
Bosses that currently have intro cutscenes:
Scylla, Maledictus, Leviathan, Ancient Remnant, Ignis
Important!
I) This mod heavily relies on some internal code of Cataclysm, if this code changes - cutscenes may break.
II) If you are using EntityCulling mod, add these to entity tick culling whitelist:
cinematiccataclysm:maledictus_cutscene
cinematiccataclysm:scylla_cutscene
cinematiccataclysm:ignis_cutscene
cinematiccataclysm:ancient_remnant_cutscene
cinematiccataclysm:leviathan_cutscene
Not doing that may result in serious desyncrhonization between server and client, leading to cutscenes working incorrectly!
III) For modpack makers: Cutscenes will work well only with Cataclysm structures, they won't work in your own structures, unless you design them with the cutscenes in mind
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