Cobblemon Catch Rate Display
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Real-time catch rate calculator for Cobblemon. Shows live percentages, ball comparisons, and status effects. 100% client-side — works on any server.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Addresses and fixes known bugs and issues.
Adds client-side tools and features to enhance the user experience.
Adds tools to customize the user interface and menus.
Adds extra features or content to an existing mod.
Includes educational content aimed towards newer modded Minecraft players, usually guiding the player through specific mods.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Cobblemon Catch Rate Display
See your exact catch chance during Cobblemon encounters. 100% client-side — works on any server, no install needed on the server.
Hold a Poké Ball while in battle or looking at a wild Pokémon to see the live catch probability. Press G to compare all your balls at once.
Features
- Live catch rate percentage that updates as HP drops or status effects apply
- Ball comparison panel (hold G) — see every ball ranked by effectiveness
- Status and HP multipliers shown — sleep, paralysis, low HP, etc.
- Ball-specific conditions explained (Heavy Ball weight, Timer Ball turns, Net Ball types)
- Color-coded: green = good odds, red = bad
- HUD position is customizable, toggle with K
- 28 languages supported
- No performance hit — calculations only run when needed
How It Works
When you hold a Poké Ball during battle or while looking at a wild Pokémon, the mod grabs Cobblemon's synced data and runs the Gen 8/9 catch formula. HP, status, ball type, turn count — all factored in.
Compatibility
| Loaders | Fabric, NeoForge |
| Minecraft | 1.21.x |
| Cobblemon | 1.6.0+ |
Requires Fabric API + Fabric Language Kotlin (Fabric) or KotlinForForge (NeoForge).
FAQ
Does it work on multiplayer servers?
Yes. Pure client-side mod. Works on any Cobblemon server without asking your server admin to install anything.
Is this cheating?
No. It just displays info you could calculate manually. Streamers use it to show viewers what's happening.
Does it affect performance?
No. Only runs calculations when you're holding a Poké Ball near a Pokémon.
Does it need configuration?
Works out of the box. Config auto-generates at config/catchrate-display.json if you want to tweak HUD position or colors.
Known Issues
None right now.
Found a bug? Open an issue on GitHub
Cobblemon Catch Rate Display
See your exact catch chance during Cobblemon encounters. 100% client-side — works on any server, no install needed on the server.
Hold a Poké Ball while in battle or looking at a wild Pokémon to see the live catch probability. Press G to compare all your balls at once.
Features
- Live catch rate percentage that updates as HP drops or status effects apply
- Ball comparison panel (hold G) — see every ball ranked by effectiveness
- Status and HP multipliers shown — sleep, paralysis, low HP, etc.
- Ball-specific conditions explained (Heavy Ball weight, Timer Ball turns, Net Ball types)
- Color-coded: green = good odds, red = bad
- HUD position is customizable, toggle with K
- 28 languages supported
- No performance hit — calculations only run when needed
How It Works
When you hold a Poké Ball during battle or while looking at a wild Pokémon, the mod grabs Cobblemon's synced data and runs the Gen 8/9 catch formula. HP, status, ball type, turn count — all factored in.
Compatibility
| Loaders | Fabric, NeoForge |
| Minecraft | 1.21.x |
| Cobblemon | 1.6.0+ |
Requires Fabric API + Fabric Language Kotlin (Fabric) or KotlinForForge (NeoForge).
FAQ
Does it work on multiplayer servers?
Yes. Pure client-side mod. Works on any Cobblemon server without asking your server admin to install anything.
Is this cheating?
No. It just displays info you could calculate manually.
Does it affect performance?
No. Only runs calculations when you're holding a Poké Ball near a Pokémon.
Does it need configuration?
Works out of the box. Config auto-generates at config/catchrate-display.json if you want to tweak HUD position or colors.
Known Issues
None right now.
Found a bug? Open an issue on GitHub
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