Cobblemon KO Streak Shiny

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Cobblemon KO Streak Shiny

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Increase your chances of getting a shiny Pokemon by KOing wild versions of it in a row!

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
MIT License
Latest Version
cobblemon-kostreakshiny-1.1.2.jar

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Identifiers

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CurseForge ID
Modrinth ID

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About

Description

This project is now part of the mod Cobblemon Unchained!

This mod will only receive bug fixes going forward. Cobblemon Unchained makes it so that this mod and a handful of others I made surrounding Pokémon spawning could play well together.

KO Streak Shiny

Increase your chances of getting a shiny Pokemon by KOing wild versions of it in a row!

Help

Discord

Features

Defeat Streak

Whenever a player defeats a wild Pokémon, if it’s of the same species as the species the player is currently on a KO streak for, the KO streak is incremented by 1. If a player defeats a wild Pokémon of a different species than their current streak, it resets to 1.

Bonus Shiny Chance

As a player’s wild Pokémon KO streak increases, any Pokémon of that streak’s species that spawns nearby will gain a higher chance of becoming shiny. The chances are organized by thresholds; when a player’s streak becomes long enough, they unlock additional chances. When there are multiple players nearby who have unlocked a threshold for the spawning Pokémon’s species, the player with the highest unlocked threshold will add their chances.

Config

In the config, you can change the range at which a Pokémon considers a player’s streak when spawning. By default it’s 64 blocks. You can also configure the thresholds, which by default are at a streak of 101+ you get 2 chances, 301+ you get 3, and 501+ you get 4. If there isn’t a player nearby who has achieved a threshold, there’s just 1 chance. The other side of the chance is determined by the shinyRate in the Cobblemon config, which is 8196 by default.

Dependencies

Cobblemon Modrinth / CurseForge

Fabric Language Kotlin Modrinth / CurseForge

This project is now part of Cobblemon Unchained!

This mod will only receive bug fixes going forward. Cobblemon Unchained makes it so that this mod and a handful of others I made surrounding Pokémon spawning could play well together.

KO Streak Shiny

Increase your chances of getting a shiny Pokémon by KOing wild versions of it in a row!

Help

Discord

Features

Defeat Streak

Whenever a player defeats a wild Pokémon, if it’s of the same species as the species the player is currently on a KO streak for, the KO streak is incremented by 1. If a player defeats a wild Pokémon of a different species than their current streak, it resets to 1.

Bonus Shiny Chance

As a player’s wild Pokémon KO streak increases, any Pokémon of that streak’s species that spawns nearby will gain a higher chance of becoming shiny. The chances are organized by thresholds; when a player’s streak becomes long enough, they unlock additional chances. When there are multiple players nearby who have unlocked a threshold for the spawning Pokémon’s species, the player with the highest unlocked threshold will add their chances.

Config

In the config, you can change the range at which a Pokémon considers a player’s streak when spawning. By default it’s 64 blocks. You can also configure the thresholds, which by default are at a streak of 101+ you get 2 chances, 301+ you get 3, and 501+ you get 4. If there isn’t a player nearby who has achieved a threshold, there’s just 1 chance. The other side of the chance is determined by the shinyRate in the Cobblemon config, which is 8196 by default.

Dependencies

Cobblemon Modrinth / CurseForge

Fabric Language Kotlin Modrinth / CurseForge

Cloth Config Modrinth / CurseForge

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~3,000
Total Downloads
CurseForge
~1,000
Modrinth
~1,000
Last Updated
CurseForge
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CurseForge
Modrinth
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