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Cobblemon Mike Skills
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Integrating Cobblemons with Minecraft progressive gameplay
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes tools and features for server management.
Adds tools to customize the user interface and menus.
Adds or expands fishing mechanics, gear, fish, or aquatic gathering.
Inspired by or including content related to the Pokemon franchise.
Projects that have been proven to or clearly use AI-generated art assets, including project logo. Projects with this tag are automatically excluded from all Pack Finder results.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Required on the server. Installing it on the client adds functionality.
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🪓🎣 Cobblemon Mike Skills
This is a progressive server-side mod, which may include features that will require the client-side enabled
This is in active development, if you have feedback contact-me on discord by @mikeretriever
All skills were re-balanced in the 4.0.0
What if the world reacted to your Pokémon?
What if Cut wasn’t just a forgotten move…
but the key to bringing down entire trees?
What if Dig didn’t just exist for battles…
but allowed you to excavate the world itself, uncovering hidden rewards?
What if fishing, mining, and surviving weren’t repetitive tasks…
but meaningful actions tied to your progression?
✨ A Living Progression System
Cobblemon Mike Skills transforms everyday survival into a rewarding, scalable progression system.
Your actions are no longer isolated mechanics.
They are professions that evolve with you — influencing encounters, rewards, and gameplay depth.
- Interact with the world using Pokémon moves
- Gain experience through real actions
- Unlock stronger encounters over time
- Discover rare and legendary Pokémon through persistence
🎮 Professions System

Every activity becomes a progress-driven profession, with its own mechanics, scaling, and rewards.
🎣 Fishing
Turn any water body into a dynamic encounter system.
- Encounters affected by biome, weather, time, and water size
- Progression from common to rare Pokémon (Magikarp → Gyarados → Milotic)
- Legendary encounters (~1/3000 chance)
- Server-wide broadcast for rare spawns
⛏️ Mining
Gather ores and metal by smash rocks!

- Use moves like Rock smash, Brick break, Super power
- Break stones by using fighting-type moves
- The stronger the chop, the higher the reward
- Rewards scalate with score, based in destroyed ores and total blocks
- Legendary Pokémon per biome
🪱 Digging
Excavate the world using your Pokémon abilities.

- Use moves like Dig, Bulldoze, Earthquake
- Clear tunnels instantly (3x3 up to 5x5)
- Underground encounters based on biome
- Spawn chances scale with blocks affected + Pokémon stats
- Legendary Pokémon per biome (e.g. Groudon, Regice)
🪓 Cutting
Turn forests into encounter zones.

- Use moves like Cut, X-Scissor, Guillotine
- Instantly break tree structures
- XP scales with amount of wood cut
- Encounters triggered dynamically
- Spawn chances based on Pokémon ATK + move used
👻 Insomnia (Unique Survival Mechanic)
A risk vs reward system tied to staying awake.
- The longer you stay awake, the harder enemies become
- Scaling HP, damage, and armor
- XP multipliers based on insomnia streak
- Item-bearing mobs with rare rewards
- Chance for legendary encounters after long streaks
📈 Progression & Ranking
A structured progression system designed for long-term gameplay:
- 3 tiers: Early / Mid / Late game
- Commons evolve with your level (never obsolete)
- Legendary encounters remain rare and meaningful
- Fully mathematical XP scaling
Each profession tracks your growth through:
- Level progression
- Performance-based scaling (actions + Pokémon stats)
- Increasing encounter quality over time
🌍 World Interaction
This mod brings Pokémon into the core of Minecraft gameplay:
- Cut down trees using Pokémon moves
- Excavate terrain in real time
- Trigger encounters through interaction
- Turn exploration into progression
Everything you do contributes to your evolution.
🎲 Spawn System & Challenges
Encounters are not random — they are condition-based and scalable.

- Spawn tables driven by:
- Biome
- Time of day
- Weather
- Player progression
- Rare and legendary Pokémon tied to specific conditions
- Configurable spawn rates and behavior
- Dynamic difficulty scaling
⚙️ Fully Configurable
Designed for both singleplayer and servers:
- Enable/disable professions
- Configure XP rates and spawn chances
- JSON-based spawn tables
- Hot reload support (no restart needed)
- Custom Pokémon (forms, abilities, items)
- Full NBT customization for entities and drops
- Cross-mod support (items and mobs)
- Toggle for drops for leaves, blocks and default fishing
- Update configuration in runtime using
/pokeskill config
🧠 Advanced Features
- GUI-based Profession Hub (
/pokeskill) - Admin GUI for runtime control
- MongoDB support (for network servers)
- Per-player toggles and cooldowns
- Spawn browser & progression insights
🕹️ Gameplay Overview
Cutting
Use Pokémon moves with an axe (Shift + Right Click) to cut trees, gain XP, and trigger encounters.Mining
Use Pokémon moves with an pickaxe (Shift + Right Click) to smash rocks, gain XP, and trigger encounters.Digging
Use a shovel + Pokémon moves to excavate terrain in front of you, gaining XP and rewards.Fishing
Use the vanilla fishing rod with enhanced behavior to encounter Pokémon.Insomnia
Stay awake to trigger increasingly difficult encounters and better rewards.
🛠 Compatibility
- Minecraft 1.21.1
- Cobblemon 1.7.0+
- Fabric & NeoForge
💬 Commands
/pokeskill→ Open Professions Hub GUI/pokeskill <profession>→ Open specific profession/pokeskill <profession> stats→ Show level & XP/pokeskill <profession> list→ List spawnable Pokémon/pokeskill <profession> on/off→ Toggle encounters/pokeskill <profession> desc→ Show description/pokeskill config→ Admin configuration GUI/pokeskill help→ Command help
🚀 Built for progression-driven gameplay
This is not just a feature mod.
It’s a system that turns Minecraft + Cobblemon into a living, evolving experience.
Train your Pokémon.
Shape the world.
Unlock what’s hidden.
🪓🎣 Cobblemon Mike Skills
This is a progressive server-side mod, which may include features that will require the client-side enabled
This is in active development, if you have feedback contact-me on discord by @mikeretriever
All skills were re-balanced in the 4.0.0
What if the world reacted to your Pokémon?
What if Cut wasn’t just a forgotten move…
but the key to bringing down entire trees?
What if Dig didn’t just exist for battles…
but allowed you to excavate the world itself, uncovering hidden rewards?
What if fishing, mining, and surviving weren’t repetitive tasks…
but meaningful actions tied to your progression?
✨ A Living Progression System
Cobblemon Mike Skills transforms everyday survival into a rewarding, scalable progression system.
Your actions are no longer isolated mechanics.
They are professions that evolve with you — influencing encounters, rewards, and gameplay depth.
- Interact with the world using Pokémon moves
- Gain experience through real actions
- Unlock stronger encounters over time
- Discover rare and legendary Pokémon through persistence
🎮 Professions System

Every activity becomes a progress-driven profession, with its own mechanics, scaling, and rewards.
🎣 Fishing
Turn any water body into a dynamic encounter system.
- Encounters affected by biome, weather, time, and water size
- Progression from common to rare Pokémon (Magikarp → Gyarados → Milotic)
- Legendary encounters (~1/3000 chance)
- Server-wide broadcast for rare spawns
⛏️ Mining
Gather ores and metal by smash rocks!

- Use moves like Rock smash, Brick break, Super power
- Break stones by using fighting-type moves
- The stronger the chop, the higher the reward
- Rewards scalate with score, based in destroyed ores and total blocks
- Legendary Pokémon per biome
🪱 Digging
Excavate the world using your Pokémon abilities.

- Use moves like Dig, Bulldoze, Earthquake
- Clear tunnels instantly (3x3 up to 5x5)
- Underground encounters based on biome
- Spawn chances scale with blocks affected + Pokémon stats
- Legendary Pokémon per biome (e.g. Groudon, Regice)
🪓 Cutting
Turn forests into encounter zones.

- Use moves like Cut, X-Scissor, Guillotine
- Instantly break tree structures
- XP scales with amount of wood cut
- Encounters triggered dynamically
- Spawn chances based on Pokémon ATK + move used
👻 Insomnia (Unique Survival Mechanic)
A risk vs reward system tied to staying awake.
- The longer you stay awake, the harder enemies become
- Scaling HP, damage, and armor
- XP multipliers based on insomnia streak
- Item-bearing mobs with rare rewards
- Chance for legendary encounters after long streaks
📈 Progression & Ranking
A structured progression system designed for long-term gameplay:
- 3 tiers: Early / Mid / Late game
- Commons evolve with your level (never obsolete)
- Legendary encounters remain rare and meaningful
- Fully mathematical XP scaling
Each profession tracks your growth through:
- Level progression
- Performance-based scaling (actions + Pokémon stats)
- Increasing encounter quality over time
🌍 World Interaction
This mod brings Pokémon into the core of Minecraft gameplay:
- Cut down trees using Pokémon moves
- Excavate terrain in real time
- Trigger encounters through interaction
- Turn exploration into progression
Everything you do contributes to your evolution.
🎲 Spawn System & Challenges
Encounters are not random — they are condition-based and scalable.

- Spawn tables driven by:
- Biome
- Time of day
- Weather
- Player progression
- Rare and legendary Pokémon tied to specific conditions
- Configurable spawn rates and behavior
- Dynamic difficulty scaling
⚙️ Fully Configurable
Designed for both singleplayer and servers:
- Enable/disable professions
- Configure XP rates and spawn chances
- JSON-based spawn tables
- Hot reload support (no restart needed)
- Custom Pokémon (forms, abilities, items)
- Full NBT customization for entities and drops
- Cross-mod support (items and mobs)
- Toggle for drops for leaves, blocks and default fishing
- Update configuration in runtime using
/pokeskill config
🧠 Advanced Features
- GUI-based Profession Hub (
/pokeskill) - Admin GUI for runtime control
- MongoDB support (for network servers)
- Per-player toggles and cooldowns
- Spawn browser & progression insights
🕹️ Gameplay Overview
-
Cutting
Use Pokémon moves with an axe (Shift + Right Click) to cut trees, gain XP, and trigger encounters. -
Mining
Use Pokémon moves with an pickaxe (Shift + Right Click) to smash rocks, gain XP, and trigger encounters. -
Digging
Use a shovel + Pokémon moves to excavate terrain in front of you, gaining XP and rewards. -
Fishing
Use the vanilla fishing rod with enhanced behavior to encounter Pokémon. -
Insomnia
Stay awake to trigger increasingly difficult encounters and better rewards.
🛠 Compatibility
- Minecraft 1.21.1
- Cobblemon 1.7.0+
- Fabric & NeoForge
💬 Commands
/pokeskill→ Open Professions Hub GUI/pokeskill <profession>→ Open specific profession/pokeskill <profession> stats→ Show level & XP/pokeskill <profession> list→ List spawnable Pokémon/pokeskill <profession> on/off→ Toggle encounters/pokeskill <profession> desc→ Show description/pokeskill config→ Admin configuration GUI/pokeskill help→ Command help
🚀 Built for progression-driven gameplay
This is not just a feature mod.
It’s a system that turns Minecraft + Cobblemon into a living, evolving experience.
Train your Pokémon.
Shape the world.
Unlock what’s hidden.
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