Cobblemon Mike Skills

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Cobblemon Mike Skills

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Integrating Cobblemons with Minecraft progressive gameplay

Fantasy
Adventure/Exploration
RPG
Survival
Player Leveling
Skills & Abilities
Farming & Agriculture
QoL & Tweaks
Server Utility
UI & Menu Tool
Fishing
Pokemon
AI Art
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Required, Client Optional

Required on the server. Installing it on the client adds functionality.

About

Project Details

Type
Mod
License
MIT License
Latest Version
cobblemonmikeskills-fabric-5.1.0.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

🪓🎣 Cobblemon Mike Skills

This is a progressive server-side mod, which may include features that will require the client-side enabled

This is in active development, if you have feedback contact-me on discord by @mikeretriever

All skills were re-balanced in the 4.0.0

What if the world reacted to your Pokémon?

What if Cut wasn’t just a forgotten move…
but the key to bringing down entire trees?

What if Dig didn’t just exist for battles…
but allowed you to excavate the world itself, uncovering hidden rewards?

What if fishing, mining, and surviving weren’t repetitive tasks…
but meaningful actions tied to your progression?


✨ A Living Progression System

Cobblemon Mike Skills transforms everyday survival into a rewarding, scalable progression system.

Your actions are no longer isolated mechanics.
They are professions that evolve with you — influencing encounters, rewards, and gameplay depth.

  • Interact with the world using Pokémon moves
  • Gain experience through real actions
  • Unlock stronger encounters over time
  • Discover rare and legendary Pokémon through persistence

🎮 Professions System

Every activity becomes a progress-driven profession, with its own mechanics, scaling, and rewards.

🎣 Fishing

Turn any water body into a dynamic encounter system.

  • Encounters affected by biome, weather, time, and water size
  • Progression from common to rare Pokémon (Magikarp → Gyarados → Milotic)
  • Legendary encounters (~1/3000 chance)
  • Server-wide broadcast for rare spawns

⛏️ Mining

Gather ores and metal by smash rocks!

Lucario Smash

  • Use moves like Rock smash, Brick break, Super power
  • Break stones by using fighting-type moves
  • The stronger the chop, the higher the reward
  • Rewards scalate with score, based in destroyed ores and total blocks
  • Legendary Pokémon per biome

🪱 Digging

Excavate the world using your Pokémon abilities.

Excadrill dig

  • Use moves like Dig, Bulldoze, Earthquake
  • Clear tunnels instantly (3x3 up to 5x5)
  • Underground encounters based on biome
  • Spawn chances scale with blocks affected + Pokémon stats
  • Legendary Pokémon per biome (e.g. Groudon, Regice)

🪓 Cutting

Turn forests into encounter zones.

Cut with Kartana

  • Use moves like Cut, X-Scissor, Guillotine
  • Instantly break tree structures
  • XP scales with amount of wood cut
  • Encounters triggered dynamically
  • Spawn chances based on Pokémon ATK + move used

👻 Insomnia (Unique Survival Mechanic)

A risk vs reward system tied to staying awake.

  • The longer you stay awake, the harder enemies become
  • Scaling HP, damage, and armor
  • XP multipliers based on insomnia streak
  • Item-bearing mobs with rare rewards
  • Chance for legendary encounters after long streaks

📈 Progression & Ranking

A structured progression system designed for long-term gameplay:

  • 3 tiers: Early / Mid / Late game
  • Commons evolve with your level (never obsolete)
  • Legendary encounters remain rare and meaningful
  • Fully mathematical XP scaling

Each profession tracks your growth through:

  • Level progression
  • Performance-based scaling (actions + Pokémon stats)
  • Increasing encounter quality over time

🌍 World Interaction

This mod brings Pokémon into the core of Minecraft gameplay:

  • Cut down trees using Pokémon moves
  • Excavate terrain in real time
  • Trigger encounters through interaction
  • Turn exploration into progression

Everything you do contributes to your evolution.


🎲 Spawn System & Challenges

Encounters are not random — they are condition-based and scalable.

  • Spawn tables driven by:
    • Biome
    • Time of day
    • Weather
    • Player progression
  • Rare and legendary Pokémon tied to specific conditions
  • Configurable spawn rates and behavior
  • Dynamic difficulty scaling

⚙️ Fully Configurable

Designed for both singleplayer and servers:

  • Enable/disable professions
  • Configure XP rates and spawn chances
  • JSON-based spawn tables
  • Hot reload support (no restart needed)
  • Custom Pokémon (forms, abilities, items)
  • Full NBT customization for entities and drops
  • Cross-mod support (items and mobs)
  • Toggle for drops for leaves, blocks and default fishing
  • Update configuration in runtime using /pokeskill config

🧠 Advanced Features

  • GUI-based Profession Hub (/pokeskill)
  • Admin GUI for runtime control
  • MongoDB support (for network servers)
  • Per-player toggles and cooldowns
  • Spawn browser & progression insights

🕹️ Gameplay Overview

  • Cutting
    Use Pokémon moves with an axe (Shift + Right Click) to cut trees, gain XP, and trigger encounters.

  • Mining
    Use Pokémon moves with an pickaxe (Shift + Right Click) to smash rocks, gain XP, and trigger encounters.

  • Digging
    Use a shovel + Pokémon moves to excavate terrain in front of you, gaining XP and rewards.

  • Fishing
    Use the vanilla fishing rod with enhanced behavior to encounter Pokémon.

  • Insomnia
    Stay awake to trigger increasingly difficult encounters and better rewards.


🛠 Compatibility

  • Minecraft 1.21.1
  • Cobblemon 1.7.0+
  • Fabric & NeoForge

💬 Commands

  • /pokeskill → Open Professions Hub GUI
  • /pokeskill <profession> → Open specific profession
  • /pokeskill <profession> stats → Show level & XP
  • /pokeskill <profession> list → List spawnable Pokémon
  • /pokeskill <profession> on/off → Toggle encounters
  • /pokeskill <profession> desc → Show description
  • /pokeskill config → Admin configuration GUI
  • /pokeskill help → Command help

🚀 Built for progression-driven gameplay

This is not just a feature mod.
It’s a system that turns Minecraft + Cobblemon into a living, evolving experience.

Train your Pokémon.
Shape the world.
Unlock what’s hidden.

🪓🎣 Cobblemon Mike Skills

This is a progressive server-side mod, which may include features that will require the client-side enabled

This is in active development, if you have feedback contact-me on discord by @mikeretriever

All skills were re-balanced in the 4.0.0

What if the world reacted to your Pokémon?

What if Cut wasn’t just a forgotten move…
but the key to bringing down entire trees?

What if Dig didn’t just exist for battles…
but allowed you to excavate the world itself, uncovering hidden rewards?

What if fishing, mining, and surviving weren’t repetitive tasks…
but meaningful actions tied to your progression?


✨ A Living Progression System

Cobblemon Mike Skills transforms everyday survival into a rewarding, scalable progression system.

Your actions are no longer isolated mechanics.
They are professions that evolve with you — influencing encounters, rewards, and gameplay depth.

  • Interact with the world using Pokémon moves
  • Gain experience through real actions
  • Unlock stronger encounters over time
  • Discover rare and legendary Pokémon through persistence

🎮 Professions System

Every activity becomes a progress-driven profession, with its own mechanics, scaling, and rewards.

🎣 Fishing

Turn any water body into a dynamic encounter system.

  • Encounters affected by biome, weather, time, and water size
  • Progression from common to rare Pokémon (Magikarp → Gyarados → Milotic)
  • Legendary encounters (~1/3000 chance)
  • Server-wide broadcast for rare spawns

⛏️ Mining

Gather ores and metal by smash rocks!

Lucario Smash

  • Use moves like Rock smash, Brick break, Super power
  • Break stones by using fighting-type moves
  • The stronger the chop, the higher the reward
  • Rewards scalate with score, based in destroyed ores and total blocks
  • Legendary Pokémon per biome

🪱 Digging

Excavate the world using your Pokémon abilities.

Excadrill dig

  • Use moves like Dig, Bulldoze, Earthquake
  • Clear tunnels instantly (3x3 up to 5x5)
  • Underground encounters based on biome
  • Spawn chances scale with blocks affected + Pokémon stats
  • Legendary Pokémon per biome (e.g. Groudon, Regice)

🪓 Cutting

Turn forests into encounter zones.

Cut with Kartana

  • Use moves like Cut, X-Scissor, Guillotine
  • Instantly break tree structures
  • XP scales with amount of wood cut
  • Encounters triggered dynamically
  • Spawn chances based on Pokémon ATK + move used

👻 Insomnia (Unique Survival Mechanic)

A risk vs reward system tied to staying awake.

  • The longer you stay awake, the harder enemies become
  • Scaling HP, damage, and armor
  • XP multipliers based on insomnia streak
  • Item-bearing mobs with rare rewards
  • Chance for legendary encounters after long streaks

📈 Progression & Ranking

A structured progression system designed for long-term gameplay:

  • 3 tiers: Early / Mid / Late game
  • Commons evolve with your level (never obsolete)
  • Legendary encounters remain rare and meaningful
  • Fully mathematical XP scaling

Each profession tracks your growth through:

  • Level progression
  • Performance-based scaling (actions + Pokémon stats)
  • Increasing encounter quality over time

🌍 World Interaction

This mod brings Pokémon into the core of Minecraft gameplay:

  • Cut down trees using Pokémon moves
  • Excavate terrain in real time
  • Trigger encounters through interaction
  • Turn exploration into progression

Everything you do contributes to your evolution.


🎲 Spawn System & Challenges

Encounters are not random — they are condition-based and scalable.

  • Spawn tables driven by:
    • Biome
    • Time of day
    • Weather
    • Player progression
    • Rare and legendary Pokémon tied to specific conditions
    • Configurable spawn rates and behavior
    • Dynamic difficulty scaling

⚙️ Fully Configurable

Designed for both singleplayer and servers:

  • Enable/disable professions
  • Configure XP rates and spawn chances
  • JSON-based spawn tables
  • Hot reload support (no restart needed)
  • Custom Pokémon (forms, abilities, items)
  • Full NBT customization for entities and drops
  • Cross-mod support (items and mobs)
  • Toggle for drops for leaves, blocks and default fishing
  • Update configuration in runtime using /pokeskill config

🧠 Advanced Features

  • GUI-based Profession Hub (/pokeskill)
  • Admin GUI for runtime control
  • MongoDB support (for network servers)
  • Per-player toggles and cooldowns
  • Spawn browser & progression insights

🕹️ Gameplay Overview

  • Cutting
    Use Pokémon moves with an axe (Shift + Right Click) to cut trees, gain XP, and trigger encounters.

  • Mining
    Use Pokémon moves with an pickaxe (Shift + Right Click) to smash rocks, gain XP, and trigger encounters.

  • Digging
    Use a shovel + Pokémon moves to excavate terrain in front of you, gaining XP and rewards.

  • Fishing
    Use the vanilla fishing rod with enhanced behavior to encounter Pokémon.

  • Insomnia
    Stay awake to trigger increasingly difficult encounters and better rewards.


🛠 Compatibility

  • Minecraft 1.21.1
  • Cobblemon 1.7.0+
  • Fabric & NeoForge

💬 Commands

  • /pokeskill → Open Professions Hub GUI
  • /pokeskill <profession> → Open specific profession
  • /pokeskill <profession> stats → Show level & XP
  • /pokeskill <profession> list → List spawnable Pokémon
  • /pokeskill <profession> on/off → Toggle encounters
  • /pokeskill <profession> desc → Show description
  • /pokeskill config → Admin configuration GUI
  • /pokeskill help → Command help

🚀 Built for progression-driven gameplay

This is not just a feature mod.
It’s a system that turns Minecraft + Cobblemon into a living, evolving experience.

Train your Pokémon.
Shape the world.
Unlock what’s hidden.

Screenshots

Gallery

  • Level Up
    Level Up Notice level up image
  • advancements.png
    advancements.png advancements.png
  • Admin GUI
    Admin GUI The administration GUI will allow the managers to see settings, enable/disable features related to the mod and reload spawn tables without resetting the server
  • How to use cutting skill
    How to use cutting skill Use an axe with Shift+Right click on a log while having a pokemon in the party who knows CUT, so you can gain exp until you unlock X-scissor and guillotine
  • How to use digging skill
    How to use digging skill While holding a shovel, the player can order a pokemon to use moves like DIG, magnitude, bulldoze and earthquake to excavate blocks (minerable by shovel) in direction their facing blocks, which will result into gaining experience, and maybe find something
  • Fishing Skill
    Fishing Skill The image shows how to use the sklill fishing, and gain level for it, by using the default fishing rod, the player will fish for pokémon, fishing them will evolve the player skill.
  • Insomnia skill
    Insomnia skill Insomnia is a survival challenging skill, this image from the "/pokeskill" user interface is a resume on how it works, by staying awake for days the player will become haunted not only by phantoms, but by pokemons, defeat them and survive to level up!
  • Cutting Legendary
    Cutting Legendary The image presents a description on how to find a legendary from the default spawn tables, shown by the GUI using /pokeskill inside the game which will help the player to focus on what it's looking for
  • Legendary from Digging
    Legendary from Digging The image presents a description on how to find a legendary from the default spawn tables, shown by the GUI using /pokeskill inside the game which will help the player to focus on what it's looking for
  • Advancements
    Advancements A set of advancements for each profession
  • Level up
    Level up Level up notification for the player advances in game
  • How to use digging
    How to use digging While holding a shovel, the player can order a pokemon to use moves like DIG, magnitude, bulldoze and earthquake to excavate blocks (minerable by shovel) in direction their facing blocks, which will result into gaining experience, and maybe find something
  • Insomnia skill
    Insomnia skill Insomnia is a survival challenging skill, this image from the "/pokeskill" user interface is a resume on how it works.
  • Digging Items
    Digging Items The image presents the GUI from "/pokeskill" command, showing the available drops that could be found by using the skills of digging
  • Item drops GUI by profession
    Item drops GUI by profession The image presents a list of items which can be dropped in the biome "swamp" by using the skill "cutting", each profession has it's own drops and spawn tables.
  • How cutting works
    How cutting works Use an axe with Shift+Right click on a log while having a pokemon in the party who knows CUT, so you can gain exp until you unlock X-scissor and guillotine
  • Fishing Example
    Fishing Example The image shows how to use the sklill fishing, and gain level for it, by using the default fishing rod, the player will fish for pokémon, fishing them will evolve the player skill.
  • Legendary Insomnia
    Legendary Insomnia The image presents a description on how to find a legendary from the default spawn tables, shown by the GUI using /pokeskill inside the game
  • Legendary from Cutting
    Legendary from Cutting The image presents a description on how to find a legendary from the default spawn tables, shown by the GUI using /pokeskill inside the game
  • Legendary from Digging
    Legendary from Digging The image presents a description on how to find a legendary from the default spawn tables, shown by the GUI using /pokeskill inside the game
  • Legendary fishing
    Legendary fishing The image presents a description on how to find a legendary from the default spawn tables, shown by the GUI using /pokeskill inside the game

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~240,000
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Modrinth
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