Core Effects

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Core Effects

By HER0XPOwner , HeroXp

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It adds a large number of potion effects based on RPG mechanics.

Mod Loaders
Minecraft

About

Description

✨ Core Effects

Core Effects is a status-effects library for Minecraft Forge 1.20.1 with action-RPG-inspired combat mechanics. It provides reusable offensive, defensive, utility, movement, projectile, debuff, and enemy-control effects for other mods to integrate.

🔧 What does it add?

Offensive combat effects:

Armor Break: Reduces armor and armor toughness by 4% per effect level.
coreeffects:armor_break

Blood Rage: Gain one stack per hit, up to 15. Each level increases the attack speed granted by each stack by 0.32%. Stacks are lost after 5 seconds without attacking.
coreeffects:blood_rage

Combo Strike: Every third hit deals 14% additional damage per effect level.
coreeffects:combo_strike

Guardian's Might: Increases damage by 20% per level while you have a shield equipped.
coreeffects:guardians_might

Hexdrinker: Increases melee damage by 6% for each active beneficial effect and each level of this effect.
coreeffects:hexdrinker

Inferno: Attacks prepare a charge based on your off-hand item. Your next attack consumes it and deals additional damage, with a higher bonus against burning targets.
coreeffects:inferno

Piercing Gaze: Looking at an enemy for 3 seconds marks it for 6 seconds. The target takes increased damage from the player who marked it, and its critical hits deal additional damage.
coreeffects:piercing_gaze

Rampage: Increases physical damage based on the damage of your equipped weapon.
coreeffects:rampage

Relentless Assault: Increases melee damage by 10% per effect level.
coreeffects:relentless_assault

Shadow Ambush: Increases attack damage by 30% per level, but reduces armor and armor toughness by 5% per level.
coreeffects:shadow_ambush

Thorns Power: Increases melee damage by 0.025% per point of Thorns and per effect level.
coreeffects:thorns_power

Time Rupture: Stores part of the damage dealt for 5 seconds and adds the stored damage to your next hit.
coreeffects:time_rupture


Defensive and support effects:

Blessing of the Goddess: Increases healing received by 5% per effect level.
coreeffects:blessing_of_the_goddess

Bulwark of Solitude: Increases armor by 5% and armor toughness by 7% per effect level.
coreeffects:bulwark_of_solitude

Eternal Satiety: Keeps hunger and saturation at maximum.
coreeffects:eternal_satiety

Feather Step: Grants immunity to fall damage.
coreeffects:feather_step

Guardian Angel: Prevents death once every 30 seconds, restores 50% of maximum health, and activates Phoenix Wings. It also increases damage by 10% per level.
coreeffects:guardian_angel

Phoenix Wings: Increases damage by 30%, armor by 2.5%, and speed by 2% per effect level.
coreeffects:phoenix_wings

Shield Healing Aura: While blocking with a shield, heals you for 1 health point per level and nearby allies or owned pets for 2 points per level every second.
coreeffects:shield_healing_aura

Wither Resistance: Grants immunity to the Wither effect.
coreeffects:wither_resistance

Poison Resistance: Grants immunity to the Poison effect.
coreeffects:poison_resistance


Summon and projectile effects:

Arrow Fan: Bow and crossbow shots launch three additional arrows in a 10° fan. Each arrow deals 70% damage, increased by 15% per effect level.
coreeffects:arrow_fan

Arrow Rain: When an arrow hits an enemy, it creates a rain of arrows over them for 3 seconds.
coreeffects:arrow_rain

Blade Slash: Each sword attack releases an additional slash. The slash deals the sword's base damage plus 1, increased by 37% for each additional effect level.
coreeffects:blade_slash


Debuffs and negative effects:

Bleeding: Deals 1 magic damage per second per effect level.
coreeffects:bleeding

Cursed: Prevents the entity from healing while the effect is active.
coreeffects:cursed

Doomed: When the countdown ends, explodes and deals 5% of maximum health per effect level to nearby entities.
coreeffects:doomed

Frozen: Deals 1 freezing damage every 2 seconds per effect level.
coreeffects:frozen

Poison: Deals 1 magic damage every second per effect level.
coreeffects:poison

Ravenous Hunger: Removes 1 hunger point every 2 seconds per effect level.
coreeffects:ravenous_hunger

Explosive Vulnerability: Reduces explosive resistance by 5% per level, up to a maximum of 100%.
coreeffects:explosive_vulnerability


Attack-triggered effects:

Bleeding Touch: Attacks apply Bleeding for 1 second per effect level.
coreeffects:bleeding_touch

Cursing: Attacks apply Cursed for 1 second per effect level and prevent the target from healing.
coreeffects:cursing

Doombringer: Attacks apply Doomed for 1 second per effect level.
coreeffects:doombringer

Incendiary: Attacks set the target on fire for 1 second per effect level.
coreeffects:incendiary

Starving: Attacks apply Ravenous Hunger for 1 second per effect level.
coreeffects:starving

Toxic: Attacks apply Poison for 1 second per effect level.
coreeffects:toxic

Withering: Attacks apply Wither for 1 second per effect level.
coreeffects:withering


Utility and movement effects:

Builder's Flight: Allows flight within the range of an active beacon. You cannot damage entities while inside its range.
coreeffects:builders_flight

Frost Walker: Temporarily freezes the water beneath your feet, allowing you to walk across it.
coreeffects:frost_walker

Magma Walker: Temporarily turns lava into obsidian beneath your feet.
coreeffects:magma_walker


Enemy control effects:

Damnation Mark: Marks the target for 15 seconds. Every 15 seconds, teleports a player who damaged it next to the target.
coreeffects:damnation_mark

Taunt Aura: Increases Taunt Force by +1 per level.
coreeffects:taunt_aura


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Core Effects

Core Effects is a status effects library with action RPG-inspired mechanics. Designed to let other mods integrate unique combat conditions without reimplementing systems from scratch.

🔧 What does it add?

Offensive combat effects:

  • Armor Break I/II/III: Reduces target's armor (30% / 50% / 70%)
  • Blood Rage: Gain stacks per hit, each grants +3.2% attack speed
  • Ignition: Accumulate charges on hit, consume to increase damage (bonus if enemy is burning)
  • Shadow Ambush: +200% damage but halves your armor
  • Combo Strike: Your third hit receives a large damage bonus
  • Piercing Gaze: Mark enemies after staring for 0.5s, all your damage becomes critical

Defensive and support effects:

  • Healing Aura / Shield Healing Aura: Periodically heals nearby allies
  • Bulwark: +50% Armor and +75% Armor Toughness
  • Relentless: +75% Attack Damage
  • True Invisibility: Complete invisibility, enemies lose aggro on you
  • Guardian Angel: Prevents death every 40s, activates Phoenix Wings on revival
  • Phoenix Wings: Increases damage, armor, speed, jump height and slow fall

Summon and projectile effects:

  • Arrow Rain / Arrow Fan: Rain or fan of arrows over enemies
  • Mirror Shadow: 10% chance on hit to summon allied copy (max 2)
  • Blade Slash: Each hit unleashes a slash with damage based on equipped weapon
  • Echo Impact: 20% chance for attacks to echo, 50% extra damage + shockwave

Debuffs and negative effects:

  • Bleeding: 3 damage per second
  • Cursed: Cannot receive healing
  • Doomed: On expiry, take damage + trigger explosion around you
  • Ravenous Hunger: Lose hunger much faster
  • Toxic / Withering / Incendiary: Your attacks inflict Poison / Wither / Fire

Utility and movement effects:

  • Frost Walker / Magma Walker: Walk over water (freezes) or lava (obsidian platforms)
  • Voidstep: Teleports onto attacking players
  • Feather Step: Immune to fall damage
  • Builder's Flight: Fly while near active beacons
  • Eternal Satiety: No hunger loss

Enemy control effects:

  • Taunt Aura: Enemies within 10 blocks focus their attacks on you
  • Abyssal Grasp: Periodically pulls nearby players toward the afflicted creature
  • Damnation Mark: Every 15s, pulls a random attacker to your location
  • Shadow Mark: Marks nearest enemy every 5s, +50% damage taken from you