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Core Effects
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It adds a large number of potion effects based on RPG mechanics.
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✨ Core Effects
Core Effects is a status-effects library for Minecraft Forge 1.20.1 with action-RPG-inspired combat mechanics. It provides reusable offensive, defensive, utility, movement, projectile, debuff, and enemy-control effects for other mods to integrate.
🔧 What does it add?
Offensive combat effects:
Armor Break: Reduces armor and armor toughness by 4% per effect level.
coreeffects:armor_break
Blood Rage: Gain one stack per hit, up to 15. Each level increases the attack speed granted by each stack by 0.32%. Stacks are lost after 5 seconds without attacking.
coreeffects:blood_rage
Combo Strike: Every third hit deals 14% additional damage per effect level.
coreeffects:combo_strike
Guardian's Might: Increases damage by 20% per level while you have a shield equipped.
coreeffects:guardians_might
Hexdrinker: Increases melee damage by 6% for each active beneficial effect and each level of this effect.
coreeffects:hexdrinker
Inferno: Attacks prepare a charge based on your off-hand item. Your next attack consumes it and deals additional damage, with a higher bonus against burning targets.
coreeffects:inferno
Piercing Gaze: Looking at an enemy for 3 seconds marks it for 6 seconds. The target takes increased damage from the player who marked it, and its critical hits deal additional damage.
coreeffects:piercing_gaze
Rampage: Increases physical damage based on the damage of your equipped weapon.
coreeffects:rampage
Relentless Assault: Increases melee damage by 10% per effect level.
coreeffects:relentless_assault
Shadow Ambush: Increases attack damage by 30% per level, but reduces armor and armor toughness by 5% per level.
coreeffects:shadow_ambush
Thorns Power: Increases melee damage by 0.025% per point of Thorns and per effect level.
coreeffects:thorns_power
Time Rupture: Stores part of the damage dealt for 5 seconds and adds the stored damage to your next hit.
coreeffects:time_rupture
Defensive and support effects:
Blessing of the Goddess: Increases healing received by 5% per effect level.
coreeffects:blessing_of_the_goddess
Bulwark of Solitude: Increases armor by 5% and armor toughness by 7% per effect level.
coreeffects:bulwark_of_solitude
Eternal Satiety: Keeps hunger and saturation at maximum.
coreeffects:eternal_satiety
Feather Step: Grants immunity to fall damage.
coreeffects:feather_step
Guardian Angel: Prevents death once every 30 seconds, restores 50% of maximum health, and activates Phoenix Wings. It also increases damage by 10% per level.
coreeffects:guardian_angel
Phoenix Wings: Increases damage by 30%, armor by 2.5%, and speed by 2% per effect level.
coreeffects:phoenix_wings
Shield Healing Aura: While blocking with a shield, heals you for 1 health point per level and nearby allies or owned pets for 2 points per level every second.
coreeffects:shield_healing_aura
Wither Resistance: Grants immunity to the Wither effect.
coreeffects:wither_resistance
Poison Resistance: Grants immunity to the Poison effect.
coreeffects:poison_resistance
Summon and projectile effects:
Arrow Fan: Bow and crossbow shots launch three additional arrows in a 10° fan. Each arrow deals 70% damage, increased by 15% per effect level.
coreeffects:arrow_fan
Arrow Rain: When an arrow hits an enemy, it creates a rain of arrows over them for 3 seconds.
coreeffects:arrow_rain
Blade Slash: Each sword attack releases an additional slash. The slash deals the sword's base damage plus 1, increased by 37% for each additional effect level.
coreeffects:blade_slash
Debuffs and negative effects:
Bleeding: Deals 1 magic damage per second per effect level.
coreeffects:bleeding
Cursed: Prevents the entity from healing while the effect is active.
coreeffects:cursed
Doomed: When the countdown ends, explodes and deals 5% of maximum health per effect level to nearby entities.
coreeffects:doomed
Frozen: Deals 1 freezing damage every 2 seconds per effect level.
coreeffects:frozen
Poison: Deals 1 magic damage every second per effect level.
coreeffects:poison
Ravenous Hunger: Removes 1 hunger point every 2 seconds per effect level.
coreeffects:ravenous_hunger
Explosive Vulnerability: Reduces explosive resistance by 5% per level, up to a maximum of 100%.
coreeffects:explosive_vulnerability
Attack-triggered effects:
Bleeding Touch: Attacks apply Bleeding for 1 second per effect level.
coreeffects:bleeding_touch
Cursing: Attacks apply Cursed for 1 second per effect level and prevent the target from healing.
coreeffects:cursing
Doombringer: Attacks apply Doomed for 1 second per effect level.
coreeffects:doombringer
Incendiary: Attacks set the target on fire for 1 second per effect level.
coreeffects:incendiary
Starving: Attacks apply Ravenous Hunger for 1 second per effect level.
coreeffects:starving
Toxic: Attacks apply Poison for 1 second per effect level.
coreeffects:toxic
Withering: Attacks apply Wither for 1 second per effect level.
coreeffects:withering
Utility and movement effects:
Builder's Flight: Allows flight within the range of an active beacon. You cannot damage entities while inside its range.
coreeffects:builders_flight
Frost Walker: Temporarily freezes the water beneath your feet, allowing you to walk across it.
coreeffects:frost_walker
Magma Walker: Temporarily turns lava into obsidian beneath your feet.
coreeffects:magma_walker
Enemy control effects:
Damnation Mark: Marks the target for 15 seconds. Every 15 seconds, teleports a player who damaged it next to the target.
coreeffects:damnation_mark
Taunt Aura: Increases Taunt Force by +1 per level.
coreeffects:taunt_aura
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Core Effects
Core Effects is a status effects library with action RPG-inspired mechanics. Designed to let other mods integrate unique combat conditions without reimplementing systems from scratch.
🔧 What does it add?
Offensive combat effects:
- Armor Break I/II/III: Reduces target's armor (30% / 50% / 70%)
- Blood Rage: Gain stacks per hit, each grants +3.2% attack speed
- Ignition: Accumulate charges on hit, consume to increase damage (bonus if enemy is burning)
- Shadow Ambush: +200% damage but halves your armor
- Combo Strike: Your third hit receives a large damage bonus
- Piercing Gaze: Mark enemies after staring for 0.5s, all your damage becomes critical
Defensive and support effects:
- Healing Aura / Shield Healing Aura: Periodically heals nearby allies
- Bulwark: +50% Armor and +75% Armor Toughness
- Relentless: +75% Attack Damage
- True Invisibility: Complete invisibility, enemies lose aggro on you
- Guardian Angel: Prevents death every 40s, activates Phoenix Wings on revival
- Phoenix Wings: Increases damage, armor, speed, jump height and slow fall
Summon and projectile effects:
- Arrow Rain / Arrow Fan: Rain or fan of arrows over enemies
- Mirror Shadow: 10% chance on hit to summon allied copy (max 2)
- Blade Slash: Each hit unleashes a slash with damage based on equipped weapon
- Echo Impact: 20% chance for attacks to echo, 50% extra damage + shockwave
Debuffs and negative effects:
- Bleeding: 3 damage per second
- Cursed: Cannot receive healing
- Doomed: On expiry, take damage + trigger explosion around you
- Ravenous Hunger: Lose hunger much faster
- Toxic / Withering / Incendiary: Your attacks inflict Poison / Wither / Fire
Utility and movement effects:
- Frost Walker / Magma Walker: Walk over water (freezes) or lava (obsidian platforms)
- Voidstep: Teleports onto attacking players
- Feather Step: Immune to fall damage
- Builder's Flight: Fly while near active beacons
- Eternal Satiety: No hunger loss
Enemy control effects:
- Taunt Aura: Enemies within 10 blocks focus their attacks on you
- Abyssal Grasp: Periodically pulls nearby players toward the afflicted creature
- Damnation Mark: Every 15s, pulls a random attacker to your location
- Shadow Mark: Marks nearest enemy every 5s, +50% damage taken from you
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