Create: Fluid Burner
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Makes blaze burner accept configured fluids as fuel.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds new methods of transportation for players.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Create: Fluid Burner

Create Fluid Burner allows Blaze Burners to natively accept fluid fuels via standard fluid transfer systems, such as pipes or mechanical pumps. It integrates directly with Create's internal behaviors, automatically consuming valid fluids and adjusting heat levels without requiring mechanical arms or solid items. Blaze burner will also accept fuels through most modded pipes.
Configuration
The mod is configured via a JSON file generated at config/create_fluid_burner.json.
Each entry uses the fluid's registry name as the key and contains three parameters:
burntime: The duration (in ticks) the burner remains in the standard "Heated" state (20 ticks = 1 second).superheattime: The duration (in ticks) the burner remains in the "Superheated" state. Set to0for standard fuels.amountRequired: The amount of fluid consumed per cycle (e.g.,81000droplets for one standard Fabric bucket i.e1000 mBof fluid).
Example Config
Below is an example config using Lava for standard heat, and an example modded fluid for superheating.
{
"minecraft:lava": {
"burntime": 5000,
"superheattime": 0,
"amountRequired": 81000
},
"tconstruct:blazing_blood": {
"burntime": 1000,
"superheattime": 6400,
"amountRequired": 81000
}
}
Create: Fluid Burner

Create Fluid Burner allows Blaze Burners to natively accept fluid fuels via standard fluid transfer systems, such as pipes or mechanical pumps. It integrates directly with Create's internal behaviors, automatically consuming valid fluids and adjusting heat levels without requiring mechanical arms or solid items. Blaze burner will also accept fuels through most modded pipes.
Configuration
The mod is configured via a JSON file generated at config/create_fluid_burner.json.
Each entry uses the fluid's registry name as the key and contains three parameters:
burntime: The duration (in ticks) the burner remains in the standard "Heated" state (20 ticks = 1 second).superheattime: The duration (in ticks) the burner remains in the "Superheated" state. Set to0for standard fuels.amountRequired: The amount of fluid consumed per cycle (e.g.,81000droplets for one standard Fabric bucket i.e1000 mBof fluid).
Example Config
Below is an example config using Lava for standard heat, and an example modded fluid for superheating.
{
"minecraft:lava": {
"burntime": 5000,
"superheattime": 0,
"amountRequired": 81000
},
"tconstruct:blazing_blood": {
"burntime": 1000,
"superheattime": 6400,
"amountRequired": 81000
}
}
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