Create: Fluid Burner

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Create: Fluid Burner

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Makes blaze burner accept configured fluids as fuel.

Energy & Resource Systems
Automation & Processing
QoL & Tweaks
Player Transport
Mod Loaders
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
createfluidburner-fabric-26.1.2-1.26.6.2.jar
Authors
CurseForge
Modrinth

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About

Description

Create: Fluid Burner

Create Fluid Burner

Create Fluid Burner allows Blaze Burners to natively accept fluid fuels via standard fluid transfer systems, such as pipes or mechanical pumps. It integrates directly with Create's internal behaviors, automatically consuming valid fluids and adjusting heat levels without requiring mechanical arms or solid items. Blaze burner will also accept fuels through most modded pipes.

Configuration

The mod is configured via a JSON file generated at config/create_fluid_burner.json.

Each entry uses the fluid's registry name as the key and contains three parameters:

  • burntime: The duration (in ticks) the burner remains in the standard "Heated" state (20 ticks = 1 second).
  • superheattime: The duration (in ticks) the burner remains in the "Superheated" state. Set to 0 for standard fuels.
  • amountRequired: The amount of fluid consumed per cycle (e.g., 81000 droplets for one standard Fabric bucket i.e 1000 mB of fluid).

Example Config

Below is an example config using Lava for standard heat, and an example modded fluid for superheating.

{
  "minecraft:lava": {
    "burntime": 5000,
    "superheattime": 0,
    "amountRequired": 81000
  },
  "tconstruct:blazing_blood": {
    "burntime": 1000,
    "superheattime": 6400,
    "amountRequired": 81000
  }
}

Create: Fluid Burner

Create Fluid Burner

Create Fluid Burner allows Blaze Burners to natively accept fluid fuels via standard fluid transfer systems, such as pipes or mechanical pumps. It integrates directly with Create's internal behaviors, automatically consuming valid fluids and adjusting heat levels without requiring mechanical arms or solid items. Blaze burner will also accept fuels through most modded pipes.

Configuration

The mod is configured via a JSON file generated at config/create_fluid_burner.json.

Each entry uses the fluid's registry name as the key and contains three parameters:

  • burntime: The duration (in ticks) the burner remains in the standard "Heated" state (20 ticks = 1 second).
  • superheattime: The duration (in ticks) the burner remains in the "Superheated" state. Set to 0 for standard fuels.
  • amountRequired: The amount of fluid consumed per cycle (e.g., 81000 droplets for one standard Fabric bucket i.e 1000 mB of fluid).

Example Config

Below is an example config using Lava for standard heat, and an example modded fluid for superheating.

{
  "minecraft:lava": {
    "burntime": 5000,
    "superheattime": 0,
    "amountRequired": 81000
  },
  "tconstruct:blazing_blood": {
    "burntime": 1000,
    "superheattime": 6400,
    "amountRequired": 81000
  }
}

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  • Blaze burners running on lava
    Blaze burners running on lava Blaze burners accepting lava as fuel through fluid pipes

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~3,000
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Modrinth
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