Mod
Custom Background Music
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Custom background music for users via datapacks
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Contains handmade maps or world presets with adventure map features. Typically features highly detailed builds of larger scales than seen in procedural world generation.
Adds or overhauls bosses to the game.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds new music or changing the game's music and sound effects.
Provides a framework or library for other mods to use.
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Provides a framework for custom background music to be used by both mods and map makers.
Also adds support for custom loop points in sounds.
The BGM block can be used to set the BGM for a specific bounding area
The Boss Spawner block is a helper block that can be used to spawn an enemy and play a specific BGM while the entity is alive.
- the entity will be despawned and the block reset if a player leaves the activation area
- the block is only active while powered by redstone
- the block will output a comparator strength of 7 when the boss is spawned and 15 when it is killed
- turning the redstone signal off resets the block so it can be used again
The Entity Tester block is a helper block to test for entities inside a bounding area

Provides a framework for custom background music to be used by both mods and map makers.
Also adds support for custom loop points in sounds.
The BGM block can be used to set the BGM for a specific bounding area
The Boss Spawner block is a helper block that can be used to spawn an enemy and play a specific BGM while the entity is alive.
- the entity will be despawned and the block reset if a player leaves the activation area
- the block is only active while powered by redstone
- the block will output a comparator strength of 7 when the boss is spawned and 15 when it is killed
- turning the redstone signal off resets the block so it can be used again
The Entity Tester block is a helper block to test for entities inside a bounding area
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