Damage Engine

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Damage Engine

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Display damage information on the UI

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NeoForge
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
MIT License
Latest Version
[Fabric]Damage Engine 1.4.2 for 1.21-1.21.1
Authors
CurseForge
Modrinth

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About

Description

Damage Engine

image

image

Damage Engine displays comprehensive combat information on your HUD — total damage, combo counter, damage history, target entity info, floating damage numbers, and a rating system.

Requires installation on both client and server.


HUD Modules

  • Total Damage — Accumulated damage in the current combat session, with configurable color thresholds (e.g., white → blue → magenta → gold at different damage milestones).
  • Combo Counter — Shows how many hits you've landed in a row (e.g., "x5").
  • Progress Bar — A bar that instantly refills on hit and smoothly drains over time, indicating when the combo/damage session will reset.
  • Damage History — A scrolling list of recent individual damage values, newest on top, with slide-in and fade-out animations.
  • Target Info Panel — Displays the last entity you hit: player avatar head (for players), entity name, HP values, and an animated health bar with damage tail and heal effects.
  • Floating Damage Indicators — World-space numbers that pop up from hit targets or projectiles, with distinct animations for normal hits, crits, and kills ("Kill!"). Supports distance-based scaling.
  • Rating System — Earn a grade (S / A / B / C / D) based on combo count, normal hits, and crits in each combat session. All scoring weights and grade thresholds are fully configurable.

HUD Editor

Each module can be independently repositioned and resized via a drag-and-drop HUD editor, with undo/redo support.


Configurable Options

  • Show/hide each HUD module individually.
  • Custom colors for progress bar, combo, history entries, normal/crit damage, health bars, floating indicators, and kill text.
  • Configurable color thresholds for total damage (define color tiers at any damage value).
  • Adjustable combo reset time, history entry limit (1–50), history display duration, and decimal places (0–10).
  • F1 compatibility — optionally hide the HUD when the vanilla GUI is hidden.
  • Debug mode — optionally print raw damage info to chat or show current rating score in the action bar.
  • Full config/damage-engine/config.json for manual editing.

Key Bindings

All keys are unbound by default and can be assigned in the controls menu:

  • Open Config — Opens the configuration GUI.
  • Toggle HUD — Show/hide the entire Damage Engine HUD.
  • Clear Damage — Reset the current damage session and clear all floating indicators.

Commands

  • /damage_engine clear — Clears current damage data (same as the key binding).

Feedback & License

Damage Engine

Damage Engine displays comprehensive combat information on your HUD — total damage, combo counter, damage history, target entity info, floating damage numbers, and a rating system.

Requires installation on both client and server.


HUD Modules

  • Total Damage — Accumulated damage in the current combat session, with configurable color thresholds (e.g., white → blue → magenta → gold at different damage milestones).
  • Combo Counter — Shows how many hits you've landed in a row (e.g., "x5").
  • Progress Bar — A bar that instantly refills on hit and smoothly drains over time, indicating when the combo/damage session will reset.
  • Damage History — A scrolling list of recent individual damage values, newest on top, with slide-in and fade-out animations.
  • Target Info Panel — Displays the last entity you hit: player avatar head (for players), entity name, HP values, and an animated health bar with damage tail and heal effects.
  • Floating Damage Indicators — World-space numbers that pop up from hit targets or projectiles, with distinct animations for normal hits, crits, and kills ("Kill!"). Supports distance-based scaling.
  • Rating System — Earn a grade (S / A / B / C / D) based on combo count, normal hits, and crits in each combat session. All scoring weights and grade thresholds are fully configurable.

HUD Editor

Each module can be independently repositioned and resized via a drag-and-drop HUD editor, with undo/redo support.


Configurable Options

  • Show/hide each HUD module individually.
  • Custom colors for progress bar, combo, history entries, normal/crit damage, health bars, floating indicators, and kill text.
  • Configurable color thresholds for total damage (define color tiers at any damage value).
  • Adjustable combo reset time, history entry limit (1–50), history display duration, and decimal places (0–10).
  • F1 compatibility — optionally hide the HUD when the vanilla GUI is hidden.
  • Debug mode — optionally print raw damage info to chat or show current rating score in the action bar.
  • Full config/damage-engine/config.json for manual editing.

Key Bindings

All keys are unbound by default and can be assigned in the controls menu:

  • Open Config — Opens the configuration GUI.
  • Toggle HUD — Show/hide the entire Damage Engine HUD.
  • Clear Damage — Reset the current damage session and clear all floating indicators.

Commands

  • /damage_engine clear — Clears current damage data (same as the key binding).

Feedback & License

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  • HUD
    HUD updata
  • mod GUI
    mod GUI
  • Information shows
    Information shows

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~8,000
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Modrinth
~8,000
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CurseForge
Modrinth
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