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Death Controls
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Take control of death and customize the logic behind what happens during death.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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REQUIRES FLYTRE LIB!
Use /reloadconfig after changing the config!
Fabric equivalent to CORPSE COMPLEX
Take control of death through a config powered by FlytreLib:
{
"inventory": {
"partial_keep_inventory": {
"keep_armor": true, <--- whether armor should drop on death
"keep_hotbar": true, <--- whether the hotbar should drop on death
"keep_mainhand": true, <--- whether your mainland item should drop on death
"keep_offhand": true, <--- whether your offhand item should drop on death
"keep_main_inventory": false <--- whether the main 27 slots of your inventory should drop on death
},
"loss": {
"durability_loss_on_dropped_items": 0.0, <---- % max durability that should be taken off dropped items
"durability_loss_on_kept_items": 0.0 <--- % max durability that should be taken off kept items
},
"random": {
"chance_of_dropping_each_kept_item": 0.0, <--- chance of dropping each item that would normally be kept instead
"chance_of_destroying_each_dropped_item": 0.0 <--- chance of destroying each item that would otherwise be dropped (including above)
},
"lists": {
"always_keep": [], <--- a list of item ids (i.e. "minecraft:diamond_ore") to always keep
"always_drop": [], <--- a list of item ids to always drop (may still be destroyed)
"always_destroy": [] <--- a list of item ids to always destroy
}
},
"effects": {
"respawn_effects": [ <--- a list of status (potion) effects to apply on respawn
{
"id": "minecraft:regeneration",
"duration": 200,
"amplifier": 0
}
],
"custom_effect": { <--- a custom effect to apply using attribute modifiers
"_comment": "Modifiers are added, while multipliers are multiplied to the default value. Gradual: true makes the effect intensity scale with duration",
"duration": 0,
"gradual_recovery": true,
"max_health_modifier": -10.0,
"knockback_resistance_modifier": 0.0,
"movement_speed_multiplier": 1.0,
"attack_damage_modifier": -1.0,
"attack_speed_multiplier": 1.0,
"armor_modifier": 0.0,
"armor_toughness_modifier": 0.0,
"attack_knockback_modifier": 0.0,
"luck_modifier": 0.0
}
},
"experience": {
"_comment": "Recoverable xp percent is the percentage of dropped xp the orbs contain. I.e. for 0.25, the orbs would contain 25 xp for every 100 xp dropped.",
"dropped_xp_percent": 0.25, <--- the percentage of xp that should be dropped, rather than kept by the player (1 - dropped_percent = kept percent)
"recoverable_xp_percent": 0.25, <--- the percentage of the value of dropped xp that is gained by collecting the orbs at the death location
"maximum_recoverable_xp": 1000.0, <--- a cap on the amount of recoverable experience
"use_vanilla_formula": false <--- whether to use the vanilla formula instead
}
}
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