Mod
Death Keeper - Grave Stones
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Keep your drops in Graves/Gravestones
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
PLEASE DONT ASK DOWNPORTS FOR ANY VERSIONS BELOW 1.21.1 SINCE I DON'T SUPPORT IT
Death Keeper is a lightweight, configurable mod that intends keeps your items safe when you die.
This mod doesnt really need special compatibility with inventory mods (like Curios), since it works by intercepting drops directly rather than accessing player inventories.
Instead of dropping everything on the ground, your items are stored in a Gravestone at your death location, giving you a chance to recover them later.
One issue I noticed with a lot of gravestone mods is how they tend to clutter areas with multiple graves if you die repeatedly in the same spot. To fix that, this mod merges nearby graves together, gravesites galore smh.
Another thing that I thought about is having mob graves, especially for boss mob, which hence why I added it :3
General Features
- Gravestones on Death "obv"
- Item Percentage Lost
- Smart Grave Placement
- Grave Merging
- Grave Lifespan
- Support Entities that have Drops
Commands
/gravestone place <entity> <pos>
Manually create a Gravestone for an entity at a position./gravestone destroy <pos>
Removes the Gravestone without its contents./gravestone clear
Removes all Gravestones in the current dimension./gravestone clear <targets>
Removes Gravestones tied to specific entities./gravestone insert <item> <count> <pos>
Add items directly into a Gravestone./gravestone remove <item> <count> <pos>
Remove a specific amount of an item from a Gravestone./gravestone inventory <pos>
View a summarized list of all items stored in a Gravestone./gravestone data <pos>
Displays full NBT data of the Gravestone Snapshot./gravestone list <entity>
Lists all Gravestones associated with a specific entity across dimensions./gravestone claim <player> <pos>
Transfers items from a Gravestone directly into a player’s inventory (if space is available).
Configs
#Whether to where if Player/Mob Drops will be put into the Gravestone
GravestoneOnDeath = true
#Percentage of amount that items are lost
# Default: 100.0
# Range: 0.0 ~ 100.0
ItemLostPercentage = 100.0
#Distance to merge graves instead of placing a new grave
# Default: 5
# Range: 1 ~ 256
GraveMaxDistance = 5
#Time till the grave despawns in Ticks
# Default: 72000
# Range: 1 ~ 864000
MaxGraveLifespan = 72000
#Whether to allow grave merging
GraveMerging = true
#Whether to allow grave to spawn with no drops
EmptyGraves = false
#Whether to allow coarse to spawn under graves
CoarseDirtBelowGraves = false
#Whether to text to be displayed above the gravestone for a non player entity
NonPlayerGraveTitles = false
#A whitelist of entities to be able to drop graves.
EntitiesGraves = ["minecraft:player", "minecraft:villager", "minecraft:wandering_trader"]
Notes
- Gravestones will not generate for entities outside the whitelist
- Items/Snapshots are safely stored and merged in its own data file so there is no block entities whatsoever, which allows multiple chunks full of gravestones with barely any hits on server performance for example :3
Death Keeper is a lightweight, configurable mod that intends keeps your items safe when you die.
This mod doesnt really need special compatibility with inventory mods (like Curios), since it works by intercepting drops directly rather than accessing player inventories.
Instead of dropping everything on the ground, your items are stored in a Gravestone at your death location, giving you a chance to recover them later.
One issue I noticed with a lot of gravestone mods is how they tend to clutter areas with multiple graves if you die repeatedly in the same spot. To fix that, this mod merges nearby graves together, gravesites galore smh.
Another thing that I thought about is having mob graves, especilly for boss mob, which hence why I added it :3
General Features
- Gravestones on Death "obv"
- Item Percentage Lost
- Smart Grave Placement
- Grave Merging
- Grave Lifespan
- Support Entities that have Drops
Commands
/gravestone place <entity> <pos>
Manually create a Gravestone for an entity at a position./gravestone destroy <pos>
Removes the Gravestone without its contents./gravestone clear
Removes all Gravestones in the current dimension./gravestone clear <targets>
Removes Gravestones tied to specific entities./gravestone insert <item> <count> <pos>
Add items directly into a Gravestone./gravestone remove <item> <count> <pos>
Remove a specific amount of an item from a Gravestone./gravestone inventory <pos>
View a summarized list of all items stored in a Gravestone./gravestone data <pos>
Displays full NBT data of the Gravestone Snapshot./gravestone list <entity>
Lists all Gravestones associated with a specific entity across dimensions./gravestone claim <player> <pos>
Transfers items from a Gravestone directly into a player’s inventory (if space is available).
Configs
#Whether to where if Player/Mob Drops will be put into the Gravestone
GravestoneOnDeath = true
#Percentage of amount that items are lost
# Default: 100.0
# Range: 0.0 ~ 100.0
ItemLostPercentage = 100.0
#Distance to merge graves instead of placing a new grave
# Default: 5
# Range: 1 ~ 256
GraveMaxDistance = 5
#Time till the grave despawns in Ticks
# Default: 72000
# Range: 1 ~ 864000
MaxGraveLifespan = 72000
#Whether to allow grave merging
GraveMerging = true
#Whether to allow grave to spawn with no drops
EmptyGraves = false
#Whether to allow coarse to spawn under graves
CoarseDirtBelowGraves = false
#Whether to text to be displayed above the gravestone for a non player entity
NonPlayerGraveTitles = false
#A whitelist of entities to be able to drop graves.
EntitiesGraves = ["minecraft:player", "minecraft:villager", "minecraft:wandering_trader"]
Notes
- Gravestones will not generate for entities outside the whitelist
- Items/Snapshots are safely stored and merged in its own data file so there is no block entities whatsoever, which allows multiple chunks full of gravestones with barely any hits on server performance for example :3
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