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Deeper Depths

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Deeper Depths

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Trial Chambers, Copper and Geodes backported to 1.12

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Latest Version
Deeper-Depths-1.12.2-1.1.1a.jar

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About

Description

Welcome to Deeper Depths! This mod currently backports the trial chambers and all of it's functions, blocks, and utilities properly to 1.12.2. Fight the breeze as it jumps around the chambers and activates traps! Go gambling with the trial keys and vaults. This mod also includes several configuration options and overall brings slight improvement from the base trial chambers.

Features in depth

All Blocks/Items/Entities

Blocks

- Trial Spawners: Can be configured to spawn modded mobs, these spawners spawn mobs periodically and dispense an item when completed.

- Vaults and Ominous Vaults: When given a key it'll dispense loot selected from the loot table!

- Trial Pot: pots that spawn throughout the chambers and can be broken to get loot and used to store items in.

- Heavy Core: Used to create the mace and gained from ominous vaults

- Copper Ore: Generated throughout the world.

- Copper Blocks and Variants: Also has oxidation mechanic, with copper degrading over time unless it is waxed.

- Waxed Copper Blocks and Variants: Use slimeballs to create Waxed copper, copper that doesn't oxidize.

- Copper Bulbs

- Copper Torches and Lanterns

- Copper Bars and Chains

- Lighting Rods including Waxed Variants

- Copper Chests that behave like modern version chests (They can be placed side by side)

- Tinted Glass

- Tuff and all of it's Variants

- Deepslate and all of it's Variants

- Amethysts

- Budding Amethysts: Over time grows Amethyst Clusters.

- Candles and all colors!

Items

- Ominous Bottles: Used to turn trial spawners into ominous spawners.

- Trial and Ominous Keys: gained from spawners and used on vaults

- Wind Charge: NBT configurable for the burst power of the wind charge, activates redstone on impact.

- Mace: The new melee weapon that deals more damage based on height fallen from

- Trial Chambers Painting: A painting found rarely in the chambers, art done by Foreck!

- Enchantment - Wind Burst: Creates a powerful knockback when doing a successful smash attack with the mace.

- Enchantment - Density: Gives an additional 0.5 damage for each block fallen using the mace.

- Enchantment - Breach: Reduces the armor effectiveness of entities when hit with the mace.

- Potion of Oozing: Causes slimes to spawn upon an entities death.

- Potion of Infested: Chance of silverfish to spawn upon an entity taking damage.

- Potion of Weaving: Causes cobwebs to spawn upon an entities death.

- Potion of Wind Charged: Causes wind charges to spawn upon an entities death.

-  Copper Ingots and Nuggets

-  Amethyst Shards

- Breeze Rod

- Explorer Maps

- Spyglasses

- Copper Tools and Armour

Entities

- Bogged: A new skeleton variant that shoots poison arrows, can be found in the Trial Chambers or the swamps. There mushroom can be sheared off.

- Breeze: A mob exclusive to the chambers, relative to the blaze except this one shoots wind charges that knockback players and activates redstone contraptions.

Structures & World Generation

Amethyst Geode

- Amethysts Geodes: Spawns throughout the overworld in various sizes and variants

- Copper Ore

- Deepslate and Tuff: Patches throughout low y-levels of 25 and below, by default this is false in the config!

Trial Chambers Underground

- Trial Chambers: The biggest feature that ties everything together, you can locate the Trial Chambers via looking for a windmill like structure on the surface made up of copper. Breaking the Oxidized entrance will lead to the entrance of the Trial Chambers. These chambers have there own unique rooms, randomization, and unique every single time. They also have the chance of generating encounters, which are like smaller chambers. Additionally, these chambers are better than vanilla in the amount of chambers generating. You'll usually get 3-7 chambers per trial chambers while vanilla can range from 1-5. There are also custom rooms not found in vanilla that fit well with the theme!

 Configuration Options

- Customizable trial spawners and vaults

- Blocks hardness, resistance, harvest level

-  Entites armor, armor toughness, health, attack damage, follow range, movement speed

-  (Copper/Tuff/Deepslate) Ore min y level, max y level, size, spawn chances

- Trial Chambers - Distance between each one

FAQ

Q: Are there any upcoming updates or additions?

A: As of currently we have plans for also bringing the Ancient Cities to 1.12.2, and we might look into adding our own twists onto structures, whether it be items, blocks, entities just to further make the current content more in depth and individual from vanilla.

Q: Will this be ported to future versions?

A: No.

Q: McCreator?

A: Never.

Screenshots

Gallery

  • Copper Age Drop
    Copper Age Drop All Items and Blocks from the Copper Age mod update
  • All Blocks/Items
    All Blocks/Items Copper additionally has all there states and blocks, it just isn't shown here for simplicity sake.
  • Geodes
    Geodes Naturally spawning throughout the overworld, containing Amethysts.
  • Mobs get more difficult
    Mobs get more difficult An ominous spawner spawning Strays with armor, enchanted bows, and the lingering potion applying buffs to mobs or de-buffs to you.
  • Ominous Spawners
    Ominous Spawners Just like vanilla, when drinking an Ominous bottle, the spawners in the Trial Chambers will spawn harder mobs, along with debuffing potions.
  • Encounters
    Encounters As seen here we've added a chance for encounters to occur along the path to a chamber. Additionally our own variants as well.
  • New Chamber Variant
    New Chamber Variant Not only are the vanilla ones included, but a few new ones to spice up the randomness of the chambers. Offering different approaches and unique challenges.
  • Chamber Variant
    Chamber Variant One of the Trial Chamber variants
  • Leading into a Chamber
    Leading into a Chamber The Trial chambers are a lot more efficient at guaranteeing chambers at each door or entryway.
  • Trial Chamber Hallways
    Trial Chamber Hallways almost entirely random for pots and chests, make sure to check every corner of the hallways.

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