Depth Penalties
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Deeper world and a more difficult descent
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Contains enhancements to cave generation, including ambience, decorative blocks, or changes to the noise generator itself.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Introduces new armor, which may add special properties.
Adds or enhances hostile creatures and enemies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Changes worldgen to go down to -512, and adds difficult and unique challenges every 50 meters below zero. Highly configurable.
Below 0: Slowly lose sanity in the dark, and gain sanity in the light. Insanity can cause issues like blindness, hallucinations, and blackouts.
Below -50: Slightly increased hunger.
Below -100: You cannot sleep. Going multiple days without sleeping will increase sanity drain and incur mining fatigue.
Below -150: You are weaker, and enemies are stronger.
Below -200: Wear a Gas Mask or hold a Toxin Amulet to avoid dying in toxic gas.
Below -250: Regeneration is disabled, and plants cannot grow
Below -300: Monsters can spawn from broken deepslate or netherrack.
Below -350: Brace your armor with copper (or netherite) to survive the crushing pressure.
Below -400: Blazes can spawn anywhere, regardless of light level, and even near the player. (Nether mobs also spawn at this level).
Below -450: Catch fire instantly unless wearing netherite armor (or under the effect of fire resistance).
Below -500: Implode instantly from the pressure unless wearing armor braced with netherite.
Balancing changes:
-Netherite upgrade template is craftable
-Armor trims are far more common (5 times) in Ancient Cities
Every penalty can be changed to a different height, or disabled completely via config.

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