Distant Horizons: A Level of Detail mod

Quick rating

Distant Horizons: A Level of Detail mod

No reviews yet

Massively increase render distance without harming performance.

No Theme
No Genre
QoL & Tweaks
Performance & Optimization
Mod Loaders
Forge
NeoForge
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Optional

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
3.2.0-b - 26.2 neo/fabric

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Distant Horizons

Distant Horizons allows you to achieve extreme (256+) chunk render distances at a low performance cost.
Now you can finally enjoy that mountain top lookout tower.

Mountain top villager This photo was taken with a Minecraft render distance of 8 and a mod distance of 512.

FAQ:

Q: Forge or Fabric?

A: MC 1.20.6 and newer - NeoForge and Fabric are both in the same jar.
MC 1.20.4 and older - Forge and Fabric are both in the same jar.

Q: Shaders?

A: Yes, but only with certain shaders.

  • Optifine: DH partially works with forward rendered shaders.
  • Iris (and equivalent ports): DH 2.1.0+ only works with Iris 1.7+ and only with shaders built with DH support in mind.
    • DH 2.0 and older don't work with Iris.

Q: Does this work with player created structures?

A: Yes.

Q: Does this render using my GPU?

A: Yes.
Distant Horizons uses OpenGL or Vulkan for graphics rendering.

Q: Is there multiplayer support?

A: Yes

client side only:
If you only have DH installed on your client LODs will be saved between sessions, although you have to explore the world to load them.

Server and Client:
If DH is installed on the server and client, LODs will automatically be sent to each connected user that has DH installed and has Distant Generation Enabled set to true, disabling distant generation on the server will prevent LODs from being sent to the users.

Q: My game is stuttering, help!

A: Try each of the following steps:

  1. Use a concurrent garbage collector like ZGC for Java 21+ or Shenandoah for Java 8-17
    • This can be done via your JVM arguments (args)
  2. Increase Minecraft's allocated RAM
    • For CPUs with 4-8 cores: try allocating 6-8 GB
    • For CPUs with 10+ cores: try allocating 12-16 GB
  3. Lower DH's CPU load in the DH config menu
  4. Disabling DH's "Distant Generation" in the DH config menu
  5. Lower DH's "Graphics Preset" in the DH config menu

Q: Where can I download the Bukkit plugin?

A: The bukkit plugin has its own separate download page:
https://modrinth.com/plugin/distant-horizons-support

Extended FAQ:

Discord:

Join our Discord for news, updates, and help:
discord.com/invite/xAB8G4cENx

Support us:

If you want to help with development, join our discord and let us know!

Otherwise, if you can't help with development but still want to support Distant Horizons, check out our donation page:
ko-fi.com/distanthorizons

Distant Horizons

Distant Horizons allows you to achieve extreme (256+) chunk render distances at a low performance cost. <Br> Now you can finally enjoy that mountain top lookout tower.


Mountain top villager

This photo was taken with a Minecraft render distance of 8 and a mod distance of 512.


FAQ:

Q: Forge or Fabric?

A: MC 1.20.6 and newer - NeoForge and Fabric are both in the same jar.
MC 1.20.4 and older - Forge and Fabric are both in the same jar.


Q: Shaders?

A: Yes, but only with certain shaders.

  • Optifine: DH partially works with forward rendered shaders.
  • Iris (and equivalent ports): DH 2.1.0+ only works with Iris 1.7+ and only with shaders built with DH support in mind.
    • DH 2.0 and older don't work with Iris.

Q: Does this work with player created structures?

A: Yes.


Q: Does this render using my GPU?

A: Yes. <Br> Distant Horizons uses OpenGL or Vulkan for graphics rendering.


Q: Is there multiplayer support?

A: Yes

client side only:
If you only have DH installed on your client LODs will be saved between sessions, although you have to explore the world to load them.

Server and Client:
If DH is installed on the server and client, LODs will automatically be sent to each connected user that has DH installed and has Distant Generation Enabled set to true, disabling distant generation on the server will prevent LODs from being sent to the users.


Q: My game is stuttering, help!

A: Try each of the following steps:

  1. Use a concurrent garbage collector like ZGC for Java 21+ or Shenandoah for Java 8-17
    • This can be done via your JVM arguments (args)
  • Increase Minecraft's allocated RAM
    • For CPUs with 4-8 cores: try allocating 6-8 GB
    • For CPUs with 10+ cores: try allocating 12-16 GB
  • Lower DH's CPU load in the DH config menu
  • Disabling DH's "Distant Generation" in the DH config menu
  • Lower DH's "Graphics Preset" in the DH config menu

Q: Where can I download the Bukkit plugin?

A: The bukkit plugin has its own separate download page:
https://modrinth.com/plugin/distant-horizons-support


Extended FAQ:

faq-button-general.png
faq-button-mod-support.png
faq-button-problem.png



Discord:

Join our Discord for news, updates, and help: <Br> discord.com/invite/xAB8G4cENx

Support us:

If you want to help with development, join our discord and let us know!

Otherwise, if you can't help with development but still want to support Distant Horizons, check out our donation page:
ko-fi.com/distanthorizons

Screenshots

Gallery

  • Client-side Multiplayer Support 2
    Client-side Multiplayer Support 2 Photo taken from the Pioneer Survival server
  • The End
    The End Finding end cities will be much easier now. Photo taken by: Bunshaman
  • A Distant Horizon
    A Distant Horizon
  • 256 render distance
    256 render distance By default the mod renders at 64, but can go up to 4096! (although anything above 512 may become difficult due to high RAM or GPU usage)
  • 1024 render distance
    1024 render distance Showing MC 1.16
  • Iris Shader Support (Ocean Overlook)
    Iris Shader Support (Ocean Overlook) Oceans feel a lot smaller now don't they? Photo courtesy of Sarge
  • Iris Shader Support (Distant Mountains)
    Iris Shader Support (Distant Mountains) Photo courtesy of Sarge
  • Client-side Multiplayer Support 1
    Client-side Multiplayer Support 1 Photo taken from the Pioneer Survival server
  • Logo
    Logo Logo v2
  • Screenshot Contest Vanilla Winner
    Screenshot Contest Vanilla Winner Original Title: Long Night Screenshot by: vexrypt
  • Screenshot Contest Shader Winner
    Screenshot Contest Shader Winner Original Title: Somewhere in a spruce forest that I Destroyed Screenshot by: wadr
  • Custom map/structure support
    Custom map/structure support Pictured: Super Hostile Iceolation
  • Variable Detail
    Variable Detail Terrain will become less detailed the further it is from you, increasing performance.
  • Cave/Nether support
    Cave/Nether support
  • Detail levels
    Detail levels Distant Horizons will render terrain at different detail levels depending on how far it is from you.
  • Detail levels (gif)
    Detail levels (gif) Distant Horizons will render terrain at different detail levels depending on how far it is from you.
  • Distant Beacons
    Distant Beacons Vanilla render distance: 8, Distant Horizons render distance: 512
  • Iris Shader Support (Distant Mountains)
    Iris Shader Support (Distant Mountains) Photo courtesy of Sarge
  • 1024 render distance
    1024 render distance Showing MC 1.16
  • Iris Shader Support (Ocean Overlook)
    Iris Shader Support (Ocean Overlook) Oceans feel a lot smaller now don't they? Photo courtesy of Sarge
  • Custom map/structure support
    Custom map/structure support Pictured: Super Hostile Iceolation
  • Screenshot Contest Shader Winner
    Screenshot Contest Shader Winner Original Title: Somewhere in a spruce forest that I Destroyed Screenshot by: wadr
  • Variable Detail
    Variable Detail Terrain will become less detailed the further it is from you, increasing performance.
  • Screenshot Contest Vanilla Winner
    Screenshot Contest Vanilla Winner Original Title: Long Night Screenshot by: vexrypt
  • Client-side Multiplayer Support 2
    Client-side Multiplayer Support 2 Photo taken from the Pioneer Survival server
  • Client-side Multiplayer Support 1
    Client-side Multiplayer Support 1 Photo taken from the Pioneer Survival server
  • A Distant Horizon
    A Distant Horizon
  • Cave/Nether support
    Cave/Nether support
  • Detail levels
    Detail levels Distant Horizons will render terrain at different detail levels depending on how far it is from you.
  • 256 render distance
    256 render distance By default Distant Horizons renders 256 chunks wide, but can go up to 4096! (although anything above 512 may become difficult due to high VRAM/GPU usage)
  • Modded Terrain Generation
    Modded Terrain Generation Distant Horizons works with mod terrain generators! (Terralith 2.6.4 shown in this image)
  • Detail levels (gif)
    Detail levels (gif) Distant Horizons will render terrain at different detail levels depending on how far it is from you.
  • Distant Beacons
    Distant Beacons Vanilla render distance: 8, Distant Horizons render distance: 512
  • The End
    The End Finding end cities will be much easier now. Photo taken by: Bunshaman

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
2
In stacks

By the numbers

Statistics

56.2m
Total Downloads
CurseForge
25m
Modrinth
31.2m
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works