Dragon Priest
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This mod adds things related to Dragon Priests from The Elder Scrolls: Skyrim.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Themed around various myths and legends, featuring gods, mythical creatures, and ancient lore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new dimensions with unique biomes, resources, and challenges.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
Features structures of no particular theme, or meant as background decoration.
Adds new ores or other raw resources.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Changes or adds new types of portals and dimensional travel.
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Description
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This mod is based in The Elder Scrolls (Skyrim specially) games and mod known as "Konahrik's Accoutrements". It will add all dragon priest masks, the dragon forge, new craftings and more!
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-1.20.1: (Active)
v0.1:
-Added Dragon Priest Masks (Miraak, Konahrik, Hevnoraak, Morokei, Nahkriin, Otar, Rahgot, Vokun, Volsung, Krosis and Wooden Mask)
-Added Dragon Forge (useless at the moment)
-Added Creative Tab for the mod
v0.2: The Ancient Masks Update
-Changed masks stats
-Now Konahrik prevents death (20% chance) **if you have a mod that interrupts death like Incapacitated it probably won't work.**
-Now Hevnoraak removes bad effects
-Now all masks have info
-Now all masks has effects based in their info
-Added Past (dimension)
-Added The Dragon Forge (book)
-You can't die by falling in the new dimension (don't worry if you stay in air because lag could delay the structure to spawn)
-Now while using Wooden Mask (i won't create a clay mask) and right clicking with the book you will teleport to the dimension or surface/overworld
v0.3: The Dragon Forge Update
-Added archivements/advancements
-Added natural structure Revahkeim
-Added Revahkeim (Past) structure when going to the dimension.
-You can go back to the "past" if you don't have the forge.
-Added Crafting GUI
-Added recipes (Dragon Forge) for dagger and staff
-Added Dragon Priest Armors
-Added Stone With Dragonic Words
-Added recipe (Dragon Forge) for Konahrik and Miraak dragon priest armors
-Now The Dragon Forge can be found in the Revahkeim (Past)
-Added New Monster Rooms (structure) for masks to spawn! except Miraak and Konahrik
-Now Konahrik can be crafted in a normal crafting table (9 masks and you will not lose them).
v0.4: Crafting Update
-Fixed Rahgot armor looks weird.
-Fixed a bug when creating Dragon Priest armor sometimes the 9th slot was not consumed.
-Added recipes for the dragon priest armor (except mask) with More Divines Ores (optional mod dependency)
-Now Otar and Krosis can be crafted with Moonstone and gold nuggets, Hevnoraak and Nahkriin with ebony ingot and iron nuggets, Morokei and Vokun with quicksilver ingot and iron nuggets, Rahgot with orichalcum ingot and iron nuggets and Volsung with copper ingot and gold nuggets (this one doesn't need More Divines mod).
-Dragon Priest Staff can throw fire projectile with left click (has cooldown and uses durability)
A use for the Elder Scroll (Dragon): Is meant to be an easter egg in the mod
-Added new bad effect called "Tired Moth" (Moth Priest reference) for the Elder Scroll as a secondary effect
-Added Elder Scroll (Dragon) vision (as abstract art)
-Added GeckoLib dependency
-Removed Elder Scroll (will be available in More Divines probably)
-Fire particles and sound when crafting in Dragon Forge
-Changed hood colour of each mask (same as its armor)
-Updated Dragon Forge Book texuture
-Changed logo
v0.6: Localizations Update
-Added Spanish (ES) and Portuguese (BR) translations (If you want to help me with other languages post a comment :D)
v0.7: JEI Update
-Removed GeckoLib dependency.
-Added JEI Recipes integration (finally)
v0.8: Ancient Awakening Update
-Added GeckoLib dependency
-Now Wooden mask will only works if theres no monsters nerby.
-Now Wooden mask when you equip or unequip it you will switch dimension, no longer right click on the book (you still need the book).
-Ahzidal (Fire Resistance), Dukaan (Freeze Resistance), Zahkriisos (Thunder Resistance)
-Removed Tired Moth (probably will be available in More Divines)
-Nerfed some masks protection.
-Added Draugr.
-Draugr spawns if biome temperature is 0.2 or below.
-If a Draugr is in a warm biome it will set on fire.
-Added Ancient Nordic Armor (Draugr drop)
-Ancient Nordic Boots can walk on snow powder like leather boots.
-Added Draugr Tomb
-When a Player is near for a long time from a Draugr Tomb it will open.
-Draugr Tomb can be activated by Redstone, Right Click, etc.
-Draugr Overlord has more health, twice as much as a normal Draugr.
-Draugr Overlord will say a phrase in chat when spawned.
-Draugr Tomb with NBT "overlord" forces the tomb to ALWAYS spawn a Draugr Overlord (ForgeData).
-Added Draugr Tomb (Floor).
-New Creative Tabs (Dragon Priest Armor and Draugr)
-Added Draugr Tomb (Fake) -> works like a door
-Added Dragon Priest Boss
-Dragon Priest with NBT <mask> forces the mob to wear a mask (for all except Konahrik, Miraak, Ahzidal, Dukaan and Zahkriisos)
-Added Dragon Priest Armor (Mob)
-Dragur Tomb new NBT "dragonpriest_<mask>" or just "dragonpriest" forces the tomb to ALWAYS spawn a Dragon Priest Boss
-Dragon Priest Armor (Mob) when entity wear a mask of Item Tag "dragon_priest_mod:dragon_priest_mask"
-Fix Revahkeim (old) not spawning enemies, no more mob spawners
-Dragon Priest mask structures now feature Dragon Priests wearing their own masks, guarded by Draugr
-Changed some armor repair ingredients
-Now structures underground generates in cold biomes using Tag #forge:is_cold (except Revahkeim, it only generates on snowy plains.)
If Hermaeus Mora Mod v0.8.2+ is installed, in Apocypha will be structures for each Acolyte (Ahzidal, Dukaan, Zahkriisos) and Miraak.
Example of NBT: /give @p dragon_priest_mod:draugr_tomb_floor{BlockEntityTag:{ForgeData:{dragonpriest_hevnoraak:1b}}} 1
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-1.20.4: (Discontinued)
v0.1:
-Total port of 1.20.1 version
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-1.21.1: (Active)
v0.1:
-Total port of 1.20.4 version
-Removed GeckoLib dependency.
-Added JEI Recipes integration (finally)
v0.1.1:
-Improvements to JEI Recipes
v0.2: 0%
-Total port of the 1.20.1 version
Note: I will update it but it may take a long time compared to version 1.20.1
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Optional Dependency for some dragon priest armor craftings (Dragon Forge v0.4+)
More Divines Mod: https://www.curseforge.com/minecraft/mc-mods/more-divines
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I NEVER GAVE PERMISSION TO USE MY .JSON MODELS IN ANY MOD EXCEPT THIS ONE!
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What can i do?
You just have to find the masks and the Dragon Forge to craft armor, weapons, etc.
Enjoy :D!
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This mod can be used in any modpack
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Addons/Other mods:
- Hermaeus Mora Mod (Active): https://www.curseforge.com/minecraft/mc-mods/hermaeus-mora-mod
- Epic Explosives (Active): https://curseforge.com/minecraft/mc-mods/epic-explosives
- More Divines (Active): https://www.curseforge.com/minecraft/mc-mods/more-divines
Creator: AgustinJ879
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