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Description
Dynamic Felling
Dynamic Trees makes trees grow and fall like real trees, but chopping one down doesn't feel very Dynamic™: hold the button and it breaks. Introducing Dynamic Felling! This is a companion mod for Dynamic Trees, and I wanted to add the touch of realism that was missing there, so felling a tree feels like actually chopping it down with an axe.
Update Changelog
- Axe sharpening implemented: Axes now have an edge that wears down from 100 to 0 as you chop. A keen axe fells trees in 25% less swings, a dull one takes 25% more. The tooltip shows the sharpness of the edge, and a small icon sits next to the swing counter.
- Hold smooth stone in your main hand and six sand in your offhand, then hold right-click to grind the stone into a Whetstone. Works with modded smooth stone and sand (
c:stones/smooth,c:sands). - Hold a whetstone in your offhand and hold right-click to sharpen your axe, adding 25 points to the edge after sharpening each side once. Full animations in first and third person.
- Swing formula adjusted for axe speed. Faster axes now swing faster. Slow axes keep a quick swing but pause longer between hits.
- New config: turn timed felling off entirely (
enabled), set an axe's tier by hand (axeTierOverrides), and tune edge wear and whetstone strength.
- Falling Leaves and Dynamic Tree Physics support.
- New swing formula and an on-screen swing counter.
- Jade shows the swings left to fell a trunk, live.
- Fixed a camera spin bug.
- First release.
Features
- Real Chopping: Axes chop Dynamic Trees trunks in timed swings instead of mining them. Thicker trunks take more swings; better axes and Efficiency lower the number of swings needed. Haste and Mining Fatigue change the pace.
- Chop Animations: Full swing animations in first and third person, with varied swing angles in first person. Left-handed players swing mirrored.
- Impact and Feel: Each hit cracks the trunk, sprays wood chips from the side you struck, shakes leaves loose from the tree's own canopy and gives the camera a small jolt. Sounds get deeper and heavier on thicker trunks.
- Saved Chopping Progress: If your chopping gets interrupted, the cuts stay in the trunk for a minute, so you (or a friend) can finish the job.
- New Hazards: Chopping a tree with a bee nest in it can anger the bees (unless there's a campfire underneath). Trees fall away from you, but not always. Sneaking no longer picks the direction, so keep an eye out ;)
- Committed Swings: You slow down while chopping, can no longer sneak, and you can only chop from close range.
- Multiplayer/Co-op: Chop a trunk together and every hit counts toward felling it, so two players bring a big tree down in half the time. Other players see your swing, hear your chops, and see the chips and falling leaves.
- Compatibility: Works with modded axes, Dynamic Trees addons (including Dynamic Trees Plus), and has a config to exclude tools such as chainsaws.
What it doesn't touch
- Only Dynamic Trees trunks are affected. Regular logs, other blocks and non-axe tools work as normal.
- Creative mode still breaks trees instantly.
Compatibility
- Mods that change first-person hand rendering or player animations may conflict. If something looks off, please report it in the comments/github and I will take a look.
Optional Compatibility
- Jade: Shows a live count of the swings left to fell a trunk.
- Falling Leaves: Chopping shakes loose Falling Leaves' leaf particles in place of the default ones.
- Dynamic Tree Physics: Fallen trunks and branches can be chopped up with swings, with a configurable swing multiplier (
fallenSwings).
Plans/Ideas (Feel free to suggest in comments/github!)
- Chopping Block for increased planks per log
- Directional felling with a notch
- Rhythm system for bonus progress
Axe sharpeningDone!- Two-person crosscut saw?
- Woodcutting brew?
Requirements
- Minecraft 1.21.1
- NeoForge 21.1+
- Dynamic Trees: required on client and server
- Player Animator: required on the client
Configuration
config/dynamicfelling-server.toml: swings per axe tier, Efficiency bonus, max swings, chop reach, backfall chance, bee anger chance, fallen swings, and excluded tools.
Client settings are in config/dynamicfelling-client.toml: swing counter on or off.
Credits
Thanks to the Dynamic Trees and Player Animator mods for making this possible!Permissions and License
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