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Enchantments Of All Time
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Adds 25+ new Enchantments into the game
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Introduces new enchantments and/or changes the vanilla enchantment system.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
A project that is no longer receiving updates.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Runs entirely on the server. Also works in singleplayer.
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Enchantments of all time aims to add a bunch of new Enchants to Minecraft while trying to make them fair and sticking to the original Minecraft feeling
Enchantment Descriptions compatability
New Enchantments include
- Leeching, gain health on hit
- Decay, inflict wither
- Frostbite, inflict frost
- Tether, brings opponents closer
- Wisdom, increases xp drops
- Cutting Edge, inflicts bleed
- Venomous, inflicts poison
- Explosive, explodes on kill
- Critical, increases critical damage
- Surge, chance to summon lightning on hit
- Illagers Bane, increases damage to illager type mobs
- Cubism, increases damage to cubic mobs (slimes, magma cubes, creepers)
- Curse of Inaccuracy, chance to "miss" a swing
- Sturdiness, increases knockback resistance
- Cloaking, grants invis while crouching
- Curse of Knowledge, makes gaining xp hurt
- Shielding, chance to absorb 100% of an attack
- Elevation, increases step hight
- Leaping, decreases gravity
- Reinforced, increases armor on elyra
- Agility, increases movement speed
- Hammering, mines in a 3x3
- Excavation, increases reach with pickaxe
- Curse of Breaking, decreases item durability
- Everlasting, makes items unbreakable
- Hooking, brings opponents closer
- Auto Smelting, auto smelts mined blocks
- Curse of Slowness, decreases movement speed
- Butchering, increases damage delt to passive mobs
- Curse of Bleeding, increases bleed build up
- Crushing, breaks webs below you
- Curse of Hunger, increases hunger lost when hit
- Expurgation, increases damage to nether mobs
- Curse of Illumination, grants infinite glowing
- Growth, increases max health
- Fire Resistance, cannot be set on fire but are not immune
- Poison Resistance, immune to poison
- Wither Resistance, immune to wither
- Handling, increases swing speed
Bleed is a new Mechanic introduced via the Cutting Edge Enchantment inspired by Elden Ring. After a succecive amount of hits and the meter gets high enough, deals 20% of their max health in true damage then reseting the meter. Keep in mind this Enchantment/Mechanic is fully togglable with a gamerule if you dont like it.
This mod needs a remake so bad just dont have the motivation lol.
Enchantments of all time aims to add a bunch of new Enchants to Minecraft while trying to make them fair and sticking to the original Minecraft feeling
Enchantment Descriptions compatability
New Enchantments include
Spoiler
- Leeching, gain health on hit
- Decay, inflict wither
- Frostbite, inflict frost
- Tether, brings opponents closer
- Wisdom, increases xp drops
- Cutting Edge, inflicts bleed
- Venomous, inflicts poison
- Explosive, explodes on kill
- Critical, increases critical damage
- Surge, chance to summon lightning on hit
- Illagers Bane, increases damage to illager type mobs
- Cubism, increases damage to cubic mobs (slimes, magma cubes, creepers)
- Curse of Inaccuracy, chance to "miss" a swing
- Sturdiness, increases knockback resistance
- Cloaking, grants invis while crouching
- Curse of Knowledge, makes gaining xp hurt
- Shielding, chance to absorb 100% of an attack
- Elevation, increases step hight
- Leaping, decreases gravity
- Reinforced, increases armor on elyra
- Agility, increases movement speed
- Hammering, mines in a 3x3
- Excavation, increases reach with pickaxe
- Curse of Breaking, decreases item durability
- Everlasting, makes items unbreakable
- Hooking, brings opponents closer
- Auto Smelting, auto smelts mined blocks
- Curse of Slowness, decreases movement speed
- Butchering, increases damage delt to passive mobs
- Curse of Bleeding, increases bleed build up
- Crushing, breaks webs below you
- Curse of Hunger, increases hunger lost when hit
- Expurgation, increases damage to nether mobs
- Curse of Illumination, grants infinite glowing
- Growth, increases max health
- Fire Resistance, cannot be set on fire but are not immune
- Poison Resistance, immune to poison
- Wither Resistance, immune to wither
- Handling, increases swing speed
Bleed is a new Mechanic introduced via the Cutting Edge Enchantment inspired by Elden Ring. After a succecive amount of hits and the meter gets high enough, deals 20% of their max health in true damage then reseting the meter. Keep in mind this Enchantment/Mechanic is fully togglable with a gamerule if you dont like it.
This mod needs a remake so bad just dont have the motivation lol.
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