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Enchantments Of All Time
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Adds 25+ new Enchantments into the game
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Runs entirely on the server. Also works in singleplayer.
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Enchantments of all time aims to add a bunch of new Enchants to Minecraft while trying to make them fair and sticking to the original Minecraft feeling
Enchantment Descriptions compatability
New Enchantments include
- Leeching, gain health on hit
- Decay, inflict wither
- Frostbite, inflict frost
- Tether, brings opponents closer
- Wisdom, increases xp drops
- Cutting Edge, inflicts bleed
- Venomous, inflicts poison
- Explosive, explodes on kill
- Critical, increases critical damage
- Surge, chance to summon lightning on hit
- Illagers Bane, increases damage to illager type mobs
- Cubism, increases damage to cubic mobs (slimes, magma cubes, creepers)
- Curse of Inaccuracy, chance to "miss" a swing
- Sturdiness, increases knockback resistance
- Cloaking, grants invis while crouching
- Curse of Knowledge, makes gaining xp hurt
- Shielding, chance to absorb 100% of an attack
- Elevation, increases step hight
- Leaping, decreases gravity
- Reinforced, increases armor on elyra
- Agility, increases movement speed
- Hammering, mines in a 3x3
- Excavation, increases reach with pickaxe
- Curse of Breaking, decreases item durability
- Everlasting, makes items unbreakable
- Hooking, brings opponents closer
- Auto Smelting, auto smelts mined blocks
- Curse of Slowness, decreases movement speed
- Butchering, increases damage delt to passive mobs
- Curse of Bleeding, increases bleed build up
- Crushing, breaks webs below you
- Curse of Hunger, increases hunger lost when hit
- Expurgation, increases damage to nether mobs
- Curse of Illumination, grants infinite glowing
- Growth, increases max health
- Fire Resistance, cannot be set on fire but are not immune
- Poison Resistance, immune to poison
- Wither Resistance, immune to wither
- Handling, increases swing speed
Bleed is a new Mechanic introduced via the Cutting Edge Enchantment inspired by Elden Ring. After a succecive amount of hits and the meter gets high enough, deals 20% of their max health in true damage then reseting the meter. Keep in mind this Enchantment/Mechanic is fully togglable with a gamerule if you dont like it.
This mod needs a remake so bad just dont have the motivation lol.
Enchantments of all time aims to add a bunch of new Enchants to Minecraft while trying to make them fair and sticking to the original Minecraft feeling
Enchantment Descriptions compatability
New Enchantments include
Spoiler
- Leeching, gain health on hit
- Decay, inflict wither
- Frostbite, inflict frost
- Tether, brings opponents closer
- Wisdom, increases xp drops
- Cutting Edge, inflicts bleed
- Venomous, inflicts poison
- Explosive, explodes on kill
- Critical, increases critical damage
- Surge, chance to summon lightning on hit
- Illagers Bane, increases damage to illager type mobs
- Cubism, increases damage to cubic mobs (slimes, magma cubes, creepers)
- Curse of Inaccuracy, chance to "miss" a swing
- Sturdiness, increases knockback resistance
- Cloaking, grants invis while crouching
- Curse of Knowledge, makes gaining xp hurt
- Shielding, chance to absorb 100% of an attack
- Elevation, increases step hight
- Leaping, decreases gravity
- Reinforced, increases armor on elyra
- Agility, increases movement speed
- Hammering, mines in a 3x3
- Excavation, increases reach with pickaxe
- Curse of Breaking, decreases item durability
- Everlasting, makes items unbreakable
- Hooking, brings opponents closer
- Auto Smelting, auto smelts mined blocks
- Curse of Slowness, decreases movement speed
- Butchering, increases damage delt to passive mobs
- Curse of Bleeding, increases bleed build up
- Crushing, breaks webs below you
- Curse of Hunger, increases hunger lost when hit
- Expurgation, increases damage to nether mobs
- Curse of Illumination, grants infinite glowing
- Growth, increases max health
- Fire Resistance, cannot be set on fire but are not immune
- Poison Resistance, immune to poison
- Wither Resistance, immune to wither
- Handling, increases swing speed
Bleed is a new Mechanic introduced via the Cutting Edge Enchantment inspired by Elden Ring. After a succecive amount of hits and the meter gets high enough, deals 20% of their max health in true damage then reseting the meter. Keep in mind this Enchantment/Mechanic is fully togglable with a gamerule if you dont like it.
This mod needs a remake so bad just dont have the motivation lol.
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