End Caves

Quick rating

End Caves

No reviews yet

Datapack that creates End dimensions with Cave generation, like the old world preset.

No Theme
Adventure/Exploration
End Improvements
Cave Improvements
World Gen Improvements
Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft
26.1

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.0.1+mod
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

End Caves

This is Data Pack makes the End use Cave World generation from the old world preset. Terrain generates from 0 to 128, with a Bedrock roof and floor. All the end biomes and chorus fruit generate throughout the caves.

Generation Notes

  • The End Fountain normally would always generate on the roof, to fix this, I made a hole through the roof at (0, 0)
  • End Cities do not have configurable heights, so they generate on the roof
    • This is partially fine though, because End Gateways send you to the roof
      • When returning though, they also send you to the roof. This makes the hole at (0, 0) useful
    • I may make a custom end city structure in the future, which will allow me to change their heights

Screenshots

Gallery

  • End Caves
    End Caves
  • Outer End Chorus Fruit
    Outer End Chorus Fruit
  • End Cities and Gateways on the Roof
    End Cities and Gateways on the Roof

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~24,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works