[ETF] Entity Texture Features - [Fabric & Forge]
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Custom, Emissive and Varied mobs like Optifine and so much more.. +Player skin features!)
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Includes aesthetic items like decoration, clothing, and visual effects.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Entity Texture Features
About
ETF is a Fabric, Forge & NeoForge mod that adds many Entity Texture Features, including entity and player skin features!
ETF primarily supports the OptiFine format, acting as one of the alternative mods to OptiFine, but with many more features and options!
If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized modpack, which includes all the OptiFine parity mods!
Features
- Custom & random entity textures with the OptiFine format, including even more properties! [guide]
- Emissive/glowing entity textures with the OptiFine format, [guide]
- Simple format for blinking mobs. [guide]
- Player skin features, including blinking, emissive textures, and more! [guide]
Compatible with
- OptiFine's random/custom or emissive entity resource packs
- Entity Model Features (EMF)
- dorianpb's old CEM mod
- Sodium
- Iris Shaders (Support varies depending on the shader)
- Modded entities (Only if the mod creator uses the vanilla rendering code to render their mobs)
- And many more
Settings & configuration
Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located under config/entity_texture_features.json
Mod support
This mod should be compatible with any mod added entities as long as they use regular vanilla rendering
Any mod displaying an entity in a custom GUI can force the default texture by having the entity.getblockstate set to either null or of type VOID_AIR, the same can be achieved by settings the display mob's UUID to UUID.nameUUIDFromBytes(("GENERIC").getBytes()).
Changelog
You can find the changelog here.
Need help or have questions?
You can reach out on my Discord (preferred) or open an issue on GitHub.
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Entity Texture Features
About
ETF is a Fabric, Forge & NeoForge mod that adds many Entity Texture Features, including entity and player skin features!
ETF primarily supports the OptiFine format, acting as one of the alternative mods to OptiFine, but with many more features and options!
If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized modpack, which includes all the OptiFine parity mods!
Features
- Custom & random entity textures with the OptiFine format, including even more properties! [guide]
- Emissive/glowing entity textures with the OptiFine format, [guide]
- Simple format for blinking mobs. [guide]
- Player skin features, including blinking, emissive textures, and more! [guide]
Compatible with
- OptiFine's random/custom or emissive entity resource packs
- Entity Model Features (EMF)
- dorianpb's old CEM mod
- Sodium
- Iris Shaders (Support varies depending on the shader)
- Modded entities (Only if the mod creator uses the vanilla rendering code to render their mobs)
- And many more
Settings & configuration
Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located under config/entity_texture_features.json
Mod support
This mod should be compatible with any mod added entities as long as they use regular vanilla rendering
Any mod displaying an entity in a custom GUI can force the default texture by having the entity.getblockstate set to either null or of type VOID_AIR, the same can be achieved by settings the display mob's UUID to UUID.nameUUIDFromBytes(("GENERIC").getBytes()).
Changelog
You can find the changelog here.
Need help or have questions?
You can reach out on my Discord (preferred) or open an issue on GitHub.
Hosting Partner deal
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