Glowtone: Shaderless Shaders
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Resource-pack driven block and item emissives, provides a simple way to make your own!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Includes aesthetic items like decoration, clothing, and visual effects.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Glowtone
Not the block! A utility mod providing easy resource-pack block and item emissives without bloat. Check the Gallery for beatuiful examples from our built-in resource-pack!
How it works
Glowtone is simple. Textures with a suffix of _glowtone_emissive are used on performant, auto-generated model overlays. Light level can be set on a per-texture basis via .mcmeta like the following example:
{
"glowtone_emissive": {
"light_emission": 15
}
}
And last of all, render layers for block can be overrode on a per-block basis via glowtone_block_render_type_overwrites/<block>.json, like so:
{
"render_type": "cutout"
}
Use the built-in resource-pack for Vanilla emissives, or bring your own! Take a look at our pack for example useage if you want to set up compatability for your own mods or want to make resource-packs.
Does not mess with shaders. Should work out-of-the-box with Iris and Core Shaders!
Compatability
- Sodium 0.8.X
- Create
- Create Aeronautics (and it's dependancies, Sable and Veil)
Glowtone
Not the block! A utility mod providing easy resource-pack block and item emissives without bloat. Check the Gallery for beatuiful examples from our built-in resource-pack!
How it works
Glowtone is simple. Textures with a suffix of _glowtone_emissive are used on performant, auto-generated model overlays. Light level can be set on a per-texture basis via .mcmeta like the following example:
{
"glowtone_emissive": {
"light_emission": 15
}
}
And last of all, render layers for block can be overrode on a per-block basis via glowtone_block_render_type_overwrites/<block>.json, like so:
{
"render_type": "cutout"
}
Use the built-in resource-pack for Vanilla emissives, or bring your own! Take a look at our pack for example useage if you want to set up compatability for your own mods or want to make resource-packs.
Does not mess with shaders. Should work out-of-the-box with Iris and Core Shaders!
Compatability
- Sodium 0.8.X
- Create
- Create Aeronautics (and it's dependancies, Sable and Veil)
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