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ShootScreen
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Make your game screen look like a screenshot.
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Runs entirely on the client. Works on vanilla servers.
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Description
Shoot Screen
Make your game screen look like a screenshot.
Press 'Z' to toggle of screenshot like rendering.
Supprt custom background image and many other params.

Custom Background
Put following files in a resource pack.
├───assets
│ └───<namespace>
│ └───custom_background
│ └─── <image_name>.json //background config
│ └───texutres
│ └───custom_background
│ └─── <image_name>.png
If there is more than one background, will apply a random one.
//A background config example.
{
"name": "example_background", //the image name.
"screenRect": { //define the sreen corners in background.
"leftDown": [ //Percentage[0-1] form left down corner of iamge.
0.106,
0.249
],
"leftUp": [
0.0879,
0.876
],
"rightDown": [
0.952,
0.256
],
"rightUp": [
0.951,
0.92
]
},
"moireStrength": 0.6, //Strength of Moiré pattern.Range[0,1]. 0 means no Moiré pattern.
"lightColor": [ //Following are the light parameters
1.0,
1.0,
1.0
],
"lightPos": [
1.7,
1.0,
2.0
],
"viewPos": [
0.6,
0.5,
1.0
]
"ambientStrength": 0.2,
"specularStrength": 5,
"shininess": 16,
}
About light parameters: this mod use Phong Lighting Model to simulate highlighting effects. The screen mapped to a rect from (0,0,0) to(1,1,0)and towards(0,0,1).
If you just want to disable highlighing effects , set specular strength to 0.
Shoot Screen
Make your game screen look like a screenshot.
Press 'Z' to toggle of screenshot like rendering.
Supprt custom background image and many other params.

Custom Background
Put following files in a resource pack.
├───assets
│ └───<namespace>
│ └───custom_background
│ └─── <image_name>.json //background config
│ └───texutres
│ └───custom_background
│ └─── <image_name>.png
If there is more than one background, will apply a random one.
//A background config example.
{
"name": "example_background", //the image name.
"screenRect": { //define the sreen corners in background.
"leftDown": [ //Percentage[0-1] form left down corner of iamge.
0.106,
0.249
],
"leftUp": [
0.0879,
0.876
],
"rightDown": [
0.952,
0.256
],
"rightUp": [
0.951,
0.92
]
},
"moireStrength": 0.6, //Strength of Moiré pattern.Range[0,1]. 0 means no Moiré pattern.
"lightColor": [ //Following are the light parameters
1.0,
1.0,
1.0
],
"lightPos": [
1.7,
1.0,
2.0
],
"viewPos": [
0.6,
0.5,
1.0
]
"ambientStrength": 0.2,
"specularStrength": 5,
"shininess": 16,
}
About light parameters: this mod use Phong Lighting Model to simulate highlighting effects. The screen mapped to a rect from (0,0,0) to(1,1,0)and towards(0,0,1).
If you just want to disable highlighing effects , set specular strength to 0.
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