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Extreme Natural Disasters
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Extreme natural disasters like volcanoes and earthquakes and sinkholes. Inspired by the general disasters mod.
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Runs entirely on the server. Also works in singleplayer.
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This mod is in alpha it does not contain all its intended features and some current features are not finished. These features may cause crashes or lag while in alpha.
Discord server for reporting bugs and dev showcases before a update is released.
Extreme natural disasters like volcanoes and earthquakes and sinkholes. Inspired by the general disasters mod, but only needed server-side to function.
Simulates different tectonic plate boundries for volcano and earthquake spawns, unstable aquifer points for sinkhole spawns.


Use "/endisaster tectonicmap" while holding a map to have them drawn on the map for you.
This command will also tell you where boundries and points are and what disasters they spawn.
Tectonic plate generation is WIP, it will be more realistic in the future. It is fully functional right now though as weird as it looks.
Tectonic plate movement is not simulated because it would be super laggy and you wont be able to base permanently anywhere safe.

experimental/wip apocalypses:
Flood (most functional one at the moment): floods the world, direct pallete editing for new and loaded chunks for less lag from flooding.
Solar: classic solar apocalypse with extra steps. block conversions are user-definable in config.
Snow : covers the world in snow, direct pallete editing for new and loaded chunks for less lag from snow. (least functional right now, does not work properly at all)
This mod is in alpha, it does not contain all its intended features and some current features are not finished. These features may cause crashes or lag while in alpha.
Discord server for reporting bugs and dev showcases before a update is released.
Extreme natural disasters like volcanoes and earthquakes and sinkholes. Inspired by the general disasters mod, but only needed server-side to function.
Simulates different tectonic plate boundries for volcano and earthquake spawns, unstable aquifer points for sinkhole spawns.
Tectonic plate movement is not simulated because you wouldn't be able to base permanently anywhere safe.
Xaero's World Map and Xaero's Minimap is functional but JourneyMap is heavily recomended and better supported.
Use this if playing without either map mods:
``` "/endisaster tectonicmap" ``` while holding a map to have them drawn on the map for you.
experimental/wip apocalypses (unfinished & laggy): Flood (most functional one at the moment): floods the world, direct pallete editing for new and loaded chunks for less lag from flooding. Solar: classic solar apocalypse with extra steps. block conversions are user-definable in config. Snow : covers the world in snow, direct pallete editing for new and loaded chunks for less lag from snow. (least functional right now, does not work properly at all)
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