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Attract to Sound ([NEO]Forge/Fabric): Realistic mob hearing & stealth AI.
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[(NEO)Forge & Fabric 1.18.2 -> 1.21.11] Mobs will be attracted to sounds. And may as well have realistic vision.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Adds or enhances hostile creatures and enemies.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Attract to Sound: Telereceptors
Mobs with working eyes, ears, and nose. Mobs can trace your footsteps to follow you home. Mobs react to gunshots, footsteps, grenades, voice chat. Realistic vision, making stealth and camouflage practical. Realistic Camouflage, better invisibility, hide glint enchant.
[](https://modrinth.com/mod/attract-to-sound)[](https://www.curseforge.com/minecraft/mc-mods/attract-to-sound)
Platforms & Versions
- Forge, NeoForge & Fabric
- Tested MC versions commonly supported by releases: 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11
- Latest v6.3.3 for Forge & Fabric 1.20.1
🧰 Core Features
Sound Attraction: Mobs investigate sound events (blocks, entities, items, modded sounds)
Stealth & Visibility: Player visibility affected by light, weather, stance, movement, invisibility
Camouflage System
- Truly invisible under invisibility potion effect, both armor and item are hidden (configurable on server side for anticheat)
- Armor-only camouflage with configurable items and bonuses
- Full “armor + nearby blocks” sets using color/ID matching
- Apply camo materials like mud, sand, dirt, etc., to blend in with the environment
Scent System:
- Player movement creates a scent trail that mobs can track.
- Scent lasts about 5 minutes but varies by biome temperature and humidity.
- Dive into the water to cut off the trail.
- Can apply camo material to mask the scent.
Raid System:
- Instead of a normal horde, mobs will schedule a RAID upon finding a player near the sound or scent position.
- Mobs will call for reinforcement upon scheduling a RAID.
Muffling & Materials: Wool, solids, liquids, and thin blocks alter sound propagation
Group AI: Leaders, followers, edge scouts, spacing, dynamic sector scanning
Swoosh: A configurable list of projectiles, when thrown, will attract mobs to the thrown direction
Creek: Walking on a configurable list of blocks will make the creek sound
Configurable Everything: Multiple config files in config/soundattract with guided comments
🔌 Integrations
- TacZ (Forge/NeoForge): Realistic decibels, attachment reductions, muzzle-flash visibility
- Point Blank (Forge/Fabric): Per-weapon effective ranges, suppressors, flash tuning
- Fungal Infection: Spore(Forge): Proto develops to sound, senses sound to summon creatures
- Simple Voice Chat: Dynamic radius based on live mic loudness
- Plasmo Voice (Forge/Fabric): Similar to Simple Voice Chat
- Immersive Melodies (Forge/Fabric): Blasting music will lure mobs
- CSGrenade (Forge): Mobs can't see through smoke, flash, and run away from fire bomb
- Relentless undead (Forge/Fabric): Configurable mobs can climb on top to scale the wall to go to the sound
- Hot Bath (Forge): Dirtiness will magnify the scent, attract mobs more easily. Aroma in a different biome will make your smell stand out. Bathing in hot water to clear the camo layer faster
- Enhanced AI: Block Breaking to Sound, Teleport to Sound, Throw to Sound, X-ray
🖼️ Gameplay Highlights
- Mobs swarm explosions, investigate doors, and close in on gunshots
- Sneak through rain and darkness with dyed camo and muffling blocks
- Groups coordinate: leaders engage while edge scouts sweep sectors
- Voice chat lets your teammates’ shouts give away your position
📣 For Modpack Authors
- You can use this mod in your modpack
- If you need support, find me on Discord
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Platforms & Versions
- Forge, NeoForge & Fabric
- Tested MC versions commonly supported by releases: 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11
- Latest v6.3.3 for Forge & Fabric 1.20.1
🧰 Core Features
- Sound Attraction:
- Mobs investigate sound events (blocks, entities, items, modded sounds)
- Stealth & Visibility: Player visibility affected by light, weather, stance, movement, invisibility
- Camouflage System:
- Truly invisible under invisibility potion effect, both armor and item are hidden (configurable on server side for anticheat)
- Armor-only camouflage with configurable items and bonuses
- Full “armor + nearby blocks” sets using color/ID matching
- Apply camo materials like mud, sand, dirt, etc., to blend in with the environment
- Scent System:
- Player movement creates a scent trail that mobs can track.
- Scent lasts about 5 minutes but varies by biome temperature and humidity.
- Dive into the water to cut off the trail.
- Can apply camo material to mask the scent.
- Raid System:
- Instead of a normal horde, mobs will schedule a RAID upon finding a player near the sound or scent position.
- Mobs will call for reinforcement upon scheduling a RAID.
- Muffling & Materials: Wool, solids, liquids, thin blocks alter sound propagation
- Group AI: Leaders, followers, edge scouts, spacing, and dynamic sector scanning
- Swoosh: A configurable list of projectiles, when thrown, will attract mobs to the thrown direction
- Creek: Walking on a configurable list of blocks will make the creek sound
- Configurable Everything: Human-readable TOML with guided comments
🔌 Integrations
- TacZ (Forge/NeoForge/Fabric): Realistic decibels, attachment reductions, muzzle-flash visibility
- Point Blank (Forge/Fabric): Per-weapon effective ranges, suppressors, flash tuning
- Fungal Infection: Spore(Forge): Proto develops to sound, senses sound to summon creatures
- Simple Voice Chat (Forge/Neoforge/Fabric): Dynamic radius based on live mic loudness
- Plasmo Voice (Forge/Fabric): Similar to Simple Voice Chat
- Immersive Melodies (Forge/Fabric): Blasting music will lure mobs
- CSGrenade (Forge): Mobs can't see through smoke, flash, and run away from fire bomb
- Relentless undead (Forge/Fabric): Configurable mobs can climb on top to scale the wall to go to the sound
- Enhanced AI (Forge/NeoForge/Fabric): Block Breaking to Sound, Teleport to Sound, Throw to Sound, X-ray
-
Other Gun Mods: Quick copy-paste examples for Scorched Guns, Ewewukek’s Musket Mod, and MrCrayfish’s Gun Mod (Unofficial) via
soundIdWhitelist+rawSoundDefaults -
Hot Bath: Dirtiness will magnify the scent, attract mobs more easily. Aroma in a different biome will make your smell stand out. Bathing in hot water to clear the camo layer faster.
🖼️ Gameplay Highlights
- Mobs swarm explosions, investigate doors, and close in on gunshots
- Sneak through rain and darkness with dyed camo and muffling blocks
- Groups coordinate: leaders engage while edge scouts sweep sectors
- Voice chat lets your teammates’ shouts give away your position
|
📣 For Modpack Authors
- You can use this mod in your modpack
- If you need support, find me on Discord
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