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Attract to Sound ([NEO]Forge/Fabric): Realistic mob hearing & stealth AI.
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[(NEO)Forge & Fabric 1.18.2 -> 26.2] Mobs will be attracted to sounds. And may as well have realistic vision and scene of smell.
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Must be installed on both the client and the server.
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About
Description
Attract to Sound: Telereceptors
Mobs with working eyes, ears, and noses. They can trace your footsteps to follow you home and react to gunshots, footsteps, grenades, and voice chat. Realistic vision makes stealth and camouflage practical. Use camouflage to blend in, improve invisibility, and hide enchantment glint.
Platforms & Versions
- Forge, NeoForge & Fabric
- Tested Minecraft versions commonly supported by releases: 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11, 26.2
- Latest v7.0.0 for Forge 1.20.1
🧰 Core Features
Sound Attraction: Mobs investigate sound events (blocks, entities, items, modded sounds)
Stealth & Visibility: Player visibility affected by light, weather, stance, movement, invisibility
Camouflage System
- Truly invisible under invisibility potion effect, both armor and item are hidden (configurable on server side for anticheat)
- Armor-only camouflage with configurable items and bonuses
- Full “armor + nearby blocks” sets using color/ID matching
- Apply camo materials like mud, sand, dirt, etc., to blend in with the environment
Scent System:
- Player movement creates a scent trail that mobs can track.
- Scent lasts about 5 minutes but varies by biome temperature and humidity.
- Dive into the water to cut off the trail.
- Can apply camo material to mask the scent.
Raid System:
- Instead of a normal horde, mobs will schedule a RAID upon finding a player near the sound or scent position.
- Mobs will call for reinforcement upon scheduling a RAID.
Muffling & Materials: Wool, solids, liquids, and thin blocks alter sound propagation
Group AI: Leaders, followers, edge scouts, spacing, dynamic sector scanning
Swoosh: A configurable list of projectiles, when thrown, will attract mobs to the thrown direction
Creek: Walking on a configurable list of blocks will make the creek sound Awareness UI & Alerts:
- Track the current windshield effect, smell level, sound level, and detection level with a new awareness UI.
- See alerts above mobs for alerts, detection, near-miss arrows, and raids.
Living Bridge:
Zombies and other configurable mobs can climb over one another to form a living bridge into your base. This feature is enabled by default.


Trap-Aware Pathfinding: Mobs can account for traps such as trapdoors and placed lava, so they’re less likely to be tricked by them.
Wind-Spreading Scent: Wind carries scent through the world. With Weather2 installed, scent uses realistic wind sampling.
Food Scent: Food can add to the scent that attracts mobs. With Spoiled installed, spoiled food increases the scent.
Improved Compatibility & Performance:
- Improved smoke, flash, and camouflage rendering for TacZ Hostiles and TacZ NPC.
- Fixed limb rendering with From The Fog.
- Significantly improved performance.
Configurable Everything: Multiple config files in config/soundattract with guided comments
🔌 Integrations
- TacZ (Forge/NeoForge): Realistic decibels, attachment-based sound reduction, and muzzle-flash visibility. Improved smoke and flash handling.
- TacZ Hostiles: Improved smoke and flash handling, and camouflage rendering.
- TacZ NPC: Improved smoke and flash handling, and camouflage rendering.
- Point Blank (Forge/Fabric): Per-weapon effective ranges, suppressors, and flash tuning.
- Weather2: With Weather2 installed, wind spreads scent using realistic wind sampling.
- Spoiled: Spoiling food increases its scent, making it more likely to attract mobs.
- Fungal Infection: Spore (Forge): Proto develops to sound; senses sound to summon creatures.
- Simple Voice Chat: Dynamic attraction radius based on live microphone loudness.
- Plasmo Voice (Forge/Fabric): Similar voice-chat integration to Simple Voice Chat.
- Immersive Melodies (Forge/Fabric): Loud music attracts mobs.
- CSGrenade (Forge): Mobs can’t see through smoke, react to flash, and run away from fire bombs.
- Relentless Undead (Forge/Fabric): Configurable mobs can climb on top of one another to scale walls toward a sound.
- Hot Bath (Forge): Dirtiness increases scent and makes mobs more likely to find you. Aroma from a different biome can make your smell stand out. Bathing in hot water clears your camouflage layer faster.
- Enhanced AI: Block breaking, teleporting, throwing, and X-ray behavior can be attracted to sound.
🖼️ Gameplay Highlights
- Mobs swarm explosions, investigate doors, and close in on gunshots
- Sneak through rain and darkness with dyed camo and muffling blocks
- Groups coordinate: leaders engage while edge scouts sweep sectors
- Voice chat lets your teammates’ shouts give away your position
📣 For Modpack Authors
- You can use this mod in your modpack
- If you need support, find me on Discord
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Platforms & Versions
- Forge, NeoForge & Fabric
- Tested MC versions commonly supported by releases: 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11, 26.2
- Latest v7.0.0 for Forge 1.20.1
🧰 Core Features
- Sound Attraction:
- Mobs investigate sound events (blocks, entities, items, modded sounds)
- Stealth & Visibility: Player visibility affected by light, weather, stance, movement, invisibility
- Camouflage System:
- Truly invisible under invisibility potion effect, both armor and item are hidden (configurable on server side for anticheat)
- Armor-only camouflage with configurable items and bonuses
- Full “armor + nearby blocks” sets using color/ID matching
- Apply camo materials like mud, sand, dirt, etc., to blend in with the environment
- Scent System:
- Player movement creates a scent trail that mobs can track.
- Scent lasts about 5 minutes but varies by biome temperature and humidity.
- Dive into the water to cut off the trail.
- Can apply camo material to mask the scent.
- Raid System:
- Instead of a normal horde, mobs will schedule a RAID upon finding a player near the sound or scent position.
- Mobs will call for reinforcement upon scheduling a RAID.
-
Muffling & Materials: Wool, solids, liquids, thin blocks alter sound propagation
-
Group AI: Leaders, followers, edge scouts, spacing, and dynamic sector scanning
-
Swoosh: A configurable list of projectiles, when thrown, will attract mobs to the thrown direction
-
Creek: Walking on a configurable list of blocks will make the creek sound
-
Awareness UI & Alerts:
- A new awareness UI shows the windshield effect, smell level, sound level, and detection level.
- Indicators above mobs show alerts, detection, arrow near misses, and raids.
-
Living Bridge: Zombies and other configurable mobs can form a bridge to invade your base. Enabled by default.

-
Trap-Aware Pathfinding: Mobs can account for traps such as trapdoors and placed lava, so they’re less likely to be tricked by them.
-
Wind-Spreading Scent: Wind carries scent. With Weather2 installed, the mod uses realistic wind sampling.
-
Food Scent: Food adds to the scent that attracts mobs. With Spoiled installed, spoiled food increases the scent.
-
Compatibility & Performance:
- Improved smoke and flash handling, plus camouflage rendering, for TacZ Hostiles and TacZ NPC.
- Fixed limb rendering with From The Fog.
- Significantly improved performance.
-
Configurable Everything: Human-readable TOML with guided comments
🔌 Integrations
- TacZ (Forge/NeoForge/Fabric): Realistic decibels, attachment reductions, muzzle-flash visibility
- TacZ Hostiles (Fabric): Improved smoke and flash handling, and camouflage rendering.
- TacZ NPC (Fabric): Improved smoke and flash handling, and camouflage rendering.
- Weather2: Wind uses realistic sampling when spreading scent.
- Spoiled: Spoiled food increases its scent and can attract mobs more strongly.
- Point Blank (Forge/Fabric): Per-weapon effective ranges, suppressors, flash tuning
- Fungal Infection: Spore(Forge): Proto develops to sound, senses sound to summon creatures
- Simple Voice Chat (Forge/Neoforge/Fabric): Dynamic radius based on live mic loudness
- Plasmo Voice (Forge/Fabric): Similar to Simple Voice Chat
- Immersive Melodies (Forge/Fabric): Blasting music will lure mobs
- CSGrenade (Forge): Mobs can't see through smoke, flash, and run away from fire bomb
- Relentless undead (Forge/Fabric): Configurable mobs can climb on top to scale the wall to go to the sound
- Enhanced AI (Forge/NeoForge/Fabric): Block Breaking to Sound, Teleport to Sound, Throw to Sound, X-ray
-
Other Gun Mods: Quick copy-paste examples for Scorched Guns, Ewewukek’s Musket Mod, and MrCrayfish’s Gun Mod (Unofficial) via
soundIdWhitelist+rawSoundDefaults -
Hot Bath: Dirtiness will magnify the scent, attract mobs more easily. Aroma in a different biome will make your smell stand out. Bathing in hot water to clear the camo layer faster.
🖼️ Gameplay Highlights
- Mobs swarm explosions, investigate doors, and close in on gunshots
- Sneak through rain and darkness with dyed camo and muffling blocks
- Groups coordinate: leaders engage while edge scouts sweep sectors
- Voice chat lets your teammates’ shouts give away your position
|
📣 For Modpack Authors
- You can use this mod in your modpack
- If you need support, find me on Discord
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