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Feature NBT Deadlock Be Gone
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Fixes deadlocks caused by https://bugs.mojang.com/browse/MC-246262
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Runs entirely on the server. Also works in singleplayer.
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Forge download: Click here
Fabric download: Click here
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INFO
This mod's sole goal is to fix this bug for 1.18 MC: https://bugs.mojang.com/browse/MC-246262
NOTE: The bug does not appear to be reproducible in 1.19+ anymore!
The bug is when placing NBT builds into the world during worldgen, it can deadlock the game if the build is replacing a BlockEntity of any kind. Spawners, chests, lecterns, beds, signs, etc. Which is... bad. Your game locks up and freezes. Ticks are no longer being run.
The issue comes down to the fact that the method used to place build's blocks in the world is not worldgen safe. It is using the wrong world object inside. The way this mod fixes the bug is by simply skipping the calls to those unsafe methods if the world passed into the nbt placing method is a WorldGenRegion class. More info and in-depth detail is in the bug report above.
For mods, this bug may occur more often which is why it may be a good idea to just have this mod on as a precaution.
This bug does not occur in 1.17.x and below. It is fixed in 1.19 and above. It seems to only exist in 1.18.x.
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MOD DEVERLOPERS:
To use in dev, add this to the repositories block in build.gradle:
maven {
// FeatureNBTDeadlockBeGone
url "https://nexus.resourcefulbees.com/repository/maven-public/"
}
Then in dependencies block in build.gradle, add:
FORGE:
runtimeOnly fg.deobf("com.telepathicgrunt:FeatureNBTDeadlockBeGone-Forge:2.0.0+1.18.2")
FABRIC:
modRuntimeOnly "com.telepathicgrunt:FeatureNBTDeadlockBeGone-Fabric:2.0.0+1.18.2"
QUILT:
modRuntimeOnly "com.telepathicgrunt:FeatureNBTDeadlockBeGone-Quilt:2.0.0+1.18.2"
Change 2.0.0+1.18.2 to the version you want.
Discord Link to #telepathicgrunt-mods channel for my mods! :
This mod's sole goal is to fix this bug that only exists for 1.18 MC: https://bugs.mojang.com/browse/MC-246262
The bug is when placing NBT builds into the world during worldgen, it can deadlock the game if the build is replacing a BlockEntity of any kind. Spawners, chests, lecterns, beds, signs, etc. Which is... bad. Your game locks up and freezes. Ticks are no longer being run.
The issue comes down to the fact that the method used to place build's blocks in the world is not worldgen safe. It is using the wrong world object inside. The way this mod fixes the bug is by simply skipping the calls to those unsafe methods if the world passed into the nbt placing method is a WorldGenRegion class. More info and in-depth detail is in the bug report above.
For mods, this bug may occur more often which is why it may be a good idea to just have this mod on as a precaution.
This bug does not occur in 1.17.x and below. It is fixed in 1.19 and above. It seems to only exist in 1.18.x.
MOD DEVERLOPERS:
To use in dev, add this to the repositories block in build.gradle:
maven {
// FeatureNBTDeadlockBeGone
url "https://nexus.resourcefulbees.com/repository/maven-public/"
}
Then in dependencies block in build.gradle, add:
FORGE:
runtimeOnly fg.deobf("com.telepathicgrunt:FeatureNBTDeadlockBeGone-Forge:2.0.0+1.18.2")
FABRIC:
modRuntimeOnly "com.telepathicgrunt:FeatureNBTDeadlockBeGone-Fabric:2.0.0+1.18.2"
QUILT:
modRuntimeOnly "com.telepathicgrunt:FeatureNBTDeadlockBeGone-Quilt:2.0.0+1.18.2"
Change 2.0.0+1.18.2 to the version you want.
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