Mod

FlatSavanna

Quick rating

FlatSavanna

No reviews yet

Make savannas actually flat — wide, buildable plains with natural edges. Rivers, trees and villages stay untouched; everything else is pure vanilla.

Adventure/Exploration
World Gen Improvements
Genetics & Biology
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Filter by exact patch versions
Loading exact versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your updated review is now pending. It has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
flatsavanna-forge-1.20.1-1.0.0-1.20.1.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

JOIN OUR DISCORD

Makes savannas generate flat — wide, level plains like real-world savannas — by gently lowering the hills, domes, plateaus and shattered terrain that vanilla scatters across them, while leaving the rest of the world exactly as vanilla. The result is open, buildable grassland that still looks naturally generated.

With mod With mod

Without mod Without mod

📦 Install on the server (or in singleplayer). Savannas are flattened during world generation, so vanilla clients can join and play seamlessly — no client installation needed.

🌱 Affects newly generated terrain only. Chunks that already exist won't change — explore into fresh land (or start a new world) to see flat savannas.

🎮 Singleplayer note: Works perfectly in singleplayer — just drop it into your mods folder as usual.

Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/4XUPywnEyE

How it works:

  • Flat savannas: Savanna biomes are pulled down to a low, level plain — perfect for bases, farms and builds — instead of the usual rolling, bumpy hills.
  • Hills handled, not cut: Domes, plateaus and windswept/shattered relief are lowered smoothly into the flatland. Where a savanna meets higher ground, it ramps up gracefully — never an artificial cliff or wall.
  • Seamless biome borders: The effect fades out across the biome edge using the same climate noise vanilla uses to place biomes, so neighbouring forests, deserts and plains blend in naturally.
  • Rivers, lakes & water stay natural: A valley gate keeps rivers, lakes and low valleys fully vanilla — real flowing water with gentle banks — so the flat savanna wraps around them instead of cutting them into dry trenches.
  • Trees, villages & mobs untouched: Acacia trees, villages, animals and structures are placed by vanilla after terrain, so they simply sit on the new flat ground. Nothing is removed.
  • Everything else is vanilla: Oceans, mountains, caves, ores, wet biomes — anything that isn't dry savanna land is byte-for-byte identical to vanilla.

Good to know

  • No configuration required — it works out of the box. There are no commands or config files to manage.
  • Lightweight & data-driven: ships as worldgen data, so it adds no runtime overhead and is safe to add to or remove from a world at any time (already-generated chunks keep whatever shape they had).
  • Great with terrain/biome packs: it only changes the shape of savanna land, so it plays nicely alongside most other mods.

JOIN OUR DISCORD

Makes savannas generate flat — wide, level plains like real-world savannas — by gently lowering the hills, domes, plateaus and shattered terrain that vanilla scatters across them, while leaving the rest of the world exactly as vanilla. The result is open, buildable grassland that still looks naturally generated.

With mod With mod

Without mod Without mod

📦 Install on the server (or in singleplayer). Savannas are flattened during world generation, so vanilla clients can join and play seamlessly — no client installation needed.

🌱 Affects newly generated terrain only. Chunks that already exist won't change — explore into fresh land (or start a new world) to see flat savannas.

⚠️ Fabric users: also install Fabric API (the worldgen data only loads when it's present). Forge & NeoForge need nothing extra.

🎮 Singleplayer note: Works perfectly in singleplayer — just drop it into your mods folder as usual.

Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/4XUPywnEyE

How it works:

  • Flat savannas: Savanna biomes are pulled down to a low, level plain — perfect for bases, farms and builds — instead of the usual rolling, bumpy hills.
  • Hills handled, not cut: Domes, plateaus and windswept/shattered relief are lowered smoothly into the flatland. Where a savanna meets higher ground, it ramps up gracefully — never an artificial cliff or wall.
  • Seamless biome borders: The effect fades out across the biome edge using the same climate noise vanilla uses to place biomes, so neighbouring forests, deserts and plains blend in naturally.
  • Rivers, lakes & water stay natural: A valley gate keeps rivers, lakes and low valleys fully vanilla — real flowing water with gentle banks — so the flat savanna wraps around them instead of cutting them into dry trenches.
  • Trees, villages & mobs untouched: Acacia trees, villages, animals and structures are placed by vanilla after terrain, so they simply sit on the new flat ground. Nothing is removed.
  • Everything else is vanilla: Oceans, mountains, caves, ores, wet biomes — anything that isn't dry savanna land is byte-for-byte identical to vanilla.

Good to know

  • No configuration required — it works out of the box. There are no commands or config files to manage.
  • Lightweight & data-driven: ships as worldgen data, so it adds no runtime overhead and is safe to add to or remove from a world at any time (already-generated chunks keep whatever shape they had).
  • Great with terrain/biome packs: it only changes the shape of savanna land, so it plays nicely alongside most other mods.

Screenshots

Gallery

  • Without mod
    Without mod
  • With mod
    With mod

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync