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FlatSavanna

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FlatSavanna

By NikrecsOwner

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Make savannas actually flat — wide, buildable plains with natural edges. Rivers, trees and villages stay untouched; everything else is pure vanilla.

Mod Loaders
Minecraft
26.3 26.2

About

Description

JOIN_OUR_DISCORD MODRINTH

Makes savannas generate flat — wide, level plains like real-world savannas — by gently lowering the hills, domes, plateaus and shattered terrain that vanilla scatters across them, while leaving the rest of the world exactly as vanilla. The result is open, buildable grassland that still looks naturally generated.

Install where the world is generated — on the server, or in singleplayer. Client installation is optional; players without the mod can join and play normally.

Dependencies: Fabric needs Fabric API and Architectury API. NeoForge needs Architectury API. Forge needs no additional dependencies.

Free to use in any modpack — public or private, no permission needed.

What it does

  • Flat savannas — savanna biomes become a near-level plain at about Y 70, perfect for bases, farms and builds, instead of rolling, bumpy hills.
  • Hills handled, not cut — domes, plateaus and windswept/shattered relief are lowered smoothly into the flatland. Where a savanna meets higher ground it ramps up gracefully, never an artificial cliff or wall.
  • Seamless biome borders — the effect fades out across the biome edge using the same climate noise vanilla uses to place biomes, so neighbouring forests, deserts and plains blend in naturally.
  • Rivers, lakes and valleys stay natural — they keep their vanilla shape and water, so the flat savanna wraps around them instead of cutting them into dry trenches.
  • Trees, villages and mobs untouched — acacias, villages, animals and structures are placed after terrain, so they simply sit on the new flat ground. Nothing is removed.
  • Everything else is vanilla — oceans, mountains, caves, ores and every non-savanna biome stay exactly vanilla.

Details

  • New chunks only — existing chunks keep their shape; explore into fresh land or start a new world to see flat savannas.
  • No configuration — no config files or commands. Ships as worldgen data with no runtime overhead, and can be added to or removed from a world at any time.
  • Experimental Settings screen — on some versions Minecraft shows an "Experimental Settings" warning when creating or opening a world; just hit Proceed.
  • Not compatible with RiverInJungle — both replace the same vanilla terrain height file, so with both installed only one of the two changes applies.
  • Plays nicely alongside most terrain and biome mods, since it only changes the shape of savanna land.

Feedback

Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/HTkn94BXmA

More mods by Nikrecs: Fields · Better Caravans

My other mods that I recommend.

JOIN OUR DISCORD

Makes savannas generate flat — wide, level plains like real-world savannas — by gently lowering the hills, domes, plateaus and shattered terrain that vanilla scatters across them, while leaving the rest of the world exactly as vanilla. The result is open, buildable grassland that still looks naturally generated.

With mod With mod

Without mod Without mod

📦 Install on the server (or in singleplayer). Savannas are flattened during world generation, so vanilla clients can join and play seamlessly — no client installation needed.

🌱 Affects newly generated terrain only. Chunks that already exist won't change — explore into fresh land (or start a new world) to see flat savannas.

🎮 Singleplayer note: Works perfectly in singleplayer — just drop it into your mods folder as usual.

Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/4XUPywnEyE

How it works:

  • Flat savannas: Savanna biomes are pulled down to a low, level plain — perfect for bases, farms and builds — instead of the usual rolling, bumpy hills.
  • Hills handled, not cut: Domes, plateaus and windswept/shattered relief are lowered smoothly into the flatland. Where a savanna meets higher ground, it ramps up gracefully — never an artificial cliff or wall.
  • Seamless biome borders: The effect fades out across the biome edge using the same climate noise vanilla uses to place biomes, so neighbouring forests, deserts and plains blend in naturally.
  • Rivers, lakes & water stay natural: A valley gate keeps rivers, lakes and low valleys fully vanilla — real flowing water with gentle banks — so the flat savanna wraps around them instead of cutting them into dry trenches.
  • Trees, villages & mobs untouched: Acacia trees, villages, animals and structures are placed by vanilla after terrain, so they simply sit on the new flat ground. Nothing is removed.
  • Everything else is vanilla: Oceans, mountains, caves, ores, wet biomes — anything that isn't dry savanna land is byte-for-byte identical to vanilla.

Good to know

  • No configuration required — it works out of the box. There are no commands or config files to manage.
  • Lightweight & data-driven: ships as worldgen data, so it adds no runtime overhead and is safe to add to or remove from a world at any time (already-generated chunks keep whatever shape they had).
  • Great with terrain/biome packs: it only changes the shape of savanna land, so it plays nicely alongside most other mods.