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GeoGradient - Climate Generator
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Real-world geography for Minecraft. The further you travel north or south, the colder or hotter the world becomes, with poles, equators, and seven climate bands that actually make sense.
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Runs entirely on the server. Also works in singleplayer.
Must be installed on both the client and the server.
Varies by version.
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Description
Biomes stop being a patchwork. GeoGradient lays climate across the world in latitude bands, so you ride from equatorial jungle through temperate forest into tundra and finally polar ice, the way a real globe is arranged.
Minecraft 1.21.1 on Fabric or NeoForge, and 1.20.1 on Fabric or Forge. Needs Architectury API.
⭐ What It Does
- Climate follows latitude - hot at the equator, cold at the poles, with the full cycle repeating every two globe-widths so the world stays infinite.
- You set how big the globe is - anywhere from 1,000 to 1,000,000 blocks from a pole to the nearest equator.
- The bands are not straight lines - noise warps every border, so a coastline of climate wanders instead of ruling a stripe across the map.
- Transitions are blended, not butted together - each boundary gets a cosine-blended zone sized as a fraction of the narrower neighbor.
- Start where you want on the globe - an optional spawn latitude drops a new world at the equator, at a pole, or anywhere between.
- Terrain shape is untouched - it hooks vanilla's biome source and, when present, TerraBlender. Mountains and caves stay exactly as your other mods made them.
📋 Requirements
- Minecraft 1.21.1 on Fabric or NeoForge, and 1.20.1 on Fabric or Forge.
- Architectury API 13.0.8 or later on every loader.
- Fabric API 0.110.0 or later, Fabric Loader 0.16.9 or later, and Cloth Config API 15.0.140 or later, on Fabric.
- NeoForge 21.1 or later, on NeoForge.
📥 Installation
- Install your loader and Architectury API, plus Fabric API and Cloth Config if you are on Fabric.
- Install with the CurseForge app, or download the jar for your version and loader into your
modsfolder. - Create a world and travel north or south. The climate changes as you go.
⚙️ Configuration
Settings are read when the Overworld loads. On Fabric the file is config/geogradient.json; on NeoForge it is config/geogradient-common.toml.
| Setting | Default | What it does |
|---|---|---|
globe_size |
10,000 | Blocks from a pole to the nearest equator, 1,000 to 1,000,000. The full cycle repeats every two of these. |
border_amplitude |
200 | Maximum Z-axis warp applied to biome borders by noise, in blocks, 0 to 10,000. |
border_frequency |
0.002 | Frequency of that border noise, 0.0001 to 0.1. Lower is broader waves, higher is tighter ripples. |
spawn_latitude |
0.0 | Where a new world spawns, -1.0 at the equator to 1.0 at the north pole. 0.0 leaves spawn alone. |
blend_fraction |
0.15 | Width of the blended transition at each band boundary, 0.0 to 0.5, as a fraction of the narrower band. |
NeoForge enforces those ranges. On Fabric a value outside its range is clamped when the world loads.
🖥️ Compatibility
- Existing worlds. Chunks generated before you added the mod keep their biomes; only new columns follow the climate bands. Expect a visible seam at the edge of explored terrain.
- Client or server. It changes world generation, so it goes on the server and on every client.
- Spawn is set once. The override runs on first world load and leaves a marker in the world folder, so changing
spawn_latitudelater does not move an existing world's spawn. - TerraBlender is used when it is installed, and skipped cleanly when it is not.
- Terrain shape, caves and structures are untouched, so mods that change those work alongside it.
🐛 Support
- Leave a comment on this page.
- Include your Minecraft version, your loader and its version, the mod version, and your other mods.
📄 License
License terms are in the Alkeari License Agreement.
Biomes stop being a patchwork. GeoGradient lays climate across the world in latitude bands, so you ride from equatorial jungle through temperate forest into tundra and finally polar ice, the way a real globe is arranged.
Minecraft 1.21.1 on Fabric or NeoForge, and 1.20.1 on Fabric or Forge. Needs Architectury API.
⭐ What It Does
- Climate follows latitude - hot at the equator, cold at the poles, with the full cycle repeating every two globe-widths so the world stays infinite.
- You set how big the globe is - anywhere from 1,000 to 1,000,000 blocks from a pole to the nearest equator.
- The bands are not straight lines - noise warps every border, so a coastline of climate wanders instead of ruling a stripe across the map.
- Transitions are blended, not butted together - each boundary gets a cosine-blended zone sized as a fraction of the narrower neighbor.
- Start where you want on the globe - an optional spawn latitude drops a new world at the equator, at a pole, or anywhere between.
- Terrain shape is untouched - it hooks vanilla's biome source and, when present, TerraBlender. Mountains and caves stay exactly as your other mods made them.
📋 Requirements
- Minecraft 1.21.1 on Fabric or NeoForge, and 1.20.1 on Fabric or Forge.
- Architectury API 13.0.8 or later on every loader.
- Fabric API 0.110.0 or later, Fabric Loader 0.16.9 or later, and Cloth Config API 15.0.140 or later, on Fabric.
- NeoForge 21.1 or later, on NeoForge.
📥 Installation
- Install your loader and Architectury API, plus Fabric API and Cloth Config if you are on Fabric.
- Install with the Modrinth App, or download the jar for your version and loader into your
modsfolder. - Create a world and travel north or south. The climate changes as you go.
⚙️ Configuration
Settings are read when the Overworld loads. On Fabric the file is config/geogradient.json; on NeoForge it is config/geogradient-common.toml.
| Setting | Default | What it does |
|---|---|---|
globe_size |
10,000 | Blocks from a pole to the nearest equator, 1,000 to 1,000,000. The full cycle repeats every two of these. |
border_amplitude |
200 | Maximum Z-axis warp applied to biome borders by noise, in blocks, 0 to 10,000. |
border_frequency |
0.002 | Frequency of that border noise, 0.0001 to 0.1. Lower is broader waves, higher is tighter ripples. |
spawn_latitude |
0.0 | Where a new world spawns, -1.0 at the equator to 1.0 at the north pole. 0.0 leaves spawn alone. |
blend_fraction |
0.15 | Width of the blended transition at each band boundary, 0.0 to 0.5, as a fraction of the narrower band. |
NeoForge enforces those ranges. On Fabric a value outside its range is clamped when the world loads.
🖥️ Compatibility
- Existing worlds. Chunks generated before you added the mod keep their biomes; only new columns follow the climate bands. Expect a visible seam at the edge of explored terrain.
- Client or server. It changes world generation, so it goes on the server and on every client.
- Spawn is set once. The override runs on first world load and leaves a marker in the world folder, so changing
spawn_latitudelater does not move an existing world's spawn. - TerraBlender is used when it is installed, and skipped cleanly when it is not.
- Terrain shape, caves and structures are untouched, so mods that change those work alongside it.
🐛 Support
- Report bugs and ask questions on this mod's Nexus Mods page, where every report is tracked.
- Include your Minecraft version, your loader and its version, the mod version, and your other mods.
📄 License
License terms are in the Alkeari License Agreement.
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