Guard Villagers - Autonomous Villager Defense

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Guard Villagers - Autonomous Villager Defense

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Automatic Guard Conversion! Villagers autonomously become/spawn guards when threats appear. Fully configurable addon for Guard Villagers.

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Type
Mod
License
All Rights Reserved
Latest Version
villager-guard-autonomy.1.20.1-forge
Authors
CurseForge
Modrinth

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Description

Guard Villagers help villagers to survive, but villagers still lack autonomy. Without player intervention, villagers and guards are doomed to eventually die. This addon improves village survival and immersion by giving villagers defensive autonomy — after all, why would they stand with their arms crossed while everyone slowly dies?

When threatened, villagers will automatically convert into guards, making villages far less dependent on the player.

By default, villagers from both natural and artificial villages can convert into guards whenever the number of guards is below 2. As soon as a threat appears — whether it is an entity that attacked them or a hostile mob they detect — a villager will be chosen to become a guard.

Conversion priority:

Nitwits

Unemployed villagers

Villagers with professions that have not been traded with

to make a artifical village it need to have at least one job site, one bell and one bed with a villager claimed to it 

alot of the things in the mod are configurable like 

require bell in natural village to guard conversion ( so if you destroy the bell they will stop converting ) off as default.

radius of detection of village.

radius of detection of guards.

village with profession can be converted.

nitwit can be converted .

unemployed can be converted.

what type of villages can the conversion occur be it NATURAL, ARTIFICIAL or BOTH villages, also NONE that make conversion occus anywhere .

spawn guard instead of converting villagers.

interval in ticks for checkings.

max guard villagers per area.

CONVERSION/SPAWN chance.

cooldown.

dropLoot false/true.

and more 

WARNING : this is the same mod as 

  1. irons-spell-villagers-priest-defensive-autonomy and mob conversion, this mod here is just configured for people who are lazy to configure it, using both mods may cause conflicts if you want both priest and guard conversion configure the mod yourself to add the entities you want in the entities list, this mod is a template that let u add any entities for conversion/spawn
  2. i recommend installing and configuring mob conversion 

Guard Villagers help villagers to survive, but villagers still lack autonomy. Without player intervention, villagers and guards are doomed to eventually die. This addon improves village survival and immersion by giving villagers defensive autonomy — after all, why would they stand with their arms crossed while everyone slowly dies?

When threatened, villagers will automatically convert into guards, making villages far less dependent on the player.

By default, villagers from both natural and artificial villages can convert into guards whenever the number of guards is below 2. As soon as a threat appears — whether it is an entity that attacked them or a hostile mob they detect — a villager will be chosen to become a guard.

Conversion priority:

Nitwits

Unemployed villagers

Villagers with professions that have not been traded with

to make a artifical village it need to have at least one job site, one bell and one bed with a villager claimed to it 

alot of the things in the mod are configurable like 

require bell in natural village to guard conversion ( so if you destroy the bell they will stop converting ) off as default.

radius of detection of village.

radius of detection of guards.

village with profession can be converted.

nitwit can be converted .

unemployed can be converted.

what type of villages can the conversion occur be it NATURAL, ARTIFICIAL or BOTH villages, also NONE that make conversion occus anywhere .

spawn guard instead of converting villagers.

interval in ticks for checkings.

max guard villagers per area.

CONVERSION/SPAWN chance.

cooldown.

dropLoot false/true.

and more 

WARNING : this is the same mod as 

irons-spell-villagers-priest-defensive-autonomy and mob conversion, this mod here is just configured for people who are lazy to configure it, using both mods may cause conflicts if you want both priest and guard conversion configure the mod yourself to add the entities you want in the entities list, this mod is a template that let u add any entities for conversion/spawn i recommend installing and configuring mob conversion 

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~68,000
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Modrinth
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