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Historically Accurate Armor
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More armor and tools to craft it in "historically accurate" style
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Includes aesthetic items like decoration, clothing, and visual effects.
Enhances farming mechanics and introduces new crops and livestock.
Features systems for better item storage and organization.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Actually, not historical and not accurate, yes. I lied. This was planed as true accurate mod, but ended as... this.
Modification focused both on cheap and on better armors, that can be obtained with new (not so) materials and tools.
Adds on:
- Cloth based armor and materials
- Camouflage
- Tech tree (not actually, just layers of crafts, but that sounds better)
- Growable cloth-producing grass, for more cloth to obtain
- 2 tool types with 3/4 variatons
- New blocks
- Backpacks and additional pouches
And a lot of different armor, of course!
- Quilted armor: Cheap basic layer of armor: Can be upgraded or used for craft better armor.
- Iron Plate armor: Medium class armor. Not so expensive, offers good protection and can be upgraded.
- Steel Plate armor: Medium class armor. More expensive, but more reliable and offers better protection.
- Chainmail armor: Light class armor. Less expensive, still offers good protection and have top tier armor in list.
- Heavy Plate armor: Heavy class armor. Expensive and hard. Can be used to obtain the best armor in mod.
- Ancient armor: Light/Medium class armor. Cheap trash, that offers some protection.
- Flak armor: Medium class armor. Expensive, but reliable. Can be upgraded.
- Camouflage: No armor / Light class armor. Offers little-to-no protection, but can be useful for stealth. Can be upgraded two different ways.
- Village clothes: No armor. Basic layer for some other armor.
- Mage clothes: No armor. Provides potion effects when used. Can't be upgraded
List of equipment:
- Bag: Just bag. Can be used to carry small amout of items.
- Handmade backpack: Bag with stripes. More than nothing.
- Backpack: Has slots for pouches
- Coloured backpack: Just as a backpack, but with some colour.
- Leather backpack: More expensive, but better.
- Big backpack: Even more expensive, but even more better.
- Pouch: Small pouch with small space.
- Belt: Can be used to carry some pouches.
- Bandolier: Better belt
List of tools:
- Sewing kits. Four types (Basic, Iron, Gold and Sewing Machine). Can be used to make cloth, leather and quilted armor and items.
- Tool kits. Three types (Basic, Iron and Advanced). Can be used to make metal and ore armor and items.
Well, that's all. Sort of.
Known issues:
- Some blocks may be stupidly hard to break
- Shoulder textures of armor may be wrong
- Some helmets have the wrong visor position
- Steel ingots from other mods may (or may not, not tested) not work with recipes
To-do list:
- Top tier armor, made out of modern materials
- Tool kits rework
- Repair kits
- Maybe some food
- Maybe NPCs
- Update localisation files
Localization: RUS (full), ENG (Almost full, may be some troubles and mistakes)
Made using MCreator, 'cause I can't do that stuff by myself.
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