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Infuse
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Each effect gives a different power
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Description

This is a Custom Plugin with different types of effects that provide OP Abilities
Plugin Info:
The brewing stand ui has been replaced with a crafting table! Use this to craft your effects.
Admins can re-enable brewing by adjusting the config.yml.
Augmented effects have half the cooldown of regular effects.
When an effect is crafted, the coordinates of where it was crafted are broadcast to the entire server.
The first effect of each type to be crafted is augmented.
When augmented effects are crafted, they start a ritual.
Rituals last for 10 minutes before the augmented effect is crafted.
Players don't need to do anything but be the one to grab the effect when the ritual finishes.
Resource Packs
Head over to the InfusePack page to get it.
Effect Abilities:
In-game, run /infuses to see what they do!
Commands:
/controls
This changes between using Command Keys and using offhand to activate abilities
/lspark, /rspark
This activates your ability in your first or second slot
/cleareffects
This clears the player's effects
/cooldown
This resets the cooldown of the player
/ldrain /rdrain
This turns your effect back into a bottle that can be used for trading
/swap
This swaps the order of your effects around
/infuse gui
This can be allowed to preview/take effects
Optional
You can use Command Keys for custom keybinds (bind /rspark to something and /lspark), but it's optional
Recipes:
The first effect crafted starts a ritual and gives an augmented effect, the next 3 give a regular one, and then it's uncraftable
Some Notes:
- The speed effect uses 1 dune and 1 eye armor trim.
- The heart effect can be crafted with any potion.
- The frost and regen effects require pearlescent froglights.


Credits
Thank you to Jannyboy11 for the platform and version classes, and for the general inspiration for the multi-version support! Thank you to Lucko and pop4959 for inspiring multi-platform support! Thank you to the devs at PaperMC for making great guides and having amazing support!
All of you have contributed to this project in both borrowed code and ideas, and I thank you all greatly.
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