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Item Decay
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Automatically damages tools and armor in any player or block inventory. Also removes a number of items from every stack at a given interval
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Automatically damages tools and armor in any player or block inventory. Also removes a number of items from every stack at a given interval. Configuring is recommended
Places that are safe: AE2 storage, shulker boxes that are in your inventory, items dropped on the ground, in the crafting grid, and players' secondary hand
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crafting ingredient
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crafting ingredient
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stasis chest -> just like a chest, except your items wont disappear from it
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hotbar stabilizer -> each one in your inventory protects 3 of your hotbar slots from item decay, having more than 3 in your inventory is unnecessary
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inventory stabilizer -> each one in your inventory protects one row of your inventory slots from item decay, having more than 3 in your inventory is unnecessary
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stasis field -> protects every player, entity, chest, machine, etc within a 11x11 (configurable) range. right click to hide/show range
stasis fields are very useful for other mod's machines that you can't afford to lose stuff in
Things that are configurable:
- entities and placed inventories that are immune to item decay
- items that are immune to item decay
- how many items are removed from each stack in the player's inventory
- how many items are removed from each stack in chests/the like
- whether tools that have a durability of 0 are destroyed
- how much durability armor loses each second
- whether ender chests are affected by item decay
- how many ticks between item removal (300 = 15 seconds, 20 = 1 second)
- the range of the stasis field (particles make look weird at certain ranges)
- how durability tools lose each second
Feel free to add this to any modpack - especially ones where you want your players to suffer torment.
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