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Runs entirely on the server. Also works in singleplayer.
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Description
Just Enough Gamerules is a mod that adds gamerules for modifying vanilla gameplay, from useful utilities such as doCropTrampling to fun and absurd variables like creeperExplosionRadius.
Currently supports Fabric with Fabric API, on 1.20.1. Ports to older and newer versions will come soon, Forge port is a possibility.
Gamerule types
All gamerules fall into one of several types. The current types used by this mod are as follows:
boolean: Can betrueorfalse.integer: A positive or negative whole number.double: A decimal number.
List of current gamerules
- doCropTrampling:
boolean - doOxidization:
boolean - doIceMelting:
boolean - doSaplingGrowth:
boolean - doCropGrowth:
boolean - rainPutsOutFire:
boolean - skeletonAccuracy:
integer| Only has an effect if useSkeletonAccuracy is set totrue. - useSkeletonAccuracy:
boolean - creeperExplosionRadius:
integer - endermanTeleportRadius:
double - ghastFireballCooldown:
integer - slimeSplitCount:
integer - magmaCubeSplitCount:
integer - minimumSlimeSize:
integer| This rule sets the lowest size at which a slime will split when killed, however, slimes' size can still not be less than 1. - bowDrawSpeed:
integer| Currently does not render properly. - anvilDamagePerBlock:
double - maxAnvilDamage:
integer
Note: Changing damage values
1 point of damage is half of a heart, 2.0 is one heart (you probably already know this).
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