Kingdomcome Combat

Quick rating

Community listing page, reviews here may not be monitored by the author.

Kingdomcome Combat

By ardrxrd

No reviews yet

Add the combat system from kingdomcome deliverance 2 to Minecraft

Adventure/Exploration
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
Apache License 2.0
Latest Version
kingdom_come_combat-1.7.3+fabric-mc1.21.6.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

### This mod is still in early test, so if you discover bugs, please report it.
### 
_# ⚔️ Kingdom Come-Style Combat for Minecraft

> A complete overhaul of Minecraft combat — inspired by **Kingdom Come: Deliverance II**, built around **directional attacks**, **stamina management**, realistic armor interaction, advanced AI, and deep data pack customization.

---

## Directional Combat System

Say goodbye to simple clicks.

This mod replaces Minecraft’s basic combat with a **direction-based melee system**, where every attack matters.

* Attack from different directions
* Manage your stamina carefully
* Read your opponent’s movement
* Punish missed attacks
* Chain attacks into powerful combos

---

## Human Mob AI

Human model mobs receive a completely new AI system designed for tactical combat.

---

## New Damage Types

Weapons now deal different types of damage depending on how they are used.

### Damage Types

| Type       | Description                                   |
| ---------- | --------------------------------------------- |
| **Slash**  | Used by swords, axes, and cutting weapons     |
| **Strike** | Used by hammers, maces, and blunt weapons     |
| **Thrust** | Used by pickaxe, sword, and stabbing attacks |

Each weapon finally feels different.

---

## Armor That Actually Matters

Armor is no longer just a number.

Plate armor can stop a sword from cutting through it, while blunt weapons may be more effective against heavily armored enemies.

while wearing heavy armor slow you down

But armor does not make you invincible.

A well-placed strike to an exposed area — such as the head, neck, hands, or joints — can completely change the fight.

> Heavy armor protects you, but weak points still matter.

---

## Accurate Hit Detection

This mod introduces a more precise collision and hit system.

Instead of simply damaging the whole mob, attacks can connect with specific body parts.

Examples:

* If an enemy wears a chestplate, aim for the head
* If armor covers one area, look for another opening

---

## Combos and Advanced Animations

Master a wide range of combat techniques and combos.

*Learn* attack patterns, combine directions, and unlock devastating moves through practice.

*Features* include:

* Directional combo chains
* Unique weapon animations
* Heavy, light, and follow-up attacks
* Smooth combat movement
* Cinematic melee exchanges

The goal is to make every duel feel intense, physical, and satisfying.


---

## Visual Combat Effects

Combat should look as powerful as it feels.

This mod adds immersive visual feedback, including:

* Blood effects
* Damaged armor visuals
* Visible impact marks
* Wounds that remain on creatures
* Broken armor details during combat

Every fight leaves a mark.


## New Enchantment System

Enchantments are redesigned to make weapons feel more specialized and meaningful.

Bows and crossbows can now be pushed in different directions:


The choice is no longer simply “which weapon has better numbers.”

> Do you want speed, range, or raw stopping power?

Melee weapons also gain more focused enchantment paths.

You can build weapons around specific damage types:

* **Slash-focused enchantments** for cutting weapons
* **Strike-focused enchantments** for blunt force weapons
* **Thrust-focused enchantments** for piercing attacks
* Armor-breaking effects
* Stamina-pressure effects
* Weak-point damage bonuses

Enchantments now support your fighting style instead of just adding generic damage.

---

## Passive Skill System

Learn passive skills to shape the way you fight.

Passive skills can improve your combat ability in different ways, allowing players to build unique fighting styles.

Possible passive skill paths include:

* Better stamina recovery
* Reduced stamina cost for certain attacks
* Stronger blocks and counters
... and more

Passive skills make progression feel deeper and more personal.

---

## Powerful Data Pack Support

Almost everything in this mod is designed to be customizable through data packs.

You can modify:

* Weapon damage types
* Armor protection values
* Mob combat behavior
* Hit zones
* Combos
* Stamina costs
* Damage modifiers
* Compatibility settings for other mods
  ... and more

This makes it easier to integrate weapons, armor, and mobs from other mods into the new combat system.

> Build your own combat experience — without rewriting the mod.

This mod is still in early test, so if you discover bugs, please report it.

_# Kingdom Come-Style Combat for Minecraft

A complete overhaul of Minecraft combat — inspired by Kingdom Come: Deliverance II, built around directional attacks, stamina management, realistic armor interaction, advanced AI, and deep data pack customization.


Directional Combat System

Say goodbye to simple clicks.

This mod replaces Minecraft’s basic combat with a direction-based melee system, where every attack matters.

  • Attack from different directions
  • Manage your stamina carefully
  • Read your opponent’s movement
  • Punish missed attacks
  • Chain attacks into powerful combos

Human Mob AI

Human model mobs receive a completely new AI system designed for tactical combat.


New Damage Types

Weapons now deal different types of damage depending on how they are used.

Damage Types

Type Description
Slash Used by swords, axes, and cutting weapons
Strike Used by hammers, maces, and blunt weapons
Thrust Used by pickaxe, sword, and stabbing attacks

Each weapon finally feels different.


Armor That Actually Matters

Armor is no longer just a number.

Plate armor can stop a sword from cutting through it, while blunt weapons may be more effective against heavily armored enemies.

while wearing heavy armor slow you down

But armor does not make you invincible.

A well-placed strike to an exposed area — such as the head, neck, hands, or joints — can completely change the fight.

Heavy armor protects you, but weak points still matter.


Accurate Hit Detection

This mod introduces a more precise collision and hit system.

Instead of simply damaging the whole mob, attacks can connect with specific body parts.

Examples:

  • If an enemy wears a chestplate, aim for the head
  • If armor covers one area, look for another opening

Combos and Advanced Animations

Master a wide range of combat techniques and combos.

Learn attack patterns, combine directions, and unlock devastating moves through practice.

Features include:

  • Directional combo chains
  • Unique weapon animations
  • Heavy, light, and follow-up attacks
  • Smooth combat movement
  • Cinematic melee exchanges

The goal is to make every duel feel intense, physical, and satisfying.


Visual Combat Effects

Combat should look as powerful as it feels.

This mod adds immersive visual feedback, including:

  • Blood effects
  • Damaged armor visuals
  • Visible impact marks
  • Wounds that remain on creatures
  • Broken armor details during combat

Every fight leaves a mark.

New Enchantment System

Enchantments are redesigned to make weapons feel more specialized and meaningful.

Bows and crossbows can now be pushed in different directions:

The choice is no longer simply “which weapon has better numbers.”

Do you want speed, range, or raw stopping power?

Melee weapons also gain more focused enchantment paths.

You can build weapons around specific damage types:

  • Slash-focused enchantments for cutting weapons
  • Strike-focused enchantments for blunt force weapons
  • Thrust-focused enchantments for piercing attacks
  • Armor-breaking effects
  • Stamina-pressure effects
  • Weak-point damage bonuses

Passive Skill System

Learn passive skills to shape the way you fight.

Passive skills can improve your combat ability in different ways, allowing players to build unique fighting styles.

Possible passive skill paths include:

  • Better stamina recovery
  • Reduced stamina cost for certain attacks
  • Stronger blocks and counters ... and more

Passive skills make progression feel deeper and more personal.


Powerful Data Pack Support

Almost everything in this mod is designed to be customizable through data packs.

You can modify:

  • Weapon damage types
  • Armor protection values
  • Mob combat behavior
  • Hit zones
  • Combos
  • Stamina costs
  • Damage modifiers
  • Compatibility settings for other mods ... and more

This makes it easier to integrate weapons, armor, and mobs from other mods into the new combat system.

Build your own combat experience — without rewriting the mod.

Screenshots

Gallery

  • combo2
    combo2 a combo for the heavy weapon
  • combo1
    combo1 a combo that hit in the face
  • loading an hand cannon
    loading an hand cannon loading an hand cannon
  • fighting with zombie
    fighting with zombie the player dodge the attack of a zombie
  • combo shown
    combo shown a combo hiting the zombie in the face
  • halfsword hiting a zombie
    halfsword hiting a zombie halfsword hiting a zombie

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~7,000
Total Downloads
CurseForge
~3,000
Modrinth
~4,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works