Community listing page, reviews here may not be monitored by the author.
Kingdomcome Combat
No reviews yet
Add the combat system from kingdomcome deliverance 2 to Minecraft
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
### This mod is still in early test, so if you discover bugs, please report it.
###
_# ⚔️ Kingdom Come-Style Combat for Minecraft
> A complete overhaul of Minecraft combat — inspired by **Kingdom Come: Deliverance II**, built around **directional attacks**, **stamina management**, realistic armor interaction, advanced AI, and deep data pack customization.
---
## Directional Combat System
Say goodbye to simple clicks.
This mod replaces Minecraft’s basic combat with a **direction-based melee system**, where every attack matters.
* Attack from different directions
* Manage your stamina carefully
* Read your opponent’s movement
* Punish missed attacks
* Chain attacks into powerful combos
---
## Human Mob AI
Human model mobs receive a completely new AI system designed for tactical combat.
---
## New Damage Types
Weapons now deal different types of damage depending on how they are used.
### Damage Types
| Type | Description |
| ---------- | --------------------------------------------- |
| **Slash** | Used by swords, axes, and cutting weapons |
| **Strike** | Used by hammers, maces, and blunt weapons |
| **Thrust** | Used by pickaxe, sword, and stabbing attacks |
Each weapon finally feels different.
---
## Armor That Actually Matters
Armor is no longer just a number.
Plate armor can stop a sword from cutting through it, while blunt weapons may be more effective against heavily armored enemies.
while wearing heavy armor slow you down
But armor does not make you invincible.
A well-placed strike to an exposed area — such as the head, neck, hands, or joints — can completely change the fight.
> Heavy armor protects you, but weak points still matter.
---
## Accurate Hit Detection
This mod introduces a more precise collision and hit system.
Instead of simply damaging the whole mob, attacks can connect with specific body parts.
Examples:
* If an enemy wears a chestplate, aim for the head
* If armor covers one area, look for another opening
---
## Combos and Advanced Animations
Master a wide range of combat techniques and combos.
*Learn* attack patterns, combine directions, and unlock devastating moves through practice.
*Features* include:
* Directional combo chains
* Unique weapon animations
* Heavy, light, and follow-up attacks
* Smooth combat movement
* Cinematic melee exchanges
The goal is to make every duel feel intense, physical, and satisfying.
---
## Visual Combat Effects
Combat should look as powerful as it feels.
This mod adds immersive visual feedback, including:
* Blood effects
* Damaged armor visuals
* Visible impact marks
* Wounds that remain on creatures
* Broken armor details during combat
Every fight leaves a mark.
## New Enchantment System
Enchantments are redesigned to make weapons feel more specialized and meaningful.
Bows and crossbows can now be pushed in different directions:
The choice is no longer simply “which weapon has better numbers.”
> Do you want speed, range, or raw stopping power?
Melee weapons also gain more focused enchantment paths.
You can build weapons around specific damage types:
* **Slash-focused enchantments** for cutting weapons
* **Strike-focused enchantments** for blunt force weapons
* **Thrust-focused enchantments** for piercing attacks
* Armor-breaking effects
* Stamina-pressure effects
* Weak-point damage bonuses
Enchantments now support your fighting style instead of just adding generic damage.
---
## Passive Skill System
Learn passive skills to shape the way you fight.
Passive skills can improve your combat ability in different ways, allowing players to build unique fighting styles.
Possible passive skill paths include:
* Better stamina recovery
* Reduced stamina cost for certain attacks
* Stronger blocks and counters
... and more
Passive skills make progression feel deeper and more personal.
---
## Powerful Data Pack Support
Almost everything in this mod is designed to be customizable through data packs.
You can modify:
* Weapon damage types
* Armor protection values
* Mob combat behavior
* Hit zones
* Combos
* Stamina costs
* Damage modifiers
* Compatibility settings for other mods
... and more
This makes it easier to integrate weapons, armor, and mobs from other mods into the new combat system.
> Build your own combat experience — without rewriting the mod.
This mod is still in early test, so if you discover bugs, please report it.
_# Kingdom Come-Style Combat for Minecraft
A complete overhaul of Minecraft combat — inspired by Kingdom Come: Deliverance II, built around directional attacks, stamina management, realistic armor interaction, advanced AI, and deep data pack customization.
Directional Combat System
Say goodbye to simple clicks.
This mod replaces Minecraft’s basic combat with a direction-based melee system, where every attack matters.
- Attack from different directions
- Manage your stamina carefully
- Read your opponent’s movement
- Punish missed attacks
- Chain attacks into powerful combos
Human Mob AI
Human model mobs receive a completely new AI system designed for tactical combat.
New Damage Types
Weapons now deal different types of damage depending on how they are used.
Damage Types
| Type | Description |
|---|---|
| Slash | Used by swords, axes, and cutting weapons |
| Strike | Used by hammers, maces, and blunt weapons |
| Thrust | Used by pickaxe, sword, and stabbing attacks |
Each weapon finally feels different.
Armor That Actually Matters
Armor is no longer just a number.
Plate armor can stop a sword from cutting through it, while blunt weapons may be more effective against heavily armored enemies.
while wearing heavy armor slow you down
But armor does not make you invincible.
A well-placed strike to an exposed area — such as the head, neck, hands, or joints — can completely change the fight.
Heavy armor protects you, but weak points still matter.
Accurate Hit Detection
This mod introduces a more precise collision and hit system.
Instead of simply damaging the whole mob, attacks can connect with specific body parts.
Examples:
- If an enemy wears a chestplate, aim for the head
- If armor covers one area, look for another opening
Combos and Advanced Animations
Master a wide range of combat techniques and combos.
Learn attack patterns, combine directions, and unlock devastating moves through practice.
Features include:
- Directional combo chains
- Unique weapon animations
- Heavy, light, and follow-up attacks
- Smooth combat movement
- Cinematic melee exchanges
The goal is to make every duel feel intense, physical, and satisfying.
Visual Combat Effects
Combat should look as powerful as it feels.
This mod adds immersive visual feedback, including:
- Blood effects
- Damaged armor visuals
- Visible impact marks
- Wounds that remain on creatures
- Broken armor details during combat
Every fight leaves a mark.
New Enchantment System
Enchantments are redesigned to make weapons feel more specialized and meaningful.
Bows and crossbows can now be pushed in different directions:
The choice is no longer simply “which weapon has better numbers.”
Do you want speed, range, or raw stopping power?
Melee weapons also gain more focused enchantment paths.
You can build weapons around specific damage types:
- Slash-focused enchantments for cutting weapons
- Strike-focused enchantments for blunt force weapons
- Thrust-focused enchantments for piercing attacks
- Armor-breaking effects
- Stamina-pressure effects
- Weak-point damage bonuses
Passive Skill System
Learn passive skills to shape the way you fight.
Passive skills can improve your combat ability in different ways, allowing players to build unique fighting styles.
Possible passive skill paths include:
- Better stamina recovery
- Reduced stamina cost for certain attacks
- Stronger blocks and counters ... and more
Passive skills make progression feel deeper and more personal.
Powerful Data Pack Support
Almost everything in this mod is designed to be customizable through data packs.
You can modify:
- Weapon damage types
- Armor protection values
- Mob combat behavior
- Hit zones
- Combos
- Stamina costs
- Damage modifiers
- Compatibility settings for other mods ... and more
This makes it easier to integrate weapons, armor, and mobs from other mods into the new combat system.
Build your own combat experience — without rewriting the mod.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources