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L2 Enchantments
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Enchantments for Battle
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For 1.19, all the contents moved to L2Complements instead. This mod is not continued.
This mod adds various enchantments aimed at a better battle experience while not scaling up numbers.
All enchantments can only be obtained through crafting table, using materials and other enchantments. Recipes can be altered by datapacks, including using enchantments to craft items and craft enchantments.
Effects of enchantments can all be configured through config files.
Requires L2Library
List of Enchantments:
Sword Enchantments:
- Anti Magic: Have a chance to bypass protection and resistance. Conflicts with Soul Slash.
- Soul Slash: Has a chance to bypass armor. Conflicts with Anti Magic.
- Fragile: Lower durability, more damage. Conflicts with Unbreaking and Robust.
- Stacking Damage: When damage is reduced, next attack increase a portion of reduced damage. Conflicts with Tracing Damage.
- Tracing Damage: When attacking the same target, increase damage exponentially. Conflicts with Stacking Damage.
- Light Swing: Increase attack speed at the cost of damage and durability. Conflicts with Heavy Swing.
- Heavy Swing: Increase damage and durability at the cost of attack speed. Conflicts with Light Swing.
- Wind Sweep: Increase Sweeping Edge radius.
Generic Enchantments:
- Remnant: Preserve item at 0 durabilities, but item lost attributes until repaired.
- Robust: Reduce durability cost for high durability cost action.
- Reach: Increase reach distance, effective on main hand tools and armors.
- Life Sync: When health is sufficient, cost health to repair item. Level up to lower the health threshold.
Armor Enchantments:
- Stable Body: Chestplate only. Increase knockback resistance, cancel screen shaking when health is high.
- Fast Leg: Leggings only. Give speed effect at high food level.
- Invisible Armor: Applicapable to all armor pieces. Armor invisible to mobs and players.
- Digest: Chestplate only. When saturation is low, cost 2 food level to restore 1 saturation level.
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