Material Beacons

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Material Beacons

By IssaMeOwner

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Changes how beacons work depending on the material used. Instead of beacons being built out of any valid material and then selecting an effect, the material used to build the beacon determines the effect.

No Theme
Tech
Magic
QoL & Tweaks
Mod Loaders
NeoForge
Fabric
Minecraft
26.2

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Available Platforms

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Supported Environments

Where It Runs
Server Required, Client Optional

Required on the server. Installing it on the client adds functionality.

About

Project Details

Type
Mod
License
MIT License
Latest Version
Material Beacons 1.0.2 for Minecraft 1.21.1

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Modrinth ID

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About

Description

Material Beacons Logo

Material Beacons

Changes how beacons work depending on the material used. Instead of beacons being built out of any valid material and then selecting an effect, the material used to build the beacon determines the effect.

Based on the concept of Hardcore Beacons from the Better Than Wolves mod.

Current Materials and Effects

Block Effect
Diamond Strength
Emerald Luck
Glass None
Glowstone Night vision
Gold Haste
Honey Regeneration
Honeycomb Absorption
Iron Resistance
Netherite Fire Resistance
Purpur Slow Falling
Redstone Speed
Slime Jump Boost

 

Datapacks

Beacon materials and effects can be added/modified using datapacks. The example json below creates a beacon using wool and/or clay with two tiers of effects:

  • Tier 1: Blindness and Nausea
  • Tier 2: Regeneration III

(/data/[namespace]/beacon/wool_clay.json)

{
  "bases": [
    "#minecraft:wool",
    "minecraft:clay"
  ],
  "powers": [
    [
      {
        "effect": "minecraft:blindness",
        "duration": 11,
        "amplifier": 0,
        "range": 10
      },
      {
        "effect": "minecraft:nausea",
        "duration": 11,
        "amplifier": 0,
        "range": 30
      }
    ],
    [
      {
        "effect": "minecraft:regeneration",
        "duration": 17,
        "amplifier": 3,
        "range": 30
      }
    ]
  ]
}

Bases are defined as a list of block tags or block ids. Powers are a list, with each index corresponding to a tier. Each tier contains a list of effects. As shown in the first tier, multiple effects can be assigned to a single tier. Note that each tier is independent of the others, and different effects and ranges can be applied for each tier.

Material Beacons logo

Material Beacons

Changes how beacons work depending on the material used. Instead of beacons being built out of any valid material and then selecting an effect, the material used to build the beacon determines the effect.

Based on the concept of Hardcore Beacons from the Better Than Wolves mod.

Current Materials and Effects

Block Effect
Diamond Strength
Emerald Luck
Glass None
Glowstone Night vision
Gold Haste
Honey Regeneration
Honeycomb Absorption
Iron Resistance
Netherite Fire Resistance
Purpur Slow Falling
Redstone Speed
Slime Jump Boost

Datapacks

Beacon materials and effects can be added/modified using datapacks. The example json below creates a beacon using wool and/or clay with two tiers of effects:

  • Tier 1: Blindness and Nausea
  • Tier 2: Regeneration III

(/data/[namespace]/beacon/wool_clay.json)

{
  "bases": [
    "#minecraft:wool",
    "minecraft:clay"
  ],
  "powers": [
    [
      {
        "effect": "minecraft:blindness",
        "duration": 11,
        "amplifier": 0,
        "range": 10
      },
      {
        "effect": "minecraft:nausea",
        "duration": 11,
        "amplifier": 0,
        "range": 30
      }
    ],
    [
      {
        "effect": "minecraft:regeneration",
        "duration": 17,
        "amplifier": 3,
        "range": 30
      }
    ]
  ]
}

Bases are defined as a list of block tags or block ids. Powers are a list, with each index corresponding to a tier. Each tier contains a list of effects. As shown in the first tier, multiple effects can be assigned to a single tier. Note that each tier is independent of the others, and different effects and ranges can be applied for each tier.

Screenshots

Gallery

  • So Many Beacons!
    So Many Beacons! The default bases beacon can use and their effects
  • So Many Beacons!
    So Many Beacons! The default bases beacon can use and their effects

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~4,000
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~1,000
Modrinth
~2,000
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