Metallic Tinkering
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Adds every material that base Tinkers' Construct has support for, but doesn't add themselves.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Adds extra features or content to an existing mod.
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Metallic Tinkering
Metallic Tinkering is a thingpack for Tinkers' Construct that adds all* the materials supported in the base mod, but require a separate mod to obtain.
Requires Json Things, which is only on CurseForge
Features:
There are currently 11 ores and 6 alloys, leading to a total of 14 materials!
Ore Generation:
- Aluminum: 56 to -24
- Lead: 16 to -56
- Nickel: 48 to -24
- Osmium: 128 to -56
- Platinum: 8 to -8
- Silver: 48 to -48
- Tin: 128 to -8
- Tungsten: 16 to -64
- Uranium: 8 to -64
- Zinc: 56 to -40
Alloys:
- Brass: 1 Copper + 1 Zinc = 2 Brass
- Bronze: 3 Copper + 1 Tin = 4 Bronze
- Constantan: 1 Copper + 1 Nickel = 2 Constantan
- Electrum: 1 Gold + 1 Silver = 2 Electrum
- Invar: 2 Iron + 1 Nickel = 3 Invar
- Pewter: 2 Tin + 1 Lead = 3 Pewter
Other:
- Crude Iron: Crafted with raw iron and two of either coal or charcoal. Smelt some to get steel ingots. (Basically functions as raw steel)
- Coal Nugget: Eight are crafted from one coal. Each smelts one item.
Specific Support For:
Any comments, criticisms, & requests are welcome.
Possible Questions:
Can I use it in a Modpack?
- Of course, just remember that Json Things is required, which is only on CurseForge.
Can you add other materials?
- I cannot guarantee it, but you can suggest almost any materials. If it were to make sense in this pack, it could be included.
Any current plans for the mod?
- Armor trim compatibility.
- Adding future compat materials if Tinkers' Construct makes them.
- Making existing materials support other tool parts. For example, Aluminum is only used in bows and armor, but I could make it support tools.
- Adding custom materials.
- Changes to ore generation and textures.
- Compatibility with other mods. Requesting support for another mod is encouraged, as I want this to be readily usable for modpacks.
Anything that is NOT going to be added?
- Treated Wood. Getting it is too complicated to be included. If someone explains a simpler way of obtaining it, then it could be added.
- Things requiring Java code.
- Backports and/or Fabric. I will only make and maintain versions 1.20.1+ on Forge and NeoForge only.
Metallic Tinkering
Metallic Tinkering is a thingpack for Tinkers' Construct that adds all* the materials supported in the base mod, but require a separate mod to obtain.
Requires Json Things, which is only on CurseForge
Features:
There are currently 10 ores and 6 alloys, leading to a total of 14 materials!
Ore Generation:
- Aluminum: 56 to -24
- Lead: 16 to -56
- Nickel: 48 to -24
- Osmium: 128 to -56
- Platinum: 8 to -8
- Silver: 48 to -48
- Tin: 128 to -8
- Tungsten: 16 to -64
- Uranium: 8 to -64
- Zinc: 56 to -40
Alloys:
- Brass: 1 Copper + 1 Zinc = 2 Brass
- Bronze: 3 Copper + 1 Tin = 4 Bronze
- Constantan: 1 Copper + 1 Nickel = 2 Constantan
- Electrum: 1 Gold + 1 Silver = 2 Electrum
- Invar: 2 Iron + 1 Nickel = 3 Invar
- Pewter: 2 Tin + 1 Lead = 3 Pewter
Other:
- Crude Iron: Crafted with raw iron and two of either coal or charcoal. Smelt some to get steel ingots. (Basically functions as raw steel)
- Coal Nugget: Eight are crafted from one coal. Each smelts one item.
Specific Support For:
Any comments, criticisms, & requests are welcome.
Possible Questions:
Can I use it in a Modpack?
- Of course, just remember that Json Things is required, which is only on CurseForge.
Can you add other materials?
- I cannot guarantee it, but you can suggest almost any materials. If it were to make sense in this pack, it could be included.
Any current plans for the mod?
- Armor trim compatibility.
- Adding future compat materials if Tinkers' Construct makes them.
- Making existing materials support other tool parts. For example, Aluminum is only used in bows and armor, but I could make it support tools.
- Adding custom materials.
- Changes to ore generation and textures.
- Compatibility with other mods. Requesting support for another mod is encouraged, as I want this to be readily usable for modpacks.
Anything that is NOT going to be added?
- Treated Wood. Getting it is too complicated to be included. If someone explains a simpler way of obtaining it, then it could be added.
- Things requiring Java code.
- Backports and/or Fabric. I will only make and maintain versions 1.20.1+ on Forge and NeoForge only.
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