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MipmapFix
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Ever noticed that textures become very fuzzy when introducing a mod or two, maybe a resource pack? Here's your fix.
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Description
Ever noticed that distant textures become very fuzzy when introducing a mod or two, maybe a resource pack? Here's your fix.
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The difference is not actually immediately noticeable, unless you look closely at the images.
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Why does this happen?
One of your mods or resource packs has a texture that isn't a power of two being used in the blocks or items. A power of two texture is 16x16, 32x32, 64x64, 128x128, etc.
Your textures should always be a power of two regardless, even if they're being added to a texture atlas that is already a power of two. It's nice to have a standard, and for any textures that aren't on an atlas, they would provide some rendering optimizations on their own.
Why doesn't this happen on (Neo)Forge?
They have their own fix for this, which I ported to mixin into Kilt, then adapted into its own mod because for some reason no one else has done this. Everyone that has is all me.
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