Momentum(parkour)
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A Minecraft mod that adds fluid parkour and mobility mechanics—sliding, wall-running, dodging, and more—inspired by the movement systems of Apex Legends and Titanfall.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
Momentum
A parkour and mobility mod for Minecraft that adds fluid movement mechanics and acrobatic actions.
Features
Core Mechanics
- Reduced air resistance for smoother movement
- Horizontal speed scales with jump boost
- Dynamic water speed based on collision box submersion ratio
- Prone/crawl support
- Auto-slope: descend slopes smoothly without launching off edges (based on vanilla step height)
- Fast ladder climbing/sliding with sprint key
- Jet Booster equipment: enhanced base speed, jump height, and strengthened actions
- HUD key prompts for all active abilities
Shift + Mto disable mobility mode (vanilla compatibility with other mods)Shift + Nto toggle key prompts- Visual effects and prompts configurable in client mod settings
Action System
| Action | Description |
|---|---|
| Slide | Triggered when moving fast enough while going prone. Accelerates downhill. |
| Roll (Ukemi) | Reduces fall damage when crouching on landing. Well-timed rolls reduce damage further. Transitions into slide if forward speed exceeds fall speed. Greatly reduced fall damage with Jet Booster. |
| Dodge | Quick directional dash with i-frames on the ground (4 directions). Usable mid-air with Jet Booster. |
| Wall Climb | Climb walls vertically based on jump strength. Minimum upward speed guaranteed with Jet Booster. |
| Wall Slide | Slow your descent and reduce fall damage while pressing into a wall. |
| Wall Hang | Hang on ledges or grooves. Move left/right while hanging. |
| Wall Kick | Jump away from a wall with boosted distance. |
| Vault | Jump again while hanging to pull yourself up onto the wall. |
| Wall Entry | Enter 1-block-high gaps in prone posture from a ledge or standing position. |
| Wall Run | Run along a wall surface when moving fast enough parallel to it. No height loss with Jet Booster. |
Quality of Life
- Extensive tweaks to friction, drag, and movement across various states — without affecting vanilla gameplay feel
- Nearly all active abilities show contextual key prompts on HUD
- Mobility mode can be fully disabled for vanilla compatibility
Planned Features
- Double jump
- More equipment / modular gear: Jetpack, Grappling Hook, Phase Shift (TBD)
Compatibility
- Use
Shift + Mto disable all mobility features if conflicts arise with other mods
Feedback
Bug reports and suggestions are welcome on GitHub!
Please include:
- Mod list / environment info
- Description of the issue
- Minecraft version and mod version
This English description was translated and generated with the help of AI.
Momentum
A parkour and mobility mod for Minecraft that adds fluid movement mechanics and acrobatic actions.
Features
Core Mechanics
- Reduced air resistance for smoother movement
- Horizontal speed scales with jump boost
- Dynamic water speed based on collision box submersion ratio
- Prone/crawl support
- Auto-slope: descend slopes smoothly without launching off edges (based on vanilla step height)
- Fast ladder climbing/sliding with sprint key
- Jet Booster equipment: enhanced base speed, jump height, and strengthened actions
- HUD key prompts for all active abilities
Shift + Mto disable mobility mode (vanilla compatibility with other mods)Shift + Nto toggle key prompts- Visual effects and prompts configurable in client mod settings
Action System
| Action | Description |
|---|---|
| Slide | Triggered when moving fast enough while going prone. Accelerates downhill. |
| Roll (Ukemi) | Reduces fall damage when crouching on landing. Well-timed rolls reduce damage further. Transitions into slide if forward speed exceeds fall speed. Greatly reduced fall damage with Jet Booster. |
| Dodge | Quick directional dash with i-frames on the ground (4 directions). Usable mid-air with Jet Booster. |
| Wall Climb | Climb walls vertically based on jump strength. Minimum upward speed guaranteed with Jet Booster. |
| Wall Slide | Slow your descent and reduce fall damage while pressing into a wall. |
| Wall Hang | Hang on ledges or grooves. Move left/right while hanging. |
| Wall Kick | Jump away from a wall with boosted distance. |
| Vault | Jump again while hanging to pull yourself up onto the wall. |
| Wall Entry | Enter 1-block-high gaps in prone posture from a ledge or standing position. |
| Wall Run | Run along a wall surface when moving fast enough parallel to it. No height loss with Jet Booster. |
Quality of Life
- Extensive tweaks to friction, drag, and movement across various states — without affecting vanilla gameplay feel
- Nearly all active abilities show contextual key prompts on HUD
- Mobility mode can be fully disabled for vanilla compatibility
Planned Features
- Double jump
- More equipment / modular gear: Jetpack, Grappling Hook, Phase Shift (TBD)
Compatibility
- Use
Shift + Mto disable all mobility features if conflicts arise with other mods
Feedback
Bug reports and suggestions are welcome on GitHub!
Please include:
- Mod list / environment info
- Description of the issue
- Minecraft version and mod version
This English description was translated and generated with the help of AI.
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