NeoPlots

Quick rating

Community listing page, reviews here may not be monitored by the author.

NeoPlots

By EXPLOOwner , imEXPLO

No reviews yet

Professional-grade, server-side plot management. Based on a plugin, but built natively for the modded ecosystem.

Custom Dimensions
World Gen Improvements
QoL & Tweaks
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
NeoPlots 1.0.0

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

NeoPlots

Professional-grade, server-side plot management for NeoForge 1.21+

A modern, high-performance replacement for legacy plot plugins, re-engineered natively for the NeoForge ecosystem. Designed for stability, scalability, and seamless mod integration.

✨ Key Features 🌍 Server-Side Architecture: Vanilla clients can join without installing the mod.

⚡ O(1) Deterministic Generation: Custom GridChunkGenerator completely bypasses vanilla noise maps. Zero lag generation.

🧹 Clean World Logic:

No Noise/Biomes: Explicitly disables vanilla decoration (trees, grass, lava lakes).

No Structures: Hard-coded prevention of Villages, Strongholds, and Ruined Portals.

Visual Borders: Classic "PlotMe" style slab borders with mathematically perfect intersections.

🌐 Cross-Dimension Navigation: Smart teleportation handling. /plot auto automatically moves players to the plot dimension; /plot spawn returns them to the Overworld.

🗣️ Internationalization (i18n): Native support for 10+ languages (EN, PT-BR, ES, FR, DE, RU, CN, JP, KR).

💾 Human-Readable Persistence: Optimized JSON storage using Google GSON. Easy to edit, backup, and migrate. Thread-safe caching ensures zero I/O lag on the main thread.

🛡️ Flag System: Configurable rules per plot (PvP, Use, Break) accessible via commands.

Mod Compatibility & Automation

NeoPlots is built for the modded ecosystem. We natively handle "Fake Players" (machines that act as players) to allow automation within plots while preventing griefing.

Auto-Whitelisted Mods:

✅ Create (Deployers, Drills, Saws)

✅ Mekanism (Digital Miner, Miners)

✅ Industrial Foregoing (Plant Gatherer/Sower)

✅ Thermal Series (Autonomous Activator)

✅ Botania (Drum of the Wild)

To whitelist a custom mod, use the FakePlayerRegistry API.

NeoPlots

Professional-grade, server-side plot management for NeoForge 1.21+

A modern, high-performance replacement for legacy plot plugins, re-engineered natively for the NeoForge ecosystem. Designed for stability, scalability, and seamless mod integration.

✨ Key Features 🌍 Server-Side Architecture: Vanilla clients can join without installing the mod.

⚡ O(1) Deterministic Generation: Custom GridChunkGenerator completely bypasses vanilla noise maps. Zero lag generation.

🧹 Clean World Logic:

No Noise/Biomes: Explicitly disables vanilla decoration (trees, grass, lava lakes).

No Structures: Hard-coded prevention of Villages, Strongholds, and Ruined Portals.

Visual Borders: Classic "PlotMe" style slab borders with mathematically perfect intersections.

🌐 Cross-Dimension Navigation: Smart teleportation handling. /plot auto automatically moves players to the plot dimension; /plot spawn returns them to the Overworld.

🗣️ Internationalization (i18n): Native support for 10+ languages (EN, PT-BR, ES, FR, DE, RU, CN, JP, KR).

💾 Human-Readable Persistence: Optimized JSON storage using Google GSON. Easy to edit, backup, and migrate. Thread-safe caching ensures zero I/O lag on the main thread.

🛡️ Flag System: Configurable rules per plot (PvP, Use, Break) accessible via commands.

Screenshots

Gallery

  • 2026-01-10_19.34.31.png
    2026-01-10_19.34.31.png 2026-01-10_19.34.31.png
  • Plot World
    Plot World Plot World!

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works