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[O.S] Loot - Rarities & Affixes
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Five rarities and 50 random affixes for weapons, tools and armor, with loot beams.
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[O.S] Loot - Rarities & Affixes
Every sword, bow and chestplate can be worth keeping. Weapons, tools and armor come in five rarities and roll random affixes: life steal, lightning, fire, frost, extra damage, dodge, faster mining and 40 more. On top of that there are unique items with effects and 3D models of their own, armor sets, runes for sockets and a Reforging Table to fix the one affix you don't like.

How it works
Weapons, tools, armor and shields get a rarity when you find them in a chest, take them from a monster or craft them. The higher the rarity, the more affixes the item has and the stronger they roll.
| Rarity | Affixes | Notes |
|---|---|---|
| Common | 0 | Plain vanilla item |
| Uncommon | 1 | Green |
| Rare | 2 | Blue, gets a loot beam |
| Epic | 3 | Purple, sparkles and a chime when it drops |
| Legendary | 4 | Gold, the strongest values and legendary-only affixes |
| Unique | fixed | Its own name, lore and a special effect |
| Set | fixed | Part of an armor set with bonuses for 2 and 4 pieces |
The item's name tells you what it is about: Diamond Sword of Thunder, Iron Boots of the Wind, Bow of the Vampire. The name and the tooltip border take the rarity color.
Affixes
| Item | What can roll |
|---|---|
| Melee weapons | damage, attack speed, reach, knockback, sweep damage, life steal, fire, poison, frost, wither, lightning, critical strikes, extra damage to weak targets, bane of undead, arthropods or illagers, healing and bonus experience on kill |
| Bows and crossbows | projectile damage and every on-hit effect above |
| Tools | mining speed, a chance to double ore drops, reach, luck, mining speed underwater |
| Armor and shields | armor, armor toughness, max health, movement speed, knockback resistance, thorns, dodge, less damage from fire, projectiles, explosions and falls, safe fall distance, jump strength, step height, underwater breath |
One weapon gets at most one elemental effect and one damage bonus, so every roll stays readable.

- Hold Shift to see the possible range of every affix.
- Hold Ctrl to compare the item with the piece you are wearing: green for better, red for worse.

Unique items
Twelve named items, each with a special effect that no affix has. Every unique weapon and tool has its own 3D model in the hand and its own icon; Rimefang, Aegis of Dawn and Trinity have their own trident, shield and bow.

| Item | Effect |
|---|---|
| Eclipse Blade | +60% damage at night and in darkness |
| Stormbringer | Every 4th hit strikes up to 3 enemies with chain lightning |
| Soulreaver | Kills gather souls, +2% damage each |
| Bloodfang | Below half health: more damage and life steal |
| Trinity | Every arrow splits into three |
| Rimefang | Critical hits release a frost nova |
| Midas Touch | Monsters you kill drop gold and sometimes emeralds |
| Hearthforge | Mined blocks drop already smelted |
| Earthbreaker | Mines a 3×3 area, sneak for a single block |
| Timberfall | Fells the whole tree at once |
| Aegis of Dawn | A 3-heart shield every 15 seconds |
| Stridewalkers | Speed II while sprinting, no fall damage below 10 blocks |
Armor sets
| Set | 2 pieces | 4 pieces |
|---|---|---|
| Garb of the Necromancer | +4 max health, +20% experience | life steal; each kill restores 15% of your health |
| Frostbound Bulwark | +3 armor, knockback resistance | armor toughness; attackers are slowed and frozen, you can't freeze |
| Infernal Regalia | −30% fire damage, +2 damage | +4 max health; burns nearby monsters, ignites attackers, fire immunity |
| Wanderer's Kit | +5% movement speed, +10% jump strength | dodge; night vision, Speed out of combat, no fall damage |
| Regalia of the Crimson King | +2 damage, +4 max health | +6% critical chance; Royal Decree: your hits set enemies on fire, burning enemies take 25% more damage from you, killing one grants Strength |
| Vestments of Bishop Clement | +4 max health, heal on kill | +4 max health; Last Rites: every 5 s you and allies nearby heal 1 heart and undead around are burned by holy light; no poison |
Every set is a real 3D armor model when worn: crowns, a mitre, hoods, horns, pauldrons, capes and robes, some of them glowing.

The tooltip shows how many pieces you wear. Hold Shift to list the whole set.
The founders' sets

Two sets in honour of the founders of Obmorok Studio. They never drop at random: the Regalia of the Crimson King only comes from Weiss_Homura, the Crimson King, and the Vestments of Bishop Clement only from Bishop Clement, the bosses of [O.S] Dungeons. Each kill has a 50% chance to drop a piece, and a piece you don't have yet comes first.

Uniques and set pieces are rare. They come from bosses, chests in ancient cities, end cities and other big structures, and Overlords of [O.S] Elites and Heroic and Mythic+ bosses of [O.S] Dungeons.
Reforging Table

Put a piece of gear on the table and click the affix you want to change. The table offers three replacements: pick one. It costs a Reforging Stone and a few levels, and the other affixes stay as they are.
The table also does two more things:
- Salvage: break gear down into Arcane Dust. Rarer gear gives more dust.
- Remove runes: take the runes out of the sockets and get them back.
Craft the table from a smithing table, two iron ingots, an amethyst shard and three polished deepslate.
Sockets and runes

Gear can have up to two empty sockets: rare gear always has one, legendary has two. Hold the gear in one hand and a rune in the other, then right-click. Each rune gives a different bonus in a weapon, in armor and in a tool.
| Rune | Weapon | Armor | Tool |
|---|---|---|---|
| Fury | damage | thorns | mining speed |
| Vigor | healing on kill | max health | luck |
| Swiftness | attack speed | movement speed | mining speed |
| Warding | damage to the undead | armor | block reach |
| Flame | sets on fire | less fire damage | double ore drops |
| Frost | slows | less projectile damage | mining speed underwater |
| Venom | poisons | less explosion damage | luck |
| Insight | bonus experience | bonus experience | double ore drops |
Runes drop rarely from monsters, or craft them from 4 Arcane Dust, an amethyst shard and a themed item (a blaze rod for Flame, blue ice for Frost and so on).
Where loot comes from
- Chests give the best odds.
- Monsters spawn with rolled gear and really use it. A zombie with a sword of flame will set you on fire. Their epic and legendary gear drops much more often than normal gear.
- Any monster killed by a player has a small chance to drop a bonus piece of rolled gear, a rune or Arcane Dust.
- Bosses (Ender Dragon, Wither and anything in the
c:bossestag) drop two epic or legendary items, an Ascension Shard, Reforging Stones, and often a unique or set piece. - Crafted gear is usually common, but sometimes you get lucky.
Improving your gear

| Item | What it does | How to get it |
|---|---|---|
| Reforging Stone | In your other hand: rerolls all affixes. At the Reforging Table: pays for changing one affix. | Craft 2 from 4 amethyst shards, 4 lapis lazuli and an iron ingot, or 1 from 3 Arcane Dust and an iron ingot. Rare monster drop. |
| Ascension Shard | Raises the rarity by one step and adds a new affix. The old affixes stay. | Craft from 4 emeralds, 4 gold ingots and a diamond, or from 8 Arcane Dust and a diamond. Bosses, very rare monster drop. |
| Arcane Dust | Material for runes, stones and shards | Salvage gear, rare monster drop |
Works with other O.S mods
- [O.S] Races and Classes 2.2+: eight more affixes for spell power, max mana, mana per second, ability cooldowns, mana per hit, class experience, healing power and pet strength.
- [O.S] Elites: elite monsters drop rare, epic or legendary gear, and Overlords can drop uniques and set pieces.
- [O.S] Dungeons: dungeon bosses give epic and legendary gear, Heroic and Mythic+ bosses can give uniques and set pieces, and the founders' bosses drop their own sets.
All of them are optional. O.S Loot works fine on its own.
For servers and modpacks
- Data-driven. Affixes, uniques and sets are JSON files in a datapack. Add your own, change the numbers or remove the ones you don't like. Modded attributes and modded items work too. A unique can be tied to one monster, so only that monster drops it.
- Item tags decide which items can roll, so modded weapons and armor are easy to add. There is also a blacklist tag.
- Common config: rarity odds for every source, drop chances for uniques, runes and dust, boss drops, caps for dodge, resistance and life steal.
- Client config: loot beams, beam height and minimum rarity, sparkles, drop chime, tooltip borders.
- Commands (operators):
/osloot roll <rarity>,/osloot ascend,/osloot clear,/osloot give <players> <rarity> [item],/osloot unique <players> <id>,/osloot set <players> <set>. - API for other mods, no compile-time dependency needed.
- Works on dedicated servers. Install it on both the client and the server.
- Fully translated into English and Russian.
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