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ParCool! Stealth by Karl Karlmann Bridge by Karl Karlmann
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Synchronizes ParCool movement states with Stealth Mod attributes and adds an additional HUD overlay for "Hide in Block".
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ParcoolStealthBridge
Parcool! Stealth Bridge / By Karl Karlmann
Architecture
Translates ParCool movement states into Stealth Mod attribute modifiers. Applies transient variables to camouflage and muffling statistics during specific player actions including crawling, sliding, clinging, and block concealment.
Client Separation
Implements strict sided code isolation. Encapsulates HUD rendering routines and reflection hooks within dedicated client-side classes. Bypasses client-only execution on dedicated servers to prevent classloading faults.
Visual Integration
Overrides default visual indicators during the ParCool HideInBlock action. Renders specific concealment overlays. Reverts to threat-based optical alerts and triggers localized audio cues upon entity detection.
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