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Plant Fibers
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A lightweight survival mod that introduces Plant Fibers as a natural resource dropped from vegetation, letting players craft string without spiders and unlock a simple grass-based early-game tier.
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds new ores or other raw resources.
Introduces new armor, which may add special properties.
Enhances building mechanics and tools.
Adds decorative items and furniture for more detailed building.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Projects that have been proven to or clearly use AI-generated art assets, including project logo. Projects with this tag are automatically excluded from all Pack Finder results.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Plant Fiber + Grass Tier
Plant Fiber + Grass Tier is a lightweight survival utility mod for Minecraft 1.20.1 (Forge). It enriches the early game with plant-based crafting: harvest fiber from vegetation, patch yourself up with grass bandages, work your way up a primitive material chain into paper and rope, and sleep on a custom grass bed — all without overhauling vanilla. Everything is tag-driven, data-pack friendly, and toggleable in config.
Features
🌿 Plant Fiber
Breaking grass and other vegetation has a chance (default 25%) to drop Plant Fiber. The source list is the plantfiber:vegetation block tag, so modpacks and data packs can add or remove plants freely. Fiber is the backbone of every recipe in the mod.
❤️ Healing Consumables
- Grass Bandage — right-click to apply Regeneration I with a short cooldown.
- Grass Plaster — a stronger patch granting Regeneration II for a longer duration, with a longer cooldown.
Both items show their regeneration level, duration, and cooldown in the tooltip, and every value is configurable.
🧱 Grass Fiber Block
A decorative, flammable building block crafted from Plant Fibers. Mineable with a hoe and fully reversible — break one block back down into 9 Plant Fiber.
🛏️ Grass Bed
A custom 3D grass-mound bed built from JSON block models (no vanilla bed renderer). It features a scattered horizontal grass overlay, a raised pillow hump on the head, and a dedicated hand-held item model. Sleeps and sets your spawn just like a vanilla bed.
🛡️ Grass Armor
A full grass-tier armor set (helmet, chestplate, leggings, boots) — leather-level protection at reduced durability, repairable with Plant Fiber. Disposable starter gear that gets you moving toward iron. Toggleable in config.
🧵 Material Progression
- Plant Mesh — press Plant Fibers around a Water Bucket (
PPP/W) into a woven sheet; the bucket is returned. Plant Mesh dries into vanilla Paper via furnace smelting or campfire cooking. - Reinforced Fibers — combine Plant Fiber + String into a sturdier cord, the ingredient for Rope.
🪢 Rope
A climbable, self-supporting hanging Rope crafted vertically from 3 Reinforced Fibers (yields 3 Rope):
- Climbable like a ladder or vine (via
#minecraft:climbable) — no solid block needed behind each segment. - Extend downward by right-clicking an existing Rope with Rope in hand; the column grows to the bottom of the connected chain.
- Tie it to a fence — side-click any block in
#minecraft:fencesto wrap a rope knot around the post; the Rope starts one block outward and then hangs down. - Support cascade — Rope must hang from a valid anchor or connected Rope; lose support and the unsupported Rope below breaks, cascading downward.
- Optional waterlogging, flammable, destroyed by pistons, and drops itself.
Configuration
Every feature can be tuned or disabled in the mod's common config (config/plantfiber-common.toml):
- drops — enable Plant Fiber drops; set the per-block drop chance (default
0.25). - bandage — enable; regeneration duration, amplifier, and cooldown.
- plaster — enable; regeneration duration, amplifier, and cooldown.
- grass — enable the Grass Bed; enable Grass Armor; armor durability multiplier vs. leather (default
0.5). - crafting — enable the Plant Mesh → Paper recipes; enable Reinforced Fibers crafting.
- rope — enable Rope; allow fence ties; break unsupported Rope; whether broken Rope drops; allow waterlogging; allow Rope to replace plants when extending.
Compatibility
- Tag-driven — vegetation sources (
plantfiber:vegetation), fence anchors (#minecraft:fences), and climbing (#minecraft:climbable) are all tags you can extend from a data pack. - Plays nice with other mods — fiber drops use a Forge global loot modifier with
replace: false, so it stacks alongside other mods' loot modifiers instead of overriding loot tables. - Server-safe — all rendering code is client-gated; the mod runs cleanly on dedicated servers.
- Update-safe — no existing registry IDs, recipes, tags, or loot tables were changed between versions, so older worlds load unaffected.
Requirements
- Minecraft 1.20.1
- Minecraft Forge 47+
Installation
- Install Minecraft Forge for 1.20.1.
- Get the mod through the CurseForge app, or download the
.jarfrom the Files tab. - Place the
.jarin your.minecraft/mods/folder. - Launch the game.
License
All Rights Reserved.
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