Recruits Use Boomsticks

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Recruits Use Boomsticks

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A standalone compatibility mod that lets Villager Recruits crossbowmen use, reload, and fire Medieval Boomsticks weapons with proper AI, ammunition, and friendly-fire protection

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Project Details

Type
Mod
License
MIT License
Latest Version
recruits_use_boomsticks-1.0.3.jar
Authors
CurseForge
Modrinth

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About

Description

Recruits Use Boomsticks is a standalone compatibility mod that allows crossbowmen from Villager Recruits to use weapons from Medieval Boomsticks.

Crossbowmen can find, equip, reload, aim, and fire supported weapons using dedicated combat AI. The integration includes physical ammunition handling, reload and firing animations, projectile spawning, durability loss, sounds, smoke effects, and protection against friendly fire.

Supported weapons

  • Handgonne — uses Round Balls
  • Arquebus — uses Round Balls
  • Spiked Handgonne — fires three Round Balls
  • Arbalest — uses Heavy Bolts

Features

  • Dedicated AI for Medieval Boomsticks weapons
  • Physical ammunition is always required
  • Vanilla-style ballistic compensation for long-range Arbalest shots
  • Persistent reloads that are not cancelled by damage or target changes
  • Mounted firing and reloading
  • Friendly-fire protection for allied recruits
  • Strategic-fire position support
  • Proper projectile ownership and lifetime handling
  • Configurable compatibility, smoke particles, and debug logging
  • Dedicated-server compatibility

Requirements

This mod must be installed on both the client and server.

Required Dependencies

Only Villager Recruits crossbowmen use the supported Boomsticks weapons.

Issues and compatibility bugs can be reported on GitHub:

Issues · iwosw/recruits-use-boomsticks · GitHub

Recruits Use Boomsticks

Recruits Use Boomsticks is a compatibility mod that allows crossbowmen from Villager Recruits to use weapons from Medieval Boomsticks.

Crossbowmen can find, equip, reload, aim, and fire supported weapons using dedicated combat AI. The integration includes physical ammunition handling, reload and firing animations, projectile spawning, durability loss, sounds, smoke effects, mounted combat, and friendly-fire protection.

Supported weapons

  • Handgonne — uses Round Balls
  • Arquebus — uses Round Balls
  • Spiked Handgonne — fires three Round Balls
  • Arbalest — uses Heavy Bolts

Features

  • Dedicated combat AI for Medieval Boomsticks weapons
  • Physical ammunition is always required
  • Vanilla-style ballistic compensation for long-range Arbalest shots
  • Reloads persist after taking damage or changing targets
  • Mounted firing and reloading
  • Friendly-fire protection for allied recruits
  • Strategic-fire position support
  • Proper projectile ownership and lifetime handling
  • Configurable compatibility, smoke particles, and debug logging
  • Dedicated-server support

Requirements

This mod must be installed on both the client and server.

  • Minecraft 1.20.1
  • Forge 47.4.20+
  • Villager Recruits 1.15.2
  • Medieval Boomsticks 1.01
  • GeckoLib 4.8.3–4.8.x
  • Epic Knights 9.8.x
  • Architectury API 9.2.14–9.x
  • Cloth Config API 11.1.118–11.x

Only Villager Recruits crossbowmen use the supported Boomsticks weapons.

Issues and source code

Please report bugs and compatibility issues on GitHub.

The project source code is available under the MIT License.

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