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Reservoir Fluid API
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This is a lib mod which makes creating fluids in Fabric easier.
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Must be installed on both the client and the server.
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About
Description
Reservoir Fluid API
Description
This is a lib mod intends to make creating fluids in Fabric easier.
Features
Registry
- Customized fluid registry
- Less overrides through
ExtendedFluid - Customize properties with a single
FluidSettingsobject
Behaviors & Interactions
- Supports flowing upwards
- New data-driven fluid reaction system
- Able to create different types of bucket and make them stackable
- Entity movement no longer requires tags
- Customizable submerging fog
- More fluid related features…
Developing Guide
CurseMaven
- Add the CurseMaven repo by following the official tutorial
- Optional: Download the sources jar for javadoc supports
- Add follow lines under
dependenciesin yourbuild.gradlefile:modImplementation 'curse.maven:rfapi-1649310:VERSIONID' - Replace the
VERSIONIDwith ID of version to use - Refresh the project
Manually
- Create a
libsfolder under your project base dir - Put the mod jar file into the folder and rename it to
rfapi.jar - Optional: Download the sources jar for javadoc supports
- Add follow lines under
dependenciesin yourbuild.gradlefile:modImplementation(file('libs/rfapi.jar')) - Refresh the project
Q&A
- Q: Why do you make this?
A: I found difficult working on fluids under Fabric, so I made some tricks and they work surprisingly well. And later on I decided to make it a sepereate lib mod so I can use it among multiple projects. - Q: WTF is this name for?
A: Reservoir is a place to store water to help peoples, and this is a lib helping devs creating water(all types of fluids actually), so here it is(still nonsense but whatever lol). - Q: Will there be a Forge/NeoForged version?
A: No. - Q: What about other versions?
A: When it got out of pre-release era, I would probably port it to other major versions, but not now.
License
This project is licensed under LGPL v2.1 or later.
© 2026 redColmula55
Not an official Minecraft product. Not approved by or associated with Mojang.
Reservoir Fluid API
Description
This is a lib mod intends to make creating fluids in Fabric easier.
Features
Registry
- Customized fluid registry
- Less overrides through
ExtendedFluid - Customize properties with a single
FluidSettingsobject
Behaviors & Interactions
- Supports flowing upwards
- New data-driven fluid reaction system
- Able to create different types of bucket and make them stackable
- Entity movement no longer requires tags
- Customizable submerging fog
- More fluid related features...
Developing Guide
Modrinth Maven
- Add the Modrinth Maven repo by following the official tutorial
- Optional: Download the sources jar for javadoc supports
- Add follow lines under
dependenciesin yourbuild.gradlefile:modImplementation 'maven.modrinth:rfapi:VERSION' - Replace the
VERSIONto a proper version number - Refresh the project
Manually
- Create a
libsfolder under your project base dir - Put the mod jar file into the folder and rename it to
rfapi.jar - Optional: Download the sources jar for javadoc supports
- Add follow lines under
dependenciesin yourbuild.gradlefile:modImplementation(file('libs/rfapi.jar')) - Refresh the project
Q&A
- Q: Why do you make this?
A: I found difficult working on fluids under Fabric, so I made some tricks and they work surprisingly well. And later on I decided to make it a sepereate lib mod so I can use it among multiple projects. - Q: WTF is this name for?
A: Reservoir is a place to store water to help peoples, and this is a lib helping devs creating water(all types of fluids actually), so here it is(still nonsense but whatever lol). - Q: Will there be a Forge/NeoForged version?
A: No. - Q: What about other versions?
A: When it got out of pre-release era, I would probably port it to other major versions, but not now.
License
This project is licensed under LGPL v2.1 or later.
© 2026 redColmula55
Not an official Minecraft product. Not approved by or associated with Mojang.
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