Rough Tweaks Revamped
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A mod that adds an extra layer of difficulty to minecraft's health system
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
A reimagined or remade version of an existing mod or modpack.
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Must be installed on both the client and the server.
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First of all, let's thank our lad, Lellson, for making many, many useful mods, including this one, and allowing us to continue developing it, if you're seeing this Lellson, you're awesome!
Also, make sure to join my discord server if you want! There you'll find news about almost anything I am doing!
-
(Art by christianautilus)
Now back to the mod, this mod is basically a continuation of Rough Tweaks, with many planned features (Look below)
This mod basically adds 5 items (All can be configured via this mod's config!):
Healing Salve :
- The Healing Salve is the least aiding item in the mod, it lasts up to 4 uses, retains 0.5 hearts per use and is very annoying to craft!
Plaster :
- The Plaster is yet another healing item, it lasts up to 4 uses, retains 0.5 hearts per use but it's more easier to craft than a salve!
Bandage :
- The Bandage is a better healing item than both the plaster and the bandage, it lasts up to 6 uses, takes a little longer to use, retains 0.5 hearts per use and is very easy to craft!
Medkit :
- The Medkit is a good replacement for all of the above, it lasts up to 16 uses, takes much longer to use, retains 1 heart per use, but it requires all of the above plus some quartz and nether warts to craft!
Enchanted Medkit :
- The Enchanted Medkit is the best healing item in the mod, it lasts up to 16 uses (just like a normal medkit!), takes as long as a normal medkit to use, retains 1.5 hearts per use and gives absorption effect to the consumer, but requires a medkit, a golden apple and a ghast tear!
Now that we're done with what the mod adds, let's see what other mechanics does it add!
- Disabled natural health regeneration, which means you CANNOT regain hearts naturally, this can be enabled any time via a gamerule "/gamerule naturalRegeneration true"
- Sleeping now heals 2 hearts (Can be disabled via config)
This mod still has MANY planned features:
- Changing recipes (I mean they're ridiculously annoying)
- Making new textures to match the 1.14+ feel
- Support more languages (via github)
- Add more healing items
- And so much more, please suggest stuff in my github!
First of all, let's thank our lad, Lellson, for making many, many useful mods, including this one, and allowing me to continue developing it, if you're seeing this Lellson, you're awesome!
Also, make sure to join my discord server if you want! There you'll find news about almost anything I am doing! : https://discord.gg/JZ8H3fryaB
Now back to the mod, this mod is basically a continuation of Rough Tweaks, with many planned features (Look below)
This mod basically adds 5 items (All can be configured via this mod's config!):
Healing Salve :
- The Healing Salve is the least aiding item in the mod, it lasts up to 4 uses, retains 0.5 hearts per use and is very annoying to craft!
Plaster :
- The Plaster is yet another healing item, it lasts up to 4 uses, retains 0.5 hearts per use but it's more easier to craft than a salve!
Bandage :
- The Bandage is a better healing item than both the plaster and the bandage, it lasts up to 6 uses, takes a little longer to use, retains 0.5 hearts per use and is very easy to craft!
Medkit :
- The Medkit is a good replacement for all of the above, it lasts up to 16 uses, takes much longer to use, retains 1 heart per use, but it requires all of the above plus some quartz and nether warts to craft!
Enchanted Medkit :
- The Enchanted Medkit is the best healing item in the mod, it lasts up to 16 uses (just like a normal medkit!), takes as long as a normal medkit to use, retains 1.5 hearts per use and gives absorption effect to the consumer, but requires a medkit, a golden apple and a ghast tear!
Now that we're done with what the mod adds, let's see what other mechanics does it add!
-
Disabled natural health regeneration, which means you CANNOT regain hearts naturally, this can be enabled any time via a gamerule "/gamerule naturalRegeneration true"
-
Sleeping now heals 2 hearts (Can be disabled via config)
This mod still has MANY planned features:
-
Changing recipes (I mean they're ridiculously annoying)
-
Support more languages (You can help translate this mod via github!)
-
Add more healing items
-
And so much more, please suggest stuff in my github!
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