Mod
ZG Mobs
No reviews yet
A Mod that enhances mobs, inspired by the Blights from the Scaling Health Mod.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds or enhances hostile creatures and enemies.
A reimagined or remade version of an existing mod or modpack.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Mod Information
ZG Mobs is a reimagined version of the “Blight Mobs” from Scaling Health Mod / RLCraft. It upgrades all hostile mobs by giving them extra stats like more health, armor, damage, movement speed, and more.
These boosted mobs are called Germonium Mobs, and they have a 1% chance to spawn. They come in two types:
- Infernium
- Celestium (rarer variant)
Extra Abilities
Germonium Mobs also possess special abilities:
- They can shoot shulker bullets, which could explode or apply a negative effect.
- They have Thorns, returning a percent of damage taken back to the attacker. This has a damage cap so you can't get instantly killed (example : 25% thorns but only a max of 20 damage can be returned).
Certain mobs get extra buffs
- Creepers: 25% chance to spawn charged + bigger explosion radius
- Slimes, Magma Cubes, Phantoms: Size increased
- Ghasts: More powerful fireballs
XP Mutipliers:
- Infernium: drops x40 XP
- Celestium: drops x80 XP
Heart Crystals & Loot
The mod adds Heart Crystals that permanently increase max health.
If using LSO, the mod can drop LSO’s heart fragments/containers instead (config option).
Heart Crystals also appear in vanilla loot tables, and the config allows changing everything: min/max amounts, item type, loot tables, etc.
Full Config Control
Almost everything in the mod can be enabled, disabled, or changed in the config so modpack creators are able to balance it with ease.
Adding custom drops
Infernium & Celestium mob drops (not heart crystals) can be changed using a datapack. They drop mostly rare minerals and good enchanted books.
Blacklist
There is a mob blacklist that accepts:
- Mob IDs (`minecraft:zombie`)
- Entity Tags(`#minecraft:skeletons`)
- Regex (example included in config)
Any mob on the blacklist can never become a Germonium variant.
Monster Spawners FAQ:
By default Germonium mobs cannot spawn from mob spawners to prevent farming/cheesing them, but you can enable this in the config.
Frequent or most common Questions:
- Can I use this mod in my Modpack, Video, Server, etc. ?
Yeah just give proper credits please
- Will you port this to X version?
Maybe but nothing is guaranteed @-@
- Does this mod work with X mod?
Try and see! I have not tested all the mods out there!
Credits and Inspiration:
- All the credits goes to SilentChaos512 the original creator of the Scaling Health Mod which introduced the "Blight" mobs :D thank you for letting me use your idea for this Mod!
- Credits to LiukRast the coder and dev of version 1.0.0 of the mod! give him some love
- Shaders used: Complementary Shaders - Unbound by EminGT
- Credits to Fuzs, mcl_ender, PickAID, and xiroc_ for their amazing mods that appear in this page as examples:
Mutant Monsters
L_Ender's Cataclysm
Champions Unofficial
Dungeon Crawl
Mod Information
ZG Mobs is a reimagined version of the “Blight Mobs” from Scaling Health Mod / RLCraft. It upgrades all hostile mobs by giving them extra stats like more health, armor, damage, movement speed, and more.
These boosted mobs are called Germonium Mobs, and they have a 1% chance to spawn. They come in two types:
- Infernium
- Celestium (rarer variant)
Extra Abilities Germonium Mobs also possess special abilities:
- They can shoot shulker bullets, which could explode or apply a negative effect.
- They have Thorns, returning a percent of damage taken back to the attacker. This has a damage cap so you can't get instantly killed (example : 25% thorns but only a max of 20 damage can be returned).
Certain mobs get extra buffs
- Creepers: 25% chance to spawn charged + bigger explosion radius
- Slimes, Magma Cubes, Phantoms: Size increased
- Ghasts: More powerful fireballs
XP Mutipliers:
- Infernium: drops x40 XP
- Celestium: drops x80 XP
Heart Crystals & Loot
The mod adds Heart Crystals that permanently increase max health.
If using LSO, the mod can drop LSO’s heart fragments/containers instead (config option).
Heart Crystals also appear in vanilla loot tables, and the config allows changing everything: min/max amounts, item type, loot tables, etc.
Full Config Control
Almost everything in the mod can be enabled, disabled, or changed in the config so modpack creators are able to balance it with ease.
Adding custom drops
Infernium & Celestium mob drops (not heart crystals) can be changed using a datapack. They drop mostly rare minerals and good enchanted books.
Blacklist
There is a mob blacklist that accepts:
- Mob IDs (
minecraft:zombie) - Entity Tags(
#minecraft:skeletons) - Regex (example included in config)
Any mob on the blacklist can never become a Germonium variant.
Monster Spawners FAQ:
By default Germonium mobs cannot spawn from mob spawners to prevent farming/cheesing them, but you can enable this in the config.
Frequent or most common Questions:
- Can I use this mod in my Modpack, Video, Server, etc. ?
Yeah just give proper credits please
- Will you port this to X version?
Maybe but nothing is guaranteed @-@
- Does this mod work with X mod?
Try and see! I have not tested all the mods out there!
Credits and Inspiration:
All the credits goes to SilentChaos512 the original creator of the Scaling Health Mod which introduced the "Blight" mobs :D thank you for letting me use your idea for this Mod!
-
Credits to LiukRast the coder and dev of version 1.0.0 of the mod! give him some love
-
Shaders used: Complementary Shaders - Unbound by EminGT
-
Credits to Fuzs , mcl_ender, CrychicTeam, and xiroc_ for their amazing mods that appear in this page as examples:
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers