Sable: Weighted

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Sable: Weighted

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Adds Sable physics properties to an expanding list of mods

Mod Loaders
Minecraft

About

Description

Implements mass physics properties for various mods when using Sable and Create: Aeronautics

As of the current release, the following mods are covered: - Aeronautics Links & Transmission
- Applied Energistics 2
- Bits N' Bobs
- Bits N' Tracks
- Cable Facades
- Chunk Loaders
- Create: Bells & Whistles
- Create: Connected
- Create: Crafts & Additions
- Create: Deco
- Create: Design N' Decor
- Create: Diesel Generators
- Create: Encased
- Create: Escalated
- Create: Flight Control
- Create: Gears N Kinetics
- Create: Hypertube
- Create: More Girder
- Create: Powergrid
- Create: Simulated Additions
- Create: Teleporters
- Create: Train Parts
- Decocraft (what a nightmare)
- Drive-by-wire
- EnderIO
- Oritech
- Petrol's Parts
- Powah
- Pulsetech
- Refurbished Furniture
- Sophisticated Backpacks
- Sophisticated Storage
- Spotlights or Something
- The Factory Must Grow
- Tiny Create
- Tiny Gates
- Tiny Redstone
- Universal Keyboard
- Yuushya

This new release fixes this issue with the egregious log spam related to:

[Server thread/ERROR] [de.ry.sa.Sable/]: Failed to apply tag physics properties. Unknown block: <BlockID>

Despite the fact the logged blocks are appropriately adopting the physics values once the server is fully initiated. I never figured out exactly why this was happening relative to how I fixed it.

It also consolidates all blocks to pre-defined weight tags from Sable to dramatically reduce the filesize and filecount by eliminating BlockID specific JSON files - this should help dramatically streamline the process of integrating new mods/blocks.


Features

  • Complete mass physics coverage of blocks in the specified compatible mods
  • Consistent scaling with Aeronautics and Create unless nuanced case then weight is more akin to real-life variant (e.g. Create Deco shipping containers are "Very Heavy" despite being a storage block like chests, barrels, etc.)
  • Lightweight handling for thin geometry (bars, ladders, mesh, windows)
  • Adjusted volume for partial blocks (slabs, stairs, railings, overlays) (This needs to be re-implemented)