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Sculkhunt
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A unique take on Minecraft manhunt, combining speedrunning, stealth and horror.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Contains handmade maps or world presets with adventure map features. Typically features highly detailed builds of larger scales than seen in procedural world generation.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
Focuses on or is balanced for player versus player combat and competition.
Adds or enhances hostile creatures and enemies.
Ideal for small groups of players or cooperative gameplay.
Designed or encouraged for speedrunning, with mechanics to support quick playthroughs and time tracking.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Sculkhunt
A unique take on Minecraft manhunt with stealth and horror elements, for 4-8+ players. Survivors need to reach a stronghold and escape through the end portal before the Sculk trackers kill them all!
The game starts with a preparation phase before the actual hunt begins. At the end of the preparation phase, 1 out of 5 players will be chosen to become Sculk trackers, and the hunt will last for the rest of the game. (Note: As the world will be set to constant night time, it's recommended to use a mod such as Carpet to adjust mob spawn rates / caps)
Sculk catalysts will spawn and spread around players. Survivors need to destroy them in order to obtain ender eyes to help them reach the stronghold and open the portal. Sculk trackers can see vibrations through walls but cannot see stealthy or invisible players.
Each survivor has one life: upon dying, they join the Sculk trackers to hunt the remaining survivors, until there is none left or all other survivors escaped.
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