Shader Carry

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Shader Carry

By PGCOwner , PGC1312

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Fixes the invisibility and broken lighting bugs when carrying entities or blocks with the Carry On mod while using Shaders.

Mod Loaders
Minecraft
26.2

About

Description

📦 Carry On Shader Fix (Shader Carry)

A client-side add-on for the Carry On mod that completely fixes rendering issues when playing with Shaders (Iris, Oculus, Optifine).

🐛 The Problem

If you use the original Carry On mod alongside shaders, you might have noticed two annoying bugs:

  1. Invisible Entities: Animals or mobs you pick up completely disappear.
  2. Broken Lighting: Blocks or chests you carry have weird half-black shadows or broken lighting.

This happens because the original mod uses a custom rendering buffer and disables vanilla depth testing, which breaks how shaders calculate light and geometry.

🛠️ The Solution

This mod carefully patches the rendering system of Carry On without modifying the original mod's core logic.

  • It completely rewrites the carrying renderer to use the vanilla RenderLayer (for entities) and ItemRenderer (for blocks).
  • Entities and blocks are properly attached to the player's body layer, meaning they move smoothly with your camera and receive 100% accurate shadows, lighting, and normal maps from your shaders.

⚙️ Compatibility & Requirements

  • Client-side only! You only need this on your client. Servers don't need it.
  • Requires Carry On to be installed.
  • Compatible with Iris, Oculus, and any shader pack

🤝 Credits

All credits for the original carrying mechanics go to the creator of Carry On (Tschipp). This is purely a visual rendering patch for shader users.

📦 Carry On Shader Fix (Shader Carry)

A client-side add-on for the Carry On mod that completely fixes rendering issues when playing with Shaders (Iris, Oculus, Optifine).

🐛 The Problem

If you use the original Carry On mod alongside shaders, you might have noticed two annoying bugs:

  1. Invisible Entities: Animals or mobs you pick up completely disappear.
  2. Broken Lighting: Blocks or chests you carry have weird half-black shadows or broken lighting.

This happens because the original mod uses a custom rendering buffer and disables vanilla depth testing, which breaks how shaders calculate light and geometry.

🛠️ The Solution

This mod carefully patches the rendering system of Carry On without modifying the original mod's core logic.

  • It completely rewrites the carrying renderer to use the vanilla RenderLayer (for entities) and ItemRenderer (for blocks).
  • Entities and blocks are properly attached to the player's body layer, meaning they move smoothly with your camera and receive 100% accurate shadows, lighting, and normal maps from your shaders.

⚙️ Compatibility & Requirements

  • Client-side only! You only need this on your client. Servers don't need it.
  • Requires Carry On to be installed.
  • Compatible with Iris, Oculus, and any shader pack

🤝 Credits

All credits for the original carrying mechanics go to the creator of Carry On (Tschipp). This is purely a visual rendering patch for shader users.