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Sidekick
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Formerly Not Enough Creativity. Extended inventory, noclip, teleport, and other superpowers for Creative mode.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Enhances building mechanics and tools.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds tools to customize the user interface and menus.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
Spigot is a popular software for running dedicated servers that can load Plugins created with the Bukkit API.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Must be installed on both the client and the server.
Works on the client or the server alone, but does more when on both.
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Sidekick is a complete overhaul of the Creative inventory, and a large collection of useful superpowers to make creative building a breeze.
Starting as Not Enough Creativity, my first major 1.16+ mod inspired by Not Enough Items' Creative+ mode, Sidekick has been entirely rewritten for better mod compatibility, a smoother experience, and a well-designed protocol intended to be implementable by other mods and even plugins.
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The Creative+ inventory uses Survival inventory code rather than Creative, meaning it is mostly server-side and isn't prone to the jank and desync that the vanilla Creative inventory has. Additionally, you get access to the 2x2 crafting grid — useful for dyeing items and the like.
All of the vanilla creative tabs are still available within the Creative+ inventory, but they are tucked away to a background tab panel for an inventory-focused workflow, and have a fairly different UX to the vanilla system — intended for quicker access and being slightly better about large amounts of Creative tabs.
Above the inventory, a collection of toggleable Powers can be found, which are:
- No Item Pickup - Disable pickup of stray items on the ground, to keep your inventory clear.
- Instant Kill - Greatly increase your punch damage to get rid of pesky mobs without carrying a sword around.
- Enable Health - Enable damage and show your health bar. You still can't die, except by the usual things that kill Creative players.
- No Break Delay - Disable the Creative break delay, to break blocks like a gold pick through netherrack.
- Full Bright - Ignore lighting, making everything appear fully lit. Does not change the fog.
- Phase - Freely pass through blocks like a Spectator.
- Long Reach - Increase your reach from 4-ish blocks to 12 blocks.
- Free Flight - Fly like old Classic mods, rather than the momentum-based vanilla system. Select full-3D or plane-lock in Options.
- Super Speed - Quadruples your flight speed.
Additionally, Sidekick offers a few configurable options that apply globally rather than per-world:
- Plane Lock - Ignore your vertical facing when moving in Free Flight mode, similar to vanilla flight.
- Pick Swap - Items that are displaced by pickblock are put into the extended inventory for later use, rather than deleted.
- Disable Animations - Disable the transitions and animations, for maximum no-nonsense efficiency.
- UI Sounds - Play audible feedback where vanilla doesn't.
- Creative Tabs - Show the vanilla creative tabs. May be undesirable for an item sidebar workflow.
- Delete Mode - Shift-clicking the Destroy Item button enters Destroy Mode instead of deleting everything. Disable for vanilla behavior.
- Night Owl - Make the Sidekick GUI darker, instead of pure vanilla style.

Sidekick is a complete overhaul of the Creative inventory, and a large collection of useful superpowers to make creative building a breeze.
Starting as Not Enough Creativity, my first major 1.16+ mod inspired by Not Enough Items' Creative+ mode, Sidekick has been entirely rewritten for better mod compatibility, a smoother experience, and a well-designed protocol intended to be implementable by other mods and even plugins.
The Creative+ inventory uses Survival inventory code rather than Creative, meaning it is mostly server-side and isn't prone to the jank and desync that the vanilla Creative inventory has. Additionally, you get access to the 2x2 crafting grid — useful for dyeing items and the like.
All of the vanilla creative tabs are still available within the Creative+ inventory, but they are tucked away to a background tab panel for an inventory-focused workflow, and have a fairly different UX to the vanilla system — intended for quicker access and being slightly better about large amounts of Creative tabs.
Above the inventory, a collection of toggleable Powers can be found, which are:
- No Item Pickup - Disable pickup of stray items on the ground, to keep your inventory clear.
- Instant Kill - Greatly increase your punch damage to get rid of pesky mobs without carrying a sword around.
- Enable Health - Enable damage and show your health bar. You still can't die, except by the usual things that kill Creative players.
- No Break Delay - Disable the Creative break delay, to break blocks like a gold pick through netherrack.
- Full Bright - Ignore lighting, making everything appear fully lit. Does not change the fog.
- Phase - Freely pass through blocks like a Spectator.
- Long Reach - Increase your reach from 4-ish blocks to 12 blocks.
- Free Flight - Fly like old Classic mods, rather than the momentum-based vanilla system. Select full-3D or plane-lock in Options.
- Super Speed - Quadruples your flight speed.
Additionally, Sidekick offers a few configurable options that apply globally rather than per-world:
- Plane Lock - Ignore your vertical facing when moving in Free Flight mode, similar to vanilla flight.
- Pick Swap - Items that are displaced by pickblock are put into the extended inventory for later use, rather than deleted.
- Disable Animations - Disable the transitions and animations, for maximum no-nonsense efficiency.
- UI Sounds - Play audible feedback where vanilla doesn't.
- Creative Tabs - Show the vanilla creative tabs. May be undesirable for an item sidebar workflow.
- Delete Mode - Shift-clicking the Destroy Item button enters Destroy Mode instead of deleting everything. Disable for vanilla behavior.
- Night Owl - Make the Sidekick GUI darker, instead of pure vanilla style.
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